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8,855Skills
SkillsHigh mobility and single-target control; great for kiting. Combine with charged skills for Burst Damage.SkillsHigher level required. Cannot break through Mystic Skill.SkillsHis martial skills are equally remarkable. Trained from a young age, he is skilled in archery and horse riding, proficient in blade, sword, spear, and halberd. …SkillsHit by Well of Heaven's martial arts, the person suffered multiple severe Bone Fractures.SkillsHitting a boss or player grants Cleftpeak for 5s: increases HP damage dealt by 1%, stacking up to 5 times. At 5 stacks, Light/Heavy Attack Varied Combos, Assist…SkillsHitting a boss or player grants Etherwrath: Increases all types of Attack by 1% (including Physical Attack and all Attribute Attacks) for 8 seconds, stacking up…SkillsHitting a boss or player grants Shattered Ridge for 5 seconds: Increases HP damage dealt by 1%, stacking up to 5 times. At 5 stacks, increases damage of Light/H…SkillsHitting a boss unit with any Bellstrike - Splendor Martial Art Skill inflicts Qi Imbalance.SkillsHitting a Heavy Attack/Heavy Attack Pursuit Skill grants Graceful Willow: Increases the Physical/Silkbind damage of Light Attack/Projectile Skill by 10% for 15 …SkillsHitting a Heavy Attack/Heavy Attack Pursuit Skill increases Light Attack/Projectile Skill damage by 12% for 15 seconds, and vice versa. Gaining this effect agai…SkillsHitting a Light Attack/Projectile Skill increases Heavy Attack/Heavy Attack Pursuit Skill damage by 12% for 15 seconds.SkillsHitting a Light Attack/projectile skill increases the Physical/Silkbind damage of Heavy Attack/Heavy Attack Pursuit Skill by 10% for 15 seconds. Gaining this ef…SkillsHitting a non-boss unit with any Martial Art Skill applies Moving Mountain for 12s. When a Charged Skill hits a target with Moving Mountain or Qi Imbalance, res…SkillsHitting a non-defending unit with [Light Attack Counter Skill: Frozen Under Spring] grants 15% HP Drain for 10 seconds.SkillsHitting a non-defending unit with [Light Attack Counter Skill: Stygian Freeze] grants 10% HP Drain for 10 seconds.SkillsHitting a non-defending unit with [Special Skill: Rodent Rampage] applies 1 stack of debuff that reduces healing received by 10% for 3 seconds, stacking up to 5…SkillsHitting a non-defending unit with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.5 seconds. This effect can trigger once pe…SkillsHitting a non-defending unit with <Special Skill: Rodent Rampage> applies 1 stack of debuff that reduces healing received by 6% for 3 seconds, stacking up to 5 …SkillsHitting a non-defending unit with <Special Skill: Unwithering Blossoms> applies 1 stack of debuff that increases Qi damage taken by 4% for 3 seconds, stacking u…SkillsHitting a non-defending unit with <Special Skill: Unwithering Blossoms> applies 1 stack of debuff that increases Qi damage taken by 4%, stacking up to 5 times.SkillsHitting a non-defending unit with <Special Skill: Unwithering Blossoms> applies 1 stack of debuff that increases Qi damage taken by 6% for 3 seconds, stacking u…SkillsHitting a non-defending unit with <Special Skill: Unwithering Blossoms> applies 1 stack of debuff that increases Qi damage taken by 6%, stacking up to 5 times.SkillsHitting a player with below 50% Qi using [Skygrasp Rope Dart]'s Martial Art Skill triggers Snaring Lash: Sever. Cooldown: 30 seconds.SkillsHitting a player with less than 50% Qi using Skygrasp Rope Dart's Martial Art Skill triggers Snaring Lash: Sever. Cooldown: 30 seconds.SkillsHitting a target affected by your own crowd control or Bone Corrosion effects with a Martial Art Skill grants you Bone Grinding for 3 seconds. Bone Grinding: In…SkillsHitting a target with Heavenquaker Spear's Charged Skill applies 1 stack of Soul-Shaken, increasing all damage over time they take by 5% for 15 seconds, stackin…SkillsHitting a target with Heavenquaker Spear's Charged Skill applies 1 stack of Soul-Shaken, increasing all damage over time they take by 5% for 18 seconds, stackin…SkillsHitting a target with Heavenquaker Spear's Charged Skill applies 1 stack of Soul-Shaken, increasing all damage over time they take by 10% for 15 seconds, stacki…SkillsHitting a target with Heavenquaker Spear's Charged Skill increases their damage-over-time taken.SkillsHitting a target with Light Attack Charged Varied Combo or Heavy Attack Charged Varied Combo refunds all consumed Battle Will (hitting multiple targets with a s…SkillsHitting a unit affected by stagger or crowd control with <Martial Art Skill: General's Bane> restores 1 Blade Momentum and 15 Qi. This effect can trigger once e…SkillsHitting a unit affected by stagger or crowd control with <Martial Art Skill: General's Bane> restores 1 Blade Momentum. This effect can trigger once every 3 sec…SkillsHitting a unit affected by stagger or crowd control with the [Slash] or [Stab] varied combo of [Martial Art Skill: General's Bane] restores 1 Blade Momentum and…SkillsHitting a unit affected by stagger or crowd control with the [Slash] or [Stab] varied combo of [Martial Art Skill: General's Bane] restores 1 Blade Momentum. Th…SkillsHitting a unit under hit stagger or crowd control effects with [Spear: Light Attack] reduces your current Martial Art's Active Skill cooldown by 0.4 seconds. Th…SkillsHitting a unit under Tenacity with Special Skill - All Under Justice grants Tenacity for 1.5 seconds and restores 15 Qi. Cooldown: 15 seconds.SkillsHitting a unit under Tenacity with Special Skill - All Under Justice grants Tenacity for 1.5 seconds. Cooldown: 15 seconds.SkillsHitting a unit with below 30% Qi with <Martial Art Skill: Soul Sweep> makes them unable to sprint or jump for 5 seconds.SkillsHitting a unit with below 30% Qi with the three-stage sweeping attacks of <Martial Art Skill: Soul Sweep> makes them unable to sprint or perform multi-jumps for…SkillsHitting an enemy affected by max Bleed stacks with certain skills can deal high Bleed damage once.SkillsHitting an enemy with a Charged Skill grants you one stack of Might. This effect can trigger once every 2 seconds. At 8 stacks, Might triggers a heavenly thunde…SkillsHitting an Enemy with a Control Skill reduces the Cooldown of the current Martial Art Skill by 1s. This effect can only trigger once every 10s.
Affected Control…SkillsHitting an Enemy with a Control Skill reduces the Cooldown of the current Martial Art Skill by 2s. This effect can only trigger once every 5s.
Affected Control …SkillsHitting an Enemy with a Control Skill reduces the Cooldown of the current Martial Art Skill by 2s. This effect can only trigger once every 10s.
Affected Control…SkillsHitting an enemy with a control skill reduces the cooldown of your current Martial Art Skill. Can trigger once every 10s.SkillsHitting an enemy with a control skill reduces the current Martial Art Skill's cooldown by 1 second. This effect may trigger once every 10 seconds.SkillsHitting an enemy with a control skill reduces the current Martial Art Skill's cooldown by 2 second. This effect may trigger once every 10 seconds.SkillsHitting an enemy with a control skill reduces the current Martial Art Skill's cooldown by 2 seconds.SkillsHitting an enemy with a control skill reduces the current Martial Art Skill's cooldown by 2 seconds. This effect may trigger once every 5 seconds.SkillsHitting an enemy with a control skill reduces the current Martial Art Skill's cooldown, and Martial Art Skill deals increased Qi Damage to targets affected by y…SkillsHitting an enemy with a control skill reduces the current Martial Art Skill's cooldown.SkillsHitting an enemy with a control skill reduces the current Martial Art Skill's cooldown.SkillsHitting an enemy with a Crowd Control skill reduces the current Martial Skill's cooldown, and Martial Skill HP and Chi Damage dealt to targets afflicted with yo…SkillsHitting an enemy with Combo effect from you immediately reduces the skill's cooldown by 5 seconds and grants 25 Blossoms. This effect can only trigger once per …SkillsHitting an enemy with the last hit of Heavenquaker Spear's Charged Skill, Severing Jab applies Silence for 5 seconds, making them unable to cast Martial Arts an…SkillsHitting an enemy with Vernal Umbrella's [Ballistic Skill] increases the damage they take by 20% for 10 seconds.SkillsHitting an enemy with Vernal Umbrella's Projectile Skill increases the damage they take by 10% for 10 seconds.SkillsHitting an enemy with Vernal Umbrella's Projectile Skill increases the damage they take by 20% for 15 seconds.SkillsHitting an Exhausted unit with <Martial Art Skill: Soul Sweep> makes them unable to sprint or jump for 5 seconds.SkillsHitting an Exhausted unit with the three-stage sweeping attacks of <Martial Art Skill: Soul Sweep> makes them unable to sprint or perform multi-jumps for 5 seco…