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Buffs

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Sandswirl Tail

Max stacks
1
Duration

After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump consume 50% less Endurance.

Sandswirl Tail

Max stacks
1
Duration

After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump consume 50% less Endurance. Leaving the Carp form generates an HP shield.

Sandswirl Tail

Max stacks
1
Duration

After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump consume 50% less Endurance. Leaving the Carp form generates an HP shield.

Sandswirl Tail

Max stacks
1
Duration

After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump consume 50% less Endurance. While out of combat, HP and Vitality recover over time. Leaving the Carp form generates an HP shield.

Sandswirl Tail

Max stacks
1
Duration

After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump no longer consume Endurance. While out of combat, HP and Vitality recover over time. Leaving the Carp form generates an HP shield.

Sandswirl Tail

Max stacks
1
Duration

After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump no longer consume Endurance. While out of combat, HP and Vitality recover over time. Leaving the Carp form generates an HP shield. In the Carp form, there is a 30% bonus chance to get double resources from gathering.

Sangharama Step

Max stacks
1
Duration
4m

Increases Movement Speed by 50%.

Scalded

Max stacks
1
Duration
15s

Heat Up

Scalded

Max stacks
1
Duration
5.2s

Lit on fire, losing HP continuously

Scalded

Max stacks
1
Duration
16m 40s

Lit on fire, losing HP continuously

Scalded

Max stacks
1
Duration
16m 40s

Lit on fire, losing HP continuously

Scalded

Max stacks
1
Duration
4s

Lit on fire, losing HP continuously

Scale Guard

Max stacks
1
Duration
10s

Leaving the Carp form generates an HP shield that absorbs up to 30% of Max HP. This effect can only trigger once every 30 seconds.

Scorch

Max stacks
1
Duration

Suffer from the extreme heat, taking scorch damage over time

Scorching Wind I

Max stacks
1
Duration

Sprays a flame pillar toward the target

Scorching Wind II

Max stacks
1
Duration

Sprays three flame pillars toward the target; Flame Lion gains additional HP

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Compare status effects · Page 214 | Where Winds Meet Database