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Details
Max stacks
1
Duration
∞
The Mingchuan Medical Codex Martial Skill Sitting Watch Clouds Rise created Water Clone's healing effect is increased by 10%. If you are within the area of the healing over time effect, you also additionally restore 3 Dew points and 2 Essence points each time. The casting condition for Endless White Clouds is changed to consuming 50 Dew points. After casting, it applies a 6-second healing over time effect to yourself and allies healed by it. When equipped with the Mingchuan Medical Codex martial art, all damage taken from non-player units is reduced by 20%. If you enter a Fatally Wounded state, a Resurrection Water Clone that can exist for 7 seconds is summoned at your current location. Teammates entering the Water Clone's range can use a Resurrection Skill to revive you (does not consume multiplayer instance resurrection counts). In multiplayer instances (Trial of Blades, Chivalrous Realm, Martial Heart Palace, etc.), if the Water Clone disappears and no teammate has used a Resurrection Skill, you can also immediately revive yourself. Can only summon a Resurrection Water Clone once every 120 seconds. The damage reduction effect is also temporarily disabled for 120 seconds after summoning.

Buffs

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Active Skill Boost

Max stacks
2
Duration
300m

Increases martial art skill damage by 6.5%.

Active Skill Boost

Max stacks
1
Duration
300m

Increases Martial Art Skill damage by 13%.

Acupoints Sealed

Max stacks
1
Duration
5s

Acupoints sealed, unable to defend or use Defense Break Skill/Counterattack Skill

Adaptive Steel

Max stacks
1
Duration
∞

"Gain a Weapon Mastery effect based on your current Blade Weapon:

Adaptive Steel

Max stacks
1
Duration
∞

"Gain a Weapon Mastery effect based on your current Blade Weapon:

Adaptive Steel

Max stacks
1
Duration
∞

"Gain a Weapon Mastery effect based on your current Blade Weapon:

Adaptive Steel

Max stacks
1
Duration
∞

"Gain a Weapon Mastery effect based on your current Blade Weapon:

Adaptive Steel

Max stacks
1
Duration
∞

"Gain a Weapon Mastery effect based on your current Blade Weapon:

Adaptive Steel - Dual Blades: Martial Skill

Max stacks
1
Duration
∞

Dual Blades: After a Perfect Dodge, increases the next Martial Art Skill damage within 8 seconds by 25% Can only trigger once every 10 seconds.

Adaptive Steel - Dual Blades: Martial Skill

Max stacks
1
Duration
∞

Dual Blades: After a Perfect Dodge, increases the next Martial Art Skill damage within 8 seconds by 25% Can only trigger once every 10 seconds.

Adaptive Steel - Heng Blade: Martial Skill

Max stacks
1
Duration
∞

Horizontal Blade: After a successfully deflection, increases the damage of Light Attack Varied Combo and Heavy Attack Varied Combo by 5% for 5 seconds. Can only trigger once every 20 seconds.

Adaptive Steel - Heng Blade: Martial Skill

Max stacks
1
Duration
∞

After a successful deflection, increases the damage of Light Attack Varied Combo and Heavy Attack Varied Combo by 5% for 5 seconds. Can only trigger once every 20 seconds.

Adaptive Steel - Sword: Martial Skill

Max stacks
1
Duration
∞

Sword: 100% chance to apply one stack of Bleed to the target when dealing Affinity DMG. Can only trigger once every 6 seconds.

Adaptive Steel - Sword: Martial Skill

Max stacks
1
Duration
∞

Sword: 100% chance to apply one stack of Bleed to the target when dealing Affinity DMG. Can only trigger once every 6 seconds.

Add 2

Max stacks
1
Duration
5s

Addled Mind Enhancement

Max stacks
1
Duration
2s

<Martial Art Skill: Addled Mind> deals 10 bonus Qi damage. Gain Tenacity while casting this skill.

Adept

Max stacks
1
Duration
5s

Burning Heart and Anxi Soldiers deal increased damage.

Adept

Max stacks
1
Duration
8s

Burning Heart and Anxi Soldiers deal increased damage.

Advanced Weakness: Bamboocut

Max stacks
1
Duration
∞

Increases Bamboocut damage taken and greatly reduces all other attribute damage taken

Advanced Weakness: Bellstrike

Max stacks
1
Duration
∞

Increases Bellstrike damage taken and greatly reduces all other attribute damage taken

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Compare status effects · Page 6 | Where Winds Meet Database