Heart of Fire
- Max stacks
- 1
- Duration
- ∞
When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage 20% for 10 seconds. This effect can only trigger once every 90 seconds.
When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage 20% for 10 seconds. This effect can only trigger once every 90 seconds.
When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. Dealing or taking damage during Vigilance restores 2% HP. The healing effect can only trigger once per second.
When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. During Vigilance, taking or dealing damage restores 2% HP; taking damage also triggers Gouging DMG once to the enemy. The healing effect and Gouging DMG can only trigger once per second; Gouging DMG also applies Interrogation to the enemy.
When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. During Vigilance, taking or dealing damage restores 2% HP; taking damage also triggers Gouging DMG once to the enemy. The healing effect and Gouging DMG can only trigger once per second; Gouging DMG also applies Interrogation to the enemy.
When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. Dealing or taking damage during Vigilance restores 2% HP and deals Gouging DMG once to the enemy. The healing effect and Gouging DMG can only trigger once per second; Gouging DMG also applies Interrogation to the enemy.
Restores Max HP.
Increases damage and healing by 5% and restores Max HP.
When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds.
When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. Dealing or taking damage during Vigilance restores 2% HP. The healing effect can only trigger once per second.
When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. During Vigilance, dealing or taking damage restores 2% HP; taking damage also triggers Gouging DMG once to the source of damage. The healing effect and Gouging DMG can only trigger once per second; Gouging DMG also applies Interrogation to the enemy.
When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. Dealing or taking damage during Vigilance restores 2% HP and deals Gouging DMG once to the source of damage. The healing effect and Gouging DMG can only trigger once per second; Gouging DMG also applies Interrogation to the enemy.
When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. Dealing or taking damage during Vigilance restores 2% HP and deals Gouging DMG once to the enemy. The healing effect and Gouging DMG can only trigger once per second; Gouging DMG also applies Interrogation to the enemy.
Increases Critical Rate by 20%
Increases Critical Rate by 8%.
Increases Critical Rate by 8%.
Shaped like a peach, this heart can never escape you.
Increases Precision by {ACR_VALUE} and Precision Resistance by {DOG_VALUE}.
Increases Precision by {ACR_VALUE} and Precision Resistance by {DOG_VALUE}.
Increases Precision by {ACR_VALUE} and Precision Resistance by {DOG_VALUE}.
Increases Precision by {ACR_VALUE} and Precision Resistance by {DOG_VALUE}.
Increases Precision by {ACR_VALUE} and Precision Resistance by {DOG_VALUE}.
Heart's Scorch