Guides

Compare status effects

1 / 4
Details
Max stacks
1
Duration
∞
After a successful Parry with Alas Blade Art, for a period of time, you can activate a special Parry Counter skill. Pressing the Perception Skill or Heavy Attack button allows you to release a charge-free, potency Tier 3 Heavy Attack Charged Skill (can chain into Charged Skill follow-ups). Can only trigger once every 5 seconds. When parrying successfully, there is a 20% chance to additionally restore 1 bar of Fighting Spirit. When a Light or Heavy Attack Charged Skill successfully hits a target, it refunds all consumed Fighting Spirit (hitting multiple targets with a single skill still only refunds once). When releasing a Tier 3 Light or Heavy Attack Charged Skill or its follow-up skill, if Fighting Spirit resources are sufficient, you can additionally consume 1 bar of Fighting Spirit to increase damage by 25% (consuming 2 bars of Fighting Spirit for a Light/Heavy Attack Charged Skill increases damage by up to 50%).

Buffs

6,695Page 262 / 279

Transport

Max stacks
1
Duration
∞

Unable to cast Lightness Skill

Trap

Max stacks
1
Duration
∞

Trap

Max stacks
1
Duration
5s

Trapped Beast

Max stacks
1
Duration
∞

When HP falls below 30% after taking damage, triggers Cornered Beast: Generates a shield that absorbs damage equal to 40% of Max HP. While the shield is present, increases healing received by 20%. This effect lasts 4 seconds and can be triggered once every 300 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 30% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%. If the shield is destroyed before expiry, reduces its cooldown by 120 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%. If the shield is destroyed before expiry, reduces its cooldown by 120 seconds.

Trauma

Max stacks
1
Duration
1s

Trauma

Max stacks
1
Duration
1s

Comments

—
Compare status effects · Page 262 | Where Winds Meet Database