- Max stacks
- 1
- Duration
- ∞
Compare status effects
Buffs
Sand Explosion Call Out Mark 1
- Max stacks
- 1
- Duration
- 60m
Sand Explosion Call Out Mark 2
- Max stacks
- 1
- Duration
- 60m
Sand Poison Stacks
- Max stacks
- 60
- Duration
- 60m
Sandstorm Effect
- Max stacks
- 1
- Duration
- ∞
Sandstorm Pull
- Max stacks
- 1
- Duration
- 10s
Sandstorm Pull-in
- Max stacks
- 1
- Duration
- 10s
Sandswirl Tail
- Max stacks
- 1
- Duration
- ∞
After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump consume 50% less Endurance.
Sandswirl Tail
- Max stacks
- 1
- Duration
- ∞
After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump consume 50% less Endurance. Leaving the Carp form generates an HP shield.
Sandswirl Tail
- Max stacks
- 1
- Duration
- ∞
After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump consume 50% less Endurance. Leaving the Carp form generates an HP shield.
Sandswirl Tail
- Max stacks
- 1
- Duration
- ∞
After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump consume 50% less Endurance. While out of combat, HP and Vitality recover over time. Leaving the Carp form generates an HP shield.
Sandswirl Tail
- Max stacks
- 1
- Duration
- ∞
After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump no longer consume Endurance. While out of combat, HP and Vitality recover over time. Leaving the Carp form generates an HP shield.
Sandswirl Tail
- Max stacks
- 1
- Duration
- ∞
After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump no longer consume Endurance. While out of combat, HP and Vitality recover over time. Leaving the Carp form generates an HP shield. In the Carp form, there is a 30% bonus chance to get double resources from gathering.
Sangharama Step
- Max stacks
- 1
- Duration
- 4m
Increases Movement Speed by 50%.
Scalded
- Max stacks
- 1
- Duration
- 15s
Heat Up
Scalded
- Max stacks
- 1
- Duration
- 5.2s
Lit on fire, losing HP continuously
Scalded
- Max stacks
- 1
- Duration
- 16m 40s
Lit on fire, losing HP continuously
Scalded
- Max stacks
- 1
- Duration
- 16m 40s
Lit on fire, losing HP continuously
Scalded
- Max stacks
- 1
- Duration
- 4s
Lit on fire, losing HP continuously
Scale Guard
- Max stacks
- 1
- Duration
- 10s
Leaving the Carp form generates an HP shield that absorbs up to 30% of Max HP. This effect can only trigger once every 30 seconds.
Scale to protagonist size
- Max stacks
- 1
- Duration
- ∞
Scepter cannot coexist
- Max stacks
- 1
- Duration
- 5s
Scorch
- Max stacks
- 1
- Duration
- ∞
Suffer from the extreme heat, taking scorch damage over time
Scorching Wind I
- Max stacks
- 1
- Duration
- ∞
Sprays a flame pillar toward the target
Scorching Wind II
- Max stacks
- 1
- Duration
- ∞
Sprays three flame pillars toward the target; Flame Lion gains additional HP