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Details
Max stacks
1
Duration
∞
[Nameless Sword's] Charged Skill, [Vagrant Sword], can unleash multiple additional sword energy attacks at the 2nd charging stage when you are not in combat, have a Qi shield present, as well as within 5 seconds after unleashing the sword energy of [Shadow Step] or the multiple sword energy attacks of Vagrant Sword. You can consume bonus Endurance to increase the sword energy's damage; each Endurance increases damage by 1%, up to 20%. For 5 seconds after the sword energy hits a target, your sword energy deals 5% more damage to the target. Consecutive hits can stack this effect up to 15%. If the target is a non-player unit, while they are Exhausted, each stack of sword energy damage bonus is increased to 8%, up to 24% bonus at three stacks. Firing multiple sword energy attacks triggers the Energy Surge effect: Immediately restores 20 Endurance, and within 5 seconds, you can unleash one multiple sword energy attack without charging. Energy Surge has an initial cooldown of 20 seconds. Each time a sword energy attack hits a boss unit for the first time, this cooldown is reduced by 1 second, up to a max reduction of 8 seconds.

Buffs

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Thunderclap

Max stacks
1
Duration
2s

Immobilized; unable to move or cast most skills

Thunderclap

Max stacks
1
Duration
2.5s

Immobilized; unable to move or cast most skills

Thundercry Blade

Max stacks
1
Duration
∞

Increases the Critical Rate of Thundercry Blade's Charged Skill and related Varied Combo by 3%. For every 6,000 Max HP, further increases their Critical Rate by 1%, up to 5% at 30,000 Max HP.

Thundercry Blade

Max stacks
1
Duration
∞

Increases the Critical Rate of Thundercry Blade's Charged Skill and related Varied Combo by 6%. For every 6,000 Max HP, further increases their Critical Rate by 1%, up to 10% at 60,000 Max HP.

Thundercry Blade

Max stacks
1
Duration
∞

Increases the Critical Rate of Thundercry Blade's Charged Skill and related Varied Combo by 9%. For every 6,000 Max HP, further increases their Critical Rate by 1%, up to 15% at 90,000 Max HP.

Thundercry Blade

Max stacks
1
Duration
∞

Thundercry Blade's Charged Skill and Varied Combo will never become Abrasion and deal 10% more Critical DMG.

Thundercry Blade

Max stacks
1
Duration
∞

Thundercry Blade's Charged Skill and Varied Combo will never become Abrasion and deal 10% more Critical DMG. Increases the Max Physical Attack used in calculating the damage based on Max HP (4 more Max Physical Attack for every 5,000 Max HP; up to 60 at 75,000 Max HP).

Thunderous Bloom

Max stacks
1
Duration
∞

Moving a distance exceeding 15 meters within 3 seconds grants 3 stacks of Spring Thunder effect: Each time you use Heavy Attack, Aerial Heavy Attack, Light Attack, or Light Attack Charged Skill to deal damage, you can consume 1 stack of Spring Thunder to increase HP damage of that instance and the next 1 second of that skill type by 15%. Cannot stack. Gaining Spring Thunder from movement can only trigger once every 15 seconds. Spring Thunder can be retained for up to 12 seconds.

Thunderous Bloom

Max stacks
1
Duration
∞

Moving a distance exceeding 12 meters within 3 seconds grants 3 stacks of Spring Thunder effect: Each time you use Heavy Attack, Aerial Heavy Attack, Light Attack, or Light Attack Charged Skill to deal damage, you can consume 1 stack of Spring Thunder to increase HP damage of that instance and the next 1 second of that skill type by 15%. Cannot stack. Gaining Spring Thunder from movement can only trigger once every 15 seconds. Spring Thunder can be retained for up to 12 seconds.

Thunderous Bloom

Max stacks
1
Duration
∞

Moving a distance exceeding 12 meters within 3 seconds grants 3 stacks of Spring Thunder effect: Each time you use Heavy Attack, Aerial Heavy Attack, Light Attack, or Light Attack Charged Skill to deal damage, you can consume 1 stack of Spring Thunder to increase HP and Chi damage of that instance and the next 1 second of that skill type by 15%. Cannot stack. Gaining Spring Thunder from movement can only trigger once every 15 seconds. Spring Thunder can be retained for up to 12 seconds.

Thunderous Bloom

Max stacks
1
Duration
∞

Moving a distance exceeding 12 meters within 3 seconds grants 5 stacks of Spring Thunder effect: Each time you use Heavy Attack, Aerial Heavy Attack, Light Attack, or Light Attack Charged Skill to deal damage, you can consume 1 stack of Spring Thunder to increase HP and Chi damage of that instance and the next 1 second of that skill type by 15%. Cannot stack. Gaining Spring Thunder from movement can only trigger once every 15 seconds. Spring Thunder can be retained for up to 12 seconds.

Thunderous Bloom

Max stacks
1
Duration
∞

Moving over 12 meters within 3 seconds grants 5 stacks of Spring Thunder: When dealing damage with Heavy Attacks, Aerial Heavy Attacks, Light Attacks, or Light Attack Charged Skills, consumes 1 stack of Spring Thunder to increase this damage and the HP and Qi damage from the same type of move in the next second by 15%. The damage bonus cannot stack. Spring Thunder can only be gained from moving once per 15 seconds, and retained for up to 12 seconds. While Spring Thunder is active, hitting a target that is Exhausted or has below 30% Qi with a Heavy Attack or Aerial Heavy Attack restores 1 stack of Spring Thunder. This effect can only trigger once every 2 seconds.

Thunderous Bloom

Max stacks
1
Duration
∞

While Spring Thunder is active, hitting a target that is Exhausted or has below 30% Qi with a Heavy Attack, Aerial Heavy Attack, Light Attack, or Light Attack Charged Skill restores 1 stack of Spring Thunder. This effect can only trigger once every 2 seconds.

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Compare status effects · Page 256 | Where Winds Meet Database