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Details
Max stacks
1
Duration
∞
Hitting no less than 3 enemies simultaneously applies Candlelight to them. Each stack of Candlelight reduces enemy Movement Speed by 4% and increases the damage they take by 2% for 5 seconds. Candlelight stacks up to 5 times, with a minimum interval of 0.5 second between two stacks. Damaging an enemy with 5 stacks of Candlelight Immobilizes them for 2 seconds (ineffective against bosses). This effect can only Immobilize one enemy every 20 seconds, and each enemy can only be Immobilized once by the Light the Lantern effect from any source within 20 seconds.

Buffs

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Beast Venom

Max stacks
1
Duration
∞

Infected by beast venom. No visible symptoms are displayed, but signs of mental instability are emerging.

Beast Venom Flare-Up

Max stacks
1
Duration
∞

Occasional hallucinations lead to unprovoked attacks on others.

Beast Venom Immunity

Max stacks
1
Duration
5s

Improve constitution to become immune to beast venom

Bee Venom

Max stacks
1
Duration
10s

The venom from Whisper Bee's sting enters your body, causing you to take damage continuously over a short time

Bee Venom

Max stacks
1
Duration
10s

The venom from Whisper Bee's sting enters your body, causing you to take damage continuously over a short time

Bee Venom

Max stacks
1
Duration
10s

The venom from Whisper Bee's sting enters your body, causing you to take damage continuously over a short time

Bell of Demoncalm

Max stacks
1
Duration
∞

The ringing of the bell has greatly reduced the Mysterious Boss's HP and damage!

Bellflower Seed

Max stacks
5
Duration
60s

Those who bathe in Bellflower Seed will have their skin tone changed accordingly.

Bellstrike - Splendor - Basic

Max stacks
1
Duration
∞

Mingjin Attack +10%. After using a Martial Art, Charged Attack damage increases by 10% for 12s.

Bellstrike - Splendor (Intermediate)

Max stacks
1
Duration
∞

When HP is above 50%, Affinity rate increases by 15% and Affinity damage by 30%. When HP is below 50%, damage dealt is reduced by 30%, but grants 20% Lifesteal.

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Compare status effects · Page 25 | Where Winds Meet Database