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Details
Max stacks
1
Duration
∞
Grants 2 charges to Inkwell Fan's move Spring Empties the Mountains but increases its cooldown by 3 seconds. Returning to the original location via water clone reduces the cooldown by 3 seconds and increases Movement Speed by 20% for 3 seconds. If you hit a target but fail to knock it airborne, increases the damage of the next Spring Empties the Mountains within 15 seconds by 30% and reduce its cooldown by 3 seconds. After returning to the original location via water clone, increases the charging speed and tornado's Movement Speed of next Light Attack Charged Skill within 3 seconds by 50%. Upon hitting a target and successfully launching it airborne or applying Lingering Bone, immediately refunds 2 seconds of cooldown and resets Moonrise Startles Spring cooldown. For 3 seconds, each Heavy Attack follow-up hit on this target reduces Spring Empties the Mountains cooldown by 1 second. The above effects can only trigger once per second.

Buffs

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Transport

Max stacks
1
Duration
∞

Unable to cast Lightness Skill

Trap

Max stacks
1
Duration
∞

Trap

Max stacks
1
Duration
5s

Trapped Beast

Max stacks
1
Duration
∞

When HP falls below 30% after taking damage, triggers Cornered Beast: Generates a shield that absorbs damage equal to 40% of Max HP. While the shield is present, increases healing received by 20%. This effect lasts 4 seconds and can be triggered once every 300 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 30% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%. If the shield is destroyed before expiry, reduces its cooldown by 120 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%. If the shield is destroyed before expiry, reduces its cooldown by 120 seconds.

Trauma

Max stacks
1
Duration
1s

Trauma

Max stacks
1
Duration
1s

Comments

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Compare status effects · Page 262 | Where Winds Meet Database