Guides

Compare status effects

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Details
Max stacks
1
Duration
∞
Upon a successful deflection, restore 5 Qi, reduce the next damage taken by 10%, and gain one of the following effects for 10 seconds (Immortal Guidance: Increases the next skill's damage by 10%; Immortal Heart: The next skill is guaranteed to be Critical; Immortal Spirit: The next skill is guaranteed to be an Affinity hit). This effect can only trigger once every 30 seconds and applies to Martial Art Skills, Perception Skills, Special Skills, Charged Skills, and Varied Combos.

Buffs

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Bold Words - Lv.1

Max stacks
1
Duration
300m

Increases Affinity by {BASH_VALUE} and Affinity Resistance by {BASH_RDC_VALUE}.

Bold Words - Lv.2

Max stacks
1
Duration
300m

Increases Affinity by {BASH_VALUE} and Affinity Resistance by {BASH_RDC_VALUE}.

Bold Words - Lv.3

Max stacks
1
Duration
300m

Increases Affinity by {BASH_VALUE} and Affinity Resistance by {BASH_RDC_VALUE}.

Bold Words - Lv.4

Max stacks
1
Duration
300m

Increases Affinity by {BASH_VALUE} and Affinity Resistance by {BASH_RDC_VALUE}.

Bold Words - Lv.5

Max stacks
1
Duration
300m

Increases Affinity by {BASH_VALUE} and Affinity Resistance by {BASH_RDC_VALUE}.

Bone Corrosion

Max stacks
1
Duration
5s

Afflicted targets take 5% increased Qi Damage from the applier.

Bone Crack

Max stacks
1
Duration
∞

A bone stress has worsened into bony crack. Endurance Recovery is reduced by 15%, and you are unable to Sprint.

Bone Fracture

Max stacks
1
Duration
∞

A bony crack has worsened into bone fracture. Endurance Recovery is reduced by 15%. You are unable to Sprint and can only walk slowly.

Bone Fracture

Max stacks
1
Duration
40s

Bone Fracture; unable to sprint, dodge, or jump

Bone Grinding

Max stacks
3
Duration
3s

Increases the HP damage dealt by Martial Art Skills by 10%, stacking up to 3 times

Bone Stress

Max stacks
1
Duration
∞

A sprain has worsened into a bone stress. Endurance Recovery is reduced by 15%.

Bonus Attack

Max stacks
1
Duration
40s

Significant Attack Boost

Comments

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Compare status effects · Page 33 | Where Winds Meet Database