- Max stacks
- 1
- Duration
- ∞
When a Charged Skill is Critical or Affinity, if the target is a player, reduces their Endurance by 10; if the target is a boss, restores 10 Endurance. This effect can only trigger once per 20 seconds.
The wound is torn apart, dealing damage over time.
The attacks have caused bleeding. Lose HP gradually over 5 seconds.
The wound is torn apart, dealing damage over time.
The wound is torn apart, dealing damage over time.
Severe Bleeding
Severe Bleeding
Bleed effect.
Bleeding, losing HP over time
Attacked by the Blood Coffin's Phantom Slash, losing HP over time
Disrupted by musical notes, continuously losing health
Blending In
Causes Blind and Poison over time
Vision blocked by Smoke Bomb, unable to see nearby units clearly
Blinded, visibility greatly reduced
Blinded, visibility greatly reduced
Blinded, visibility greatly reduced
Vision blocked by Smoke Bomb, unable to see nearby units clearly