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Buffs

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Hunted

Max stacks
1
Duration
3s

You've been targeted!

Hunted

Max stacks
1
Duration
6s

Hunted

Max stacks
1
Duration

You've been targeted!

Hunting

Max stacks
1
Duration
20m

Increases the Critical Rate for Hunting by 2%

Hunting

Max stacks
1
Duration
20m

Increases the Critical Rate for Hunting by 7.5%

Hunting

Max stacks
1
Duration
20m

Increases the Critical Rate for Hunting by 15%

Hunting

Max stacks
1
Duration
10m

Increases the Critical Rate for Hunting by 10%

Hunting

Max stacks
1
Duration
10m

Increases the Critical Rate for Hunting by 20%

Hunting

Max stacks
1
Duration
20m

Increases the Critical Rate for Hunting by 10%

Hunting

Max stacks
1
Duration
20m

Increases the Critical Rate for Hunting by 20%

Hunting

Max stacks
1
Duration
1s

Hysteria - Bear

Max stacks
1
Duration
3m

During an episode of hysteria, your demeanor and posture resemble that of a bear, making bystanders also perceive you as a bear.

Hysteria - Bear

Max stacks
1
Duration
40s

During an episode of hysteria, your demeanor and posture resemble that of a bear, making bystanders also perceive you as a bear.

Hysteria - Bear (Bewilder)

Max stacks
1
Duration
2m 7s

During an episode of hysteria, your demeanor and posture resemble that of a bear, making bystanders also perceive you as a bear.

Hysteria - Bear (Bewilderment)

Max stacks
1
Duration
67s

During an episode of hysteria, your demeanor and posture resemble that of a bear, making bystanders also perceive you as a bear.

Hysteria - Bear (Confuse)

Max stacks
1
Duration
37s

During an episode of hysteria, your demeanor and posture resemble that of a bear, making bystanders also perceive you as a bear.

Hysteria - Bear (Nightmare)

Max stacks
1
Duration
3m 7s

During an episode of hysteria, your demeanor and posture resemble that of a bear, making bystanders also perceive you as a bear.

Hysteria - Bird

Max stacks
1
Duration
3m

During an episode of hysteria, your demeanor and posture resemble that of a chicken, making bystanders also perceive you as a chicken.

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Compare status effects · Page 129 | Where Winds Meet Database