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Details
Max stacks
1
Duration
∞
After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump no longer consume Endurance. While out of combat, HP and Vitality recover over time. Leaving the Carp form generates an HP shield. In the Carp form, there is a 30% bonus chance to get double resources from gathering.

Buffs

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Water Drop

Max stacks
1
Duration
12s

Increases HP damage dealt by 10%

Water Drop

Max stacks
1
Duration
5s

Increases HP damage dealt by 10%

Water Dungeon

Max stacks
1
Duration
4m

The torture is unbearable. Rescue needed!

Waterless

Max stacks
1
Duration
10s

Very clean

Weak Poison

Max stacks
10
Duration
15s

Snake Venom: Deals HP damage over time, stacking up to 10 times.

Weakened

Max stacks
1
Duration
5s

Weakened, HP and Qi damage dealt reduced by 30%

Weakened

Max stacks
1
Duration
8s

Takes increased damage from Qi cluster's caster

Weakened

Max stacks
1
Duration
8s

Reduces damage dealt

Weakened

Max stacks
1
Duration
166m 39s

Weakened: Damage dealt reduced by 30%

Weakened

Max stacks
1
Duration
5s

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Compare status effects · Page 272 | Where Winds Meet Database