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Details
Max stacks
1
Duration
∞
Moving a distance exceeding 15 meters within 3 seconds grants 3 stacks of Spring Thunder effect: Each time you use Heavy Attack, Aerial Heavy Attack, Light Attack, or Light Attack Charged Skill to deal damage, you can consume 1 stack of Spring Thunder to increase HP damage of that instance and the next 1 second of that skill type by 15%. Cannot stack. Gaining Spring Thunder from movement can only trigger once every 15 seconds. Spring Thunder can be retained for up to 12 seconds.

Buffs

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Transport

Max stacks
1
Duration
∞

Unable to cast Lightness Skill

Trap

Max stacks
1
Duration
∞

Trap

Max stacks
1
Duration
5s

Trapped Beast

Max stacks
1
Duration
∞

When HP falls below 30% after taking damage, triggers Cornered Beast: Generates a shield that absorbs damage equal to 40% of Max HP. While the shield is present, increases healing received by 20%. This effect lasts 4 seconds and can be triggered once every 300 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 30% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%. If the shield is destroyed before expiry, reduces its cooldown by 120 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%. If the shield is destroyed before expiry, reduces its cooldown by 120 seconds.

Trauma

Max stacks
1
Duration
1s

Trauma

Max stacks
1
Duration
1s

Comments

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Compare status effects · Page 262 | Where Winds Meet Database