- Max stacks
- 1
- Duration
- ∞
After entering combat, if no damage is taken for 10 seconds, gain Beyond the Chill: Reduces the next damage taken and all damage taken within 2 seconds afterward by 40%. Beyond the Chill is removed upon leaving combat.
Increases Charged Skill damage by 20% for 12 seconds.
Increases Charged Skill damage for 5 seconds.
Increases Charged Skill damage dealt by 10%.
Increases Charged Skills' damage by 15% and reduces their Endurance cost by 50%.
Increases Charged Skill damage by 15% and grants 15% Lifesteal.
Further increases Charged Skill damage by 10%, and reduces Endurance cost by 50%.
Guiding insect starts charging lamp energy
Charge to full
Increases Charged Skill damage by 12%.
Increases Charged Skill damage by 15%.
Charged Skill DMG Enhancement