Buffs

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Namestacksduration
Mark43s
Mark13s
Tenacity80.5s
Mark112s
Mark13s
Mark53s
Mark13s
Tenacity100.6s
Mark112s
Reduces healing received

Reduces healing received by 30%.

110s
Reduces healing received

Reduces healing received by 15%.

110s
Reduces healing received

Reduces healing received by 40%.

110s
Reduces healing received

Reduces healing received by 20%.

110s
Pull-in Available Mark1
Vulnerable

Increases damage taken by 10%.

110s
Vulnerable

Increases damage taken by 10%.

110s
Tenacity13s
Mark42s
Mark12s
Reduces healing received

Reduces healing received by 30%.

110s
Reduces healing received

Reduces healing received by 15%.

110s
Mark32s
Mark12s
Reduces healing received

Reduces healing received by 40%.

110s
Reduces healing received

Reduces healing received by 20%.

110s
HP Drain

10% HP Drain.

110s
HP Drain

15% HP Drain.

110s
Mitigation

The next time any skill hits an enemy, it deals additional fixed damage once. If your HP is below 30% when this fixed damage is dealt, its damage is increased by 60%.

1060s
Humble Defense

The next [Martial Art Skill] deals an additional instance of damage with 700% Attack Coefficient.

1060s
Mistwillow

Hitting a Heavy Attack/Heavy Attack Pursuit Skill increases Light Attack/Projectile Skill damage by 12% for 15 seconds, and vice versa. Gaining this effect again after #5# seconds can refresh its duration.

1
Mistwillow

Hitting a Light Attack/Projectile Skill increases Heavy Attack/Heavy Attack Pursuit Skill damage by 12% for 15 seconds.

1
Avoid Combat

Reduces damage taken by 15%, but also reduces damage of [Martial Art Skill] by 7.5%. Stacks up to 6 times.

630s
Momentum

Increases the window of deflection/dodge by 25%, stacking up to 4 times. Successful deflection/perfect dodge resets the [Momentum] effect.

460s
Momentum460s
Node 1 Branch 1 Sub Buff1
Node 1 Branch 1 Sub Buff1
Node 1 Branch 1 Sub Buff11s
Node 1 Branch 1 Sub Buff11s
Timid Spirit

Reduces Martial Arts damage by 2%, stacking up to 10 times.

10
Fighting Spirit

Increases Martial Arts damage by 2%, stacking up to 10 times.

10
Mark1
Eaglerise

Dealing damage over time or healing grants 1 stack of Eaglerise: Reduces damage taken by 1.2% for 10 seconds, stacking up to 5 times. At max stacks, receives an Eagle Guard effect that reduces the next incoming damage within 10 seconds by 90% (halved when the damage comes from a boss). This effect can only trigger once every 30 seconds.

1
Eaglerise - For Cooldown Use

Dealing damage over time or healing grants 1 stack of Eaglerise: Reduces damage taken by 1.2% for 10 seconds, stacking up to 5 times. At max stacks, receives an Eagle Guard effect that reduces the next incoming damage within 10 seconds by 90% (halved when the damage comes from a boss). This effect can only trigger once every 30 seconds.

1
Whirlsnow

When you lose more than 40% of Max HP in a single instance of damage or when your HP falls below 20%, the next healing you receive restores an additional 25% of your Max HP. This effect triggers once every 60 seconds.

1
Whirlsnow

When you lose more than 40% of Max HP in a single instance of damage or when your HP falls below 20%, the next healing you receive restores an additional 25% of your Max HP. This effect triggers once every 60 seconds.

1
Martial Arts Damage Down

Reduces [Martial Art Skill] damage by 40%.

1
Expose Bellstrike Weakness

Using Meridian Touch can expose the target's [Bellstrike Weakness] for 5 seconds, dealing damage equal to 1200% Attack Coefficient. If the target has 3 different [Attribute Weaknesses] exposed at the same time, [Weakness Vulnerability] is triggered, increasing the damage they take by 20% for 15 seconds.

160s
Expose Stonesplit Weakness

Using Meridian Touch can expose the target's [Stonesplit Weakness] for 5 seconds, dealing damage equal to 1200% Attack Coefficient. If the target has 3 different [Attribute Weaknesses] exposed at the same time, [Weakness Vulnerability] is triggered, increasing the damage they take by 20% for 15 seconds.

160s
Expose Silkbind Weakness

Using Meridian Touch can expose the target's [Silkbind Weakness] for 5 seconds, dealing damage equal to 1200% Attack Coefficient. If the target has 3 different [Attribute Weaknesses] exposed at the same time, [Weakness Vulnerability] is triggered, increasing the damage they take by 20% for 15 seconds.

160s
Expose Bamboocut Weakness

Using Meridian Touch can expose the target's [Bamboocut Weakness] for 5 seconds, dealing damage equal to 1200% Attack Coefficient. If the target has 3 different [Attribute Weaknesses] exposed at the same time, [Weakness Vulnerability] is triggered, increasing the damage they take by 20% for 15 seconds.

160s
Buffs · Page 132 | Where Winds Meet Database