Bloodbath
- Max stacks
- 5
- Duration
- 10s
Gain one stack of Last Stand for every 8% HP lost, max 5 stacks.
Gain one stack of Last Stand for every 8% HP lost, max 5 stacks.
Vernal Umbrella's Martial Art Skill - Spring Sorrow can store up to 2 stacks. Hitting an enemy increases the damage they take from your Projectile Skills by 10% for 10 seconds.
Vernal Umbrella's Martial Art Skill - Spring Sorrow can store up to 2 stacks. Hitting an enemy increases the damage they take from your Projectile Skills by 20% for 10 seconds.
Vernal Umbrella's Martial Art Skill - Spring Sorrow can store up to 2 stacks, and its cast speed is increased 30%. Hitting an enemy increases the damage they take from your Projectile Skills by 20% for 15 seconds.
Increases the casting speed of Vernal Umbrella's Martial Art Skill, Spring Sorrow.
Vernal Umbrella's Martial Arts Skill - Spring Sorrow can store up to 2 stacks, and its cast speed is increased by 30%. Hitting an enemy increases the damage they take from your Projectile Skills by 20% for 15 seconds. In non-Arena modes, when Light Attack Charged Skill - Spring Away hits a target with Combo effect from you, its damage is increased by 10% and the max number of targets increases from 3 to 5.
Vernal Umbrella's Martial Arts Skill - Spring Sorrow can store up to 2 stacks, and its cast speed is increased by 30%. Hitting an enemy increases the damage they take from your Projectile Skills by 20% for 15 seconds. Hitting an enemy target with Combo effect from you immediately reduces its cooldown by 5 seconds and grants 25 Blossoms. This effect can only trigger once per skill cast. In non-Arena modes, when Light Attack Charged Skill - Spring Away hits a target with Combo effect from you, its damage is increased by 10% and the max number of targets increases from 3 to 5.
Hitting an enemy with Combo effect from you immediately reduces the skill's cooldown by 5 seconds and grants 25 Blossoms. This effect can only trigger once per skill cast.
Prolonged exposure to high altitudes causes red patches to appear on the face.
Gain 50 Tokens of Gratitude after casting the Martial Art Skill Soul Sweep. In Soulbound state, each hit of Piercing Dart's sweeping combo can apply 2 stacks of Soul Loss, and the first sweeping hit pulls the enemy in.
The duration of Soulbreak and Life Drain is increased to 18 seconds.
Gain 50 Tokens of Gratitude after casting the Martial Art Skill Soul Sweep. In Soulbound state, each hit of Piercing Dart's sweeping combo can apply 2 stacks of Soul Loss, and the first sweeping hit pulls the enemy in. The duration of Soulbreak and Soul Return is increased to 18 seconds.
Gain 50 Tokens of Gratitude after casting the Martial Art Skill Soul Sweep. In Soulbound state, each hit of Piercing Dart's sweeping combo can apply 2 stacks of Soul Loss, and the first sweeping hit pulls the enemy in. In Charged Stance, Piercing Dart's sweeping combo deals increased damage: 5% bonus for 1st to 3rd hit, 10% for the 4th and 5th hit, and 15% bonus for the 6th and 7th hit. The duration of Soulbreak and Soul Return is increased to 18 seconds.
Gain 50 Tokens of Gratitude after casting the Martial Art Skill Soul Sweep. In Soulbound state, each hit of Piercing Dart's sweeping combo can apply 2 stacks of Soul Loss, and the first sweeping hit pulls the enemy in. In Charged Stance, Piercing Dart's sweeping combo deals increased damage: 5% bonus for 1st to 3rd hit, 10% for the 4th and 5th hit, and 15% bonus for the 6th and 7th hit. When Soulbreak ends, 5% of the damage dealt by the applier to the enemy during this effect will be dealt again. The duration of Soulbreak and Soul Return is increased to 18 seconds.
Gain 50 Tokens of Gratitude after casting the Martial Art Skill Soul Sweep. In Soulbound state, each hit of Piercing Dart's sweeping combo can apply 2 stacks of Soul Loss, and the first sweeping hit pulls the enemy in. In Charged Stance, Piercing Dart's sweeping combo deals increased damage: 5% bonus for 1st to 3rd hit, 10% for the 4th and 5th hit, and 15% bonus for the 6th and 7th hit. When Soulbreak ends, 10% of the damage dealt by the applier to the enemy during this effect will be dealt again. The duration of Soulbreak and Soul Return is increased to 18 seconds. The Special Skill Burn and Bury deals 15% increased damage and is guaranteed to be a Critical Hit. Additionally, the finger snap refreshes your own Soul Return state and the Soulbreak state on enemies within 15 meters.
Body Breaker
Increases Body by {CON}.
Be immune to falling damage (excluding serious injury). Can only be triggered once every 10 minutes
Be immune to falling damage (excluding serious injury). Can only be triggered once every 10 minutes
Be immune to falling damage (excluding serious injury). Can only be triggered once every 10 minutes
Ten years of drinking ice cannot cool a boiling heart!