Direct healing effects restore 0.8 Essence, with a 3-second cooldown. When attacked by an enemy, successfully deflecting/perfect dodging/taking damage grants the [Non-Aggression · Defensive Stance] effect. If you deal damage to others while not under the [Non-Aggression · Defensive Stance] effect, you gain the [No Fight] effect, losing 1 Qi per second.
Direct healing effects restore 0.8 Essence, with a 3-second cooldown. When attacked by an enemy, successfully deflecting/perfect dodging/taking damage grants the [Non-Aggression · Defensive Stance] effect. If you deal damage to others while not under the [Non-Aggression · Defensive Stance] effect, you gain the [No Fight] effect, losing 1 Qi per second.
Direct healing effects restore 0.8 Essence Points, with a 3-second cooldown. When attacked by an enemy, successfully deflecting, perfectly dodging, or taking damage grants the [Non-Aggression·Defensive Stance] effect. If you deal damage to others while not under the [Non-Aggression·Defensive Stance] effect, you gain the [No Fight] effect, losing 1 Qi per second.
Upon a successful deflection, gain one of the following effects for 10 seconds (Immortal Guidance: Increases the next skill's damage by 10%; Immortal Heart: The next skill is guaranteed to be Critical; Immortal Spirit: The next skill is guaranteed to be an Affinity hit). This effect can only trigger once every 30 seconds and applies to Martial Art Skills, Perception Skills, Special Skills, Charged Skills, and Varied Combos.
Upon a successful deflection, restore 5 Qi and gain one of the following effects for 10 seconds (Immortal Guidance: Increases the next skill's damage by 10%; Immortal Heart: The next skill is guaranteed to be Critical; Immortal Spirit: The next skill is guaranteed to be an Affinity hit). This effect can only trigger once every 30 seconds and applies to Martial Art Skills, Perception Skills, Special Skills, Charged Skills, and Varied Combos.
Upon a successful deflection, restore 5 Qi, reduce the next damage taken by 10%, and gain one of the following effects for 10 seconds (Immortal Guidance: Increases the next skill's damage by 10%; Immortal Heart: The next skill is guaranteed to be Critical; Immortal Spirit: The next skill is guaranteed to be an Affinity hit). This effect can only trigger once every 30 seconds and applies to Martial Art Skills, Perception Skills, Special Skills, Charged Skills, and Varied Combos.
Upon a successful deflection, restore 5 Qi, reduce the next damage taken by 10%, and gain one of the following effects for 10 seconds (Immortal Guidance: Increases the next skill's damage by 10%; Immortal Heart: The next skill is guaranteed to be Critical; Immortal Spirit: The next skill is guaranteed to be an Affinity hit). This effect can only trigger once every 24 seconds and applies to Martial Art Skills, Perception Skills, Special Skills, Charged Skills, and Varied Combos.
Upon a successful deflection, restore 5 Qi, reduce the next damage taken by 10%, and gain one or two of the following effects for 10 seconds (Immortal Guidance: Increases the next skill's damage by 10%; Immortal Heart: The next skill is guaranteed to be Critical; Immortal Spirit: The next skill is guaranteed to be an Affinity hit). This effect can only trigger once every 24 seconds and applies to Martial Art Skills, Perception Skills, Special Skills, Charged Skills, and Varied Combos.
Increases damage dealt by 18%. Direct damage attacks have a chance to inflict Burn on the target, and attacks against burning targets may trigger explosive damage. Burn: Deals 0.3% max HP as damage per second for 6 seconds.
Increases damage dealt by 12% and Qi damage by an additional 10%. Each attack poisons the target. Executing a poisoned Player unit deals extra damage equal to 3% of their max HP. Poison: Drains 0.9 Qi per second for 6 seconds.