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Details
Max stacks
1
Duration
∞
[Nameless Sword's] Charged Skill, [Vagrant Sword], can unleash multiple additional sword energy attacks at the 2nd charging stage when you are not in combat, have a Qi shield present, as well as within 5 seconds after unleashing the sword energy of [Shadow Step] or the multiple sword energy attacks of Vagrant Sword. You can consume bonus Endurance to increase the sword energy's damage; each Endurance increases damage by 1%, up to 20%. For 5 seconds after the sword energy hits a target, your sword energy deals 5% more damage to the target. Consecutive hits can stack this effect up to 15%. If the target is a non-player unit, while they are Exhausted, each stack of sword energy damage bonus is increased to 8%, up to 24% bonus at three stacks. Firing multiple sword energy attacks triggers the Energy Surge effect: Immediately restores 20 Endurance, and within 5 seconds, you can unleash one multiple sword energy attack without charging. Energy Surge has an initial cooldown of 20 seconds. Each time a sword energy attack hits a boss unit for the first time, this cooldown is reduced by 1 second, up to a max reduction of 8 seconds.

Buffs

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Weakened

Max stacks
1
Duration
15s

Damage dealt reduced by 50%

Weakened

Max stacks
1
Duration
6s

Unable to sprint, use Lightness Skill, or mount horse. Movement Speed reduced by 40%.

Weakness Vulnerability

Max stacks
1
Duration
15s

When 3 different [Attribute Weaknesses] are exposed at the same time, damage taken is increased by 20% for 15 seconds.

Wealth Luck

Max stacks
1
Duration
20m

You have Wealth Luck. You might get lucky by begging today

Weapon

Max stacks
1
Duration
∞

Weapon Affix Gold 1

Max stacks
1
Duration
∞

Deal 15 bonus Qi damage and recover 10 Qi when successfully breaking a target's defense with a Defense Break Skill.

Weapon Affix Gold 2

Max stacks
1
Duration
∞

Increase the target's damage taken by 12% over the next 5 seconds after successfully breaking a target's defense with a Defense Break Skill.

Weapon Affix Gold 3

Max stacks
1
Duration
∞

Gain Tenacity for 1.5 seconds and recover 30 Endurance after damaging a target with a Counterattack Skill.

Weapon Affix Gold 4

Max stacks
1
Duration
∞

Deal 15 bonus Qi damage and recover 5 Qi when hitting a non-defending unit with a Counterattack Skill.

Weapon Affix Gold 5

Max stacks
1
Duration
∞

Recover 50 Endurance and gain Tenacity for 3 seconds after casting an Execution Skill.

Weapon Affix Gold 6

Max stacks
1
Duration
∞

Using an Execution Skill restores 30 Vitality and HP equal to 20% of the damage dealt.

Weapon Affix Purple 1

Max stacks
1
Duration
∞

Deal 12 bonus Qi damage when successfully breaking a target's defense with a Defense Break Skill.

Weapon Affix Purple 2

Max stacks
1
Duration
∞

Increase the target's damage taken by 10% over the next 3 seconds after successfully breaking a target's defense with a Defense Break Skill.

Weapon Affix Purple 3

Max stacks
1
Duration
∞

Gain Tenacity for 1.5 seconds after damaging a target with a Counterattack Skill.

Weapon Affix Purple 4

Max stacks
1
Duration
∞

Deal 12 bonus Qi damage when hitting a non-defending unit with a Counterattack Skill.

Weapon Affix Purple 5

Max stacks
1
Duration
∞

Recover 50 Endurance after casting an Execution Skill.

Weapon Affix Purple 6

Max stacks
1
Duration
∞

Recover 30 Vitality after casting an Execution Skill.

Weapon Holder

Max stacks
1
Duration
60m

Holding the Centipede Weapon allows interrupting Ironheart Centipede's skills or pinning its severed limbs.

Weapon Holder

Max stacks
1
Duration
60m

Holding the Centipede Weapon allows interrupting Ironheart Centipede's skills or pinning its severed limbs.

Weapon Holder

Max stacks
1
Duration
60m

Holding the Centipede Weapon allows interrupting Ironheart Centipede's skills or pinning its severed limbs.

Comments

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Compare status effects · Page 273 | Where Winds Meet Database