Buffs

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Namestacksduration
Drunken Precision

Reduces required holding time after aiming in Pitch Pot by 1 second

130s
Heart of Fire

When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds.

1
Heart of Fire

When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. Dealing or taking damage during Vigilance restores 2% HP. The healing effect can only trigger once per second.

1
Heart of Fire

When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. During Vigilance, dealing or taking damage restores 2% HP; taking damage also triggers Gouging DMG once to the source of damage. The healing effect and Gouging DMG can only trigger once per second; Gouging DMG also applies Interrogation to the enemy.

1
Heart of Fire

When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. Dealing or taking damage during Vigilance restores 2% HP and deals Gouging DMG once to the source of damage. The healing effect and Gouging DMG can only trigger once per second; Gouging DMG also applies Interrogation to the enemy.

1
Heart of Fire

When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. Dealing or taking damage during Vigilance restores 2% HP and deals Gouging DMG once to the enemy. The healing effect and Gouging DMG can only trigger once per second; Gouging DMG also applies Interrogation to the enemy.

1
Royal Remedy

Tier 6 Effect: After leaving combat, gain 10235119

1
Immobilized

Immobilized; return to normal after taking damage

110s
Damage Immunity Shield

Become immune to one instance of damage.

13s
Replace130s
Burning

Burning Effect

14s
Burning

Burning Effect

13.5s
Burning

Burning Effect

13s
Burning

Burning Effect

12.5s
Burning

Burning Effect

12s
Frozen

Frozen, unable to move or cast most skills

13s
Frozen

Frozen, unable to move or cast most skills

12.5s
Frozen

Frozen, unable to move or cast most skills

12s
Frozen

Frozen, unable to move or cast most skills

11.5s
Frozen

Frozen, unable to move or cast most skills

11s
Combustion

Burn over time, taking HP damage every second

18s
Combustion

Burn over time, taking HP damage every second

108s
Poisoned

Poisoned, losing HP over time

14s
Charging Ram11s
Movement130s
Immobilized

Immobilized; return to normal after taking damage

11s
Vulnerable

Increases HP and Qi damage taken by 20%

160s
Heavy

Increases Lightness Skill cost by 20%; unable to cast Lightness Skill

160s
Itchy

Stimulated, feeling an unbearable itch

15m
Immobilized

Become Immobilized and lose all senses. Taking damage removes this effect

12s
Vulnerable

Increases HP and Qi damage taken by 30%

15m
Heavy

Movement Speed reduced by 30%; 15% chance to stumble when casting a skill

15m
Overjoyed

Stimulated, laughing uncontrollably

15m
Itchy

Stimulated, feeling an unbearable itch

15m
Unblocking Meridian

Unblocking Meridian

11s
Immobilized

Become Immobilized and lose all senses. Taking damage removes this effect

1
Overjoyed

Stimulated, laughing uncontrollably

1
Itchy

Stimulated, feeling an unbearable itch

1
Immobilized

Become Immobilized and lose all senses

1
Itchy

Stimulated, feeling an unbearable itch

1
Remove Immobilization

Become Immobilized and lose all senses. Taking damage removes this effect

1
Immobilized

Become Immobilized and lose all senses

1
Immobilized

Become Immobilized and lose all senses

1
Immobilized

Immobilized; return to normal after taking damage

120s
Immobilized

Immobilized; return to normal after taking damage

12s
Immobilized

Immobilized; return to normal after taking damage

14s
Immobilized

Become Immobilized and lose all senses. Taking damage removes this effect

1
Immobilized

Immobilized; return to normal after taking damage

120s
Overjoyed

Stimulated, laughing uncontrollably

1
Immobilized

Become Immobilized and lose all senses. Taking damage removes this effect

120s
Buffs · Page 125 | Where Winds Meet Database