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Details
Max stacks
1
Duration
∞
Moving a distance exceeding 15 meters within 3 seconds grants 3 stacks of Spring Thunder effect: Each time you use Heavy Attack, Aerial Heavy Attack, Light Attack, or Light Attack Charged Skill to deal damage, you can consume 1 stack of Spring Thunder to increase HP damage of that instance and the next 1 second of that skill type by 15%. Cannot stack. Gaining Spring Thunder from movement can only trigger once every 15 seconds. Spring Thunder can be retained for up to 12 seconds.

Buffs

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Charge Damage Up

Max stacks
1
Duration
12s

Increases Charged Skill damage by 20% for 12 seconds.

Charge Damage Up

Max stacks
1
Duration
12s

Increases Charged Skill damage for 5 seconds.

Charge Damage Up

Max stacks
1
Duration
12s

Increases Charged Skill damage dealt by 10%.

Charge Enhancement

Max stacks
1
Duration
300m

Increases Charged Skills' damage by 15% and reduces their Endurance cost by 50%.

Charge Mastery

Max stacks
1
Duration
∞

Increases Charged Skill damage by 15% and grants 15% Lifesteal.

Charge Mastery II

Max stacks
1
Duration
∞

Further increases Charged Skill damage by 10%, and reduces Endurance cost by 50%.

Charge to full

Max stacks
1
Duration
1.5s

Guiding insect starts charging lamp energy

Comments

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Compare status effects · Page 44 | Where Winds Meet Database