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Details
Max stacks
1
Duration
∞
Dealing damage to an enemy with a Martial Art Skill grants you a stack of Song of Tang, lasting 7 seconds. While current HP is above 50%, each stack of Song of Tang increases Critical Damage dealt by your Martial Art Skills by 3%. While current HP is below 50%, each stack of Song of Tang grants your Martial Art Skills 3% HP Drain with a maximum drain rate of 2.5% of your Max HP per second. Song of Tang can stack up to 5 times, and up to 2 stacks can be gained per second. Hitting no less than 2 enemies simultaneously with a Martial Art Skill grants 1 extra stack of Song of Tang. This effect can only trigger up to 2 times per second.

Buffs

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Transport

Max stacks
1
Duration
∞

Unable to cast Lightness Skill

Trap

Max stacks
1
Duration
∞

Trap

Max stacks
1
Duration
5s

Trapped Beast

Max stacks
1
Duration
∞

When HP falls below 30% after taking damage, triggers Cornered Beast: Generates a shield that absorbs damage equal to 40% of Max HP. While the shield is present, increases healing received by 20%. This effect lasts 4 seconds and can be triggered once every 300 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 30% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%. If the shield is destroyed before expiry, reduces its cooldown by 120 seconds.

Trapped Beast

Max stacks
1
Duration
∞

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%. If the shield is destroyed before expiry, reduces its cooldown by 120 seconds.

Trauma

Max stacks
1
Duration
1s

Trauma

Max stacks
1
Duration
1s

Comments

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Compare status effects · Page 262 | Where Winds Meet Database