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Details
Max stacks
1
Duration
∞
The Mingchuan Medical Codex Martial Skill Sitting Watch Clouds Rise created Water Clone's healing effect is increased by 10%. If you are within the area of the healing over time effect, you also additionally restore 3 Dew points and 2 Essence points each time. The casting condition for Endless White Clouds is changed to consuming 50 Dew points. After casting, it applies a 6-second healing over time effect to yourself and allies healed by it. When equipped with the Mingchuan Medical Codex martial art, all damage taken from non-player units is reduced by 20%. If you enter a Fatally Wounded state, a Resurrection Water Clone that can exist for 7 seconds is summoned at your current location. Teammates entering the Water Clone's range can use a Resurrection Skill to revive you (does not consume multiplayer instance resurrection counts). In multiplayer instances (Trial of Blades, Chivalrous Realm, Martial Heart Palace, etc.), if the Water Clone disappears and no teammate has used a Resurrection Skill, you can also immediately revive yourself. Can only summon a Resurrection Water Clone once every 120 seconds. The damage reduction effect is also temporarily disabled for 120 seconds after summoning.

Buffs

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Vulnerable

Max stacks
1
Duration
10s

Increases damage taken by 40%

Vulnerable

Max stacks
10
Duration
∞

Vulnerability can stack up to 10 times during this time

Vulnerable

Max stacks
1
Duration
12s

Vulnerability During This Time

Vulnerable

Max stacks
5
Duration
5s

Fires a mystic orb to the nearest player every 3 seconds, dealing damage and making them Vulnerable for 5 seconds (stacking up to 5 times, 10%/30%/60%/100%/150% Vulnerable at 1/2/3/4/5 stacks)

Vulnerable

Max stacks
1
Duration
20s

Becomes vulnerable and increases damage taken by 10% during this time

Vulnerable

Max stacks
1
Duration
8s

Increases damage taken by 20%.

Vulnerable

Max stacks
1
Duration
8s

Increases damage taken by 15%.

Vulnerable

Max stacks
1
Duration
20s

Increases HP damage taken by 30% for 20 seconds.

Vulnerable

Max stacks
3
Duration
20s

Increases damage taken by 5%, stacking up to 3 times.

Vulnerable

Max stacks
1
Duration
60s

Increases HP and Qi damage taken by 20%

Vulnerable

Max stacks
1
Duration
5m

Increases HP and Qi damage taken by 30%

Vulnerable

Max stacks
1
Duration
6s

Increases damage taken by 20%.

Vulnerable

Max stacks
8
Duration
8s

Each stack increases damage taken by 3%.

Vulnerable

Max stacks
1
Duration
3s

Increases damage taken by 10%.

Vulnerable

Max stacks
1
Duration
5s

Increases damage taken by 12%.

Vulnerable

Max stacks
1
Duration
8s

Increases damage taken by 5%.

Vulnerable

Max stacks
8
Duration
8s

Increases damage taken by 2.5%, stacking up to 8 times.

Vulnerable

Max stacks
10
Duration
8s

Increases damage taken by 3%, stacking up to 10 times.

Vulnerable

Max stacks
1
Duration
8s

Increases damage taken by 12%.

Vulnerable

Max stacks
1
Duration
10s

Increases damage taken by 15%.

Vulnerable

Max stacks
4
Duration
8s

Damage taken increased by 2.5%, stacks up to 4 times.

Vulnerable

Max stacks
5
Duration
8s

Damage taken increased by 3%, stacks up to 5 times.

Vulnerable

Max stacks
1
Duration
10s

Increases damage taken by 10%.

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Compare status effects · Page 270 | Where Winds Meet Database