Buffs

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Namestacksduration
Bamboocut Attack Up

Bamboocut Attack Up

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Bamboocut Attack Up

Bamboocut Attack Up

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Bamboocut Attack Up

Bamboocut Attack Up

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Bamboocut Attack Up

Bamboocut Attack Up

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Bamboocut Attack Up

Bamboocut Attack Up

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Bamboocut Attack Up

Bamboocut Attack Up

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Bamboocut Attack Up

Bamboocut Attack Up

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Bamboocut Attack Up

Bamboocut Attack Up

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Bamboocut Attack Up

Bamboocut Attack Up

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Bamboocut Attack Up

Bamboocut Attack Up

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Bamboocut Attack Up

Bamboocut Attack Up

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Bamboocut Attack Up

Bamboocut Attack Up

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Bamboocut Attack Up

Bamboocut Attack Up

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Bamboocut Attack Up

Bamboocut Attack Up

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

HP Increase

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HP Increase

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HP Increase

HP Increase

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Stonesplit Attack Up

Increases Stonesplit Attack by 20%.

1
Bellstrike Attack Up

Increases Bellstrike Attack by 20%.

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Silkbind Attack Up

Increases Silkbind Attack by 20%.

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Bamboocut Attack Up

Increases Bamboocut Attack by 20%.

1
Bellstrike Attack Up

Increases Bellstrike Attack by 20%.

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Silkbind Attack Up

Increases Silkbind Attack by 20%.

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Stonesplit - Might - Basic

Stonesplit attacks deal 10% more damage. When taking damage, inflicts a 10% Vulnerability debuff on the attacker for 12 seconds.

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Stonesplit - Might - Intermediate

Damage reduction from Defense decreases by 30%, but upon successful defense, Charged Attack damage increases by 20% for 12s.

1
Stonesplit - Might - Advanced

Shield effectiveness increased by 200%, Martial Art cooldown reduced by 60%. When HP is above 50%, each cast ignores shields and deducts 60% of current HP. When HP is below 50%, Critical damage increases.

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Bellstrike - Splendor - Basic

Mingjin Attack +10%. After using a Martial Art, Charged Attack damage increases by 10% for 12s.

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Bellstrike - Splendor (Advanced)

Greatly reduces natural Endurance Recovery but increases Endurance Recovery from skills by 100%.

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Bellstrike - Splendor (Intermediate)

When HP is above 50%, Affinity rate increases by 15% and Affinity damage by 30%. When HP is below 50%, damage dealt is reduced by 30%, but grants 20% Lifesteal.

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Silkbind - Deluge - Basic

Silkstring Attack +10%. When allies on the field have HP above 80%, their damage dealt increases by 15%.

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Silkbind - Deluge - Intermediate

When allies on the field receive Critical healing, they recover 10 Qi and gain a damage-immune shield for 3s (5s cooldown).

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Silkbind - Deluge - Advanced

Reduces the non-Critical healing received by ally units by 20% but increases their Critical healing received by 30%.

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Bamboocut - Wind - Basic

Bamboocut Attack +10%. After using a Martial Art, Light Attack damage (including Mouse Synergy Attacks) increases by 10% for 12s.

1
Buffs · Page 118 | Where Winds Meet Database