Guides

Compare status effects

1 / 4
Details
Max stacks
1
Duration
∞
[Nameless Sword's] Charged Skill, [Vagrant Sword], can unleash multiple additional sword energy attacks at the 2nd charging stage when you are not in combat, have a Qi shield present, as well as within 5 seconds after unleashing the sword energy of [Shadow Step] or the multiple sword energy attacks of Vagrant Sword. You can consume bonus Endurance to increase the sword energy's damage; each Endurance increases damage by 1%, up to 20%. For 5 seconds after the sword energy hits a target, your sword energy deals 5% more damage to the target. Consecutive hits can stack this effect up to 15%. If the target is a non-player unit, while they are Exhausted, each stack of sword energy damage bonus is increased to 8%, up to 24% bonus at three stacks. Firing multiple sword energy attacks triggers the Energy Surge effect: Immediately restores 20 Endurance, and within 5 seconds, you can unleash one multiple sword energy attack without charging. Energy Surge has an initial cooldown of 20 seconds. Each time a sword energy attack hits a boss unit for the first time, this cooldown is reduced by 1 second, up to a max reduction of 8 seconds.

Buffs

6,695Page 6 / 279

Active Skill Boost

Max stacks
2
Duration
300m

Increases martial art skill damage by 6.5%.

Active Skill Boost

Max stacks
1
Duration
300m

Increases Martial Art Skill damage by 13%.

Acupoints Sealed

Max stacks
1
Duration
5s

Acupoints sealed, unable to defend or use Defense Break Skill/Counterattack Skill

Adaptive Steel

Max stacks
1
Duration
∞

"Gain a Weapon Mastery effect based on your current Blade Weapon:

Adaptive Steel

Max stacks
1
Duration
∞

"Gain a Weapon Mastery effect based on your current Blade Weapon:

Adaptive Steel

Max stacks
1
Duration
∞

"Gain a Weapon Mastery effect based on your current Blade Weapon:

Adaptive Steel

Max stacks
1
Duration
∞

"Gain a Weapon Mastery effect based on your current Blade Weapon:

Adaptive Steel

Max stacks
1
Duration
∞

"Gain a Weapon Mastery effect based on your current Blade Weapon:

Adaptive Steel - Dual Blades: Martial Skill

Max stacks
1
Duration
∞

Dual Blades: After a Perfect Dodge, increases the next Martial Art Skill damage within 8 seconds by 25% Can only trigger once every 10 seconds.

Adaptive Steel - Dual Blades: Martial Skill

Max stacks
1
Duration
∞

Dual Blades: After a Perfect Dodge, increases the next Martial Art Skill damage within 8 seconds by 25% Can only trigger once every 10 seconds.

Adaptive Steel - Heng Blade: Martial Skill

Max stacks
1
Duration
∞

Horizontal Blade: After a successfully deflection, increases the damage of Light Attack Varied Combo and Heavy Attack Varied Combo by 5% for 5 seconds. Can only trigger once every 20 seconds.

Adaptive Steel - Heng Blade: Martial Skill

Max stacks
1
Duration
∞

After a successful deflection, increases the damage of Light Attack Varied Combo and Heavy Attack Varied Combo by 5% for 5 seconds. Can only trigger once every 20 seconds.

Adaptive Steel - Sword: Martial Skill

Max stacks
1
Duration
∞

Sword: 100% chance to apply one stack of Bleed to the target when dealing Affinity DMG. Can only trigger once every 6 seconds.

Adaptive Steel - Sword: Martial Skill

Max stacks
1
Duration
∞

Sword: 100% chance to apply one stack of Bleed to the target when dealing Affinity DMG. Can only trigger once every 6 seconds.

Add 2

Max stacks
1
Duration
5s

Addled Mind Enhancement

Max stacks
1
Duration
2s

<Martial Art Skill: Addled Mind> deals 10 bonus Qi damage. Gain Tenacity while casting this skill.

Adept

Max stacks
1
Duration
5s

Burning Heart and Anxi Soldiers deal increased damage.

Adept

Max stacks
1
Duration
8s

Burning Heart and Anxi Soldiers deal increased damage.

Advanced Weakness: Bamboocut

Max stacks
1
Duration
∞

Increases Bamboocut damage taken and greatly reduces all other attribute damage taken

Advanced Weakness: Bellstrike

Max stacks
1
Duration
∞

Increases Bellstrike damage taken and greatly reduces all other attribute damage taken

Comments

—
Compare status effects · Page 6 | Where Winds Meet Database