Buffs

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Namestacksduration
Organ Fatigue - Tier V

A condition developed from visceral illness. Defense is reduced by 9%, Movement Speed while riding is reduced by 15%.

1
Organ Fatigue - Tier VI

A condition developed from visceral illness. Defense is reduced by 11%, Movement Speed while riding is reduced by 18%.

1
Organ Fatigue - Tier VII

A condition developed from visceral illness. Defense is reduced by 13%, Movement Speed while riding is reduced by 21%.

1
Organ Fatigue - Tier VIII

A condition developed from visceral illness. Defense is reduced by 15%, Movement Speed while riding is reduced by 24%.

1
Organ Fatigue - Tier IX

A condition developed from visceral illness. Defense is reduced by 20%, Movement Speed while riding is reduced by 27%.

1
Beast Venom

Infected by beast venom. No visible symptoms are displayed, but signs of mental instability are emerging.

1
Beast Venom Flare-Up

Occasional hallucinations lead to unprovoked attacks on others.

1
Poison Surge

Occasional hallucinations lead to unprovoked attacks on others.

110s
Melancholy

Frightened in certain areas. During Gift of Gab, Inspiration Recovery is reduced by 10%. During healing, there is a 20% chance to randomly cast skills.

1
Apathy

Frightened in certain areas. During Gift of Gab, Inspiration Recovery is reduced by 20%. During healing, there is a 30% chance to randomly cast skills.

1
Madness

Frightened in certain areas. During Gift of Gab, Inspiration Recovery is reduced by 30%. During healing, there is a 40% chance to randomly cast skills.

1
Cerebral Infarction

Frightened in certain areas. During Gift of Gab, Inspiration Recovery is reduced by 50%. During healing, there is a 60% chance to randomly cast skills.

1
Internal Injury in Head

Suffered a heavy blow to the head. Qi Recovery is reduced by 5%.

1
Stun

Suffered a heavy blow to the head. Qi Recovery is reduced by 8%.

1
Headache

Suffered a heavy blow to the head. Qi Recovery is reduced by 10%.

1
Stroke

Suffered a heavy blow to the head. Qi Recovery is reduced by 12%.

1
Spiritcore Collapse - Tier I

A condition developed from mental illness. Critical and Critical Resistance are reduced by 8%; frequently become unable to distinguish left from right for 1 second.

1
Spiritcore Collapse - Tier II

A condition developed from mental illness. Critical and Critical Resistance are reduced by 8%; frequently become unable to distinguish left from right for 3 seconds.

1
Spiritcore Collapse - Tier III

A condition developed from mental illness. Critical and Critical Resistance are reduced by 5%; frequently become unable to distinguish left from right for 3 seconds.

1
Spiritcore Collapse - Tier IV

A condition developed from mental illness. Critical and Critical Resistance are reduced by 8%; frequently become unable to distinguish left from right for 3 seconds.

1
Spiritcore Collapse - Tier V

A condition developed from mental illness. Critical and Critical Resistance are reduced by 11%; frequently become unable to distinguish left from right for 3 seconds.

1
Spiritcore Collapse - Tier VI

A condition developed from mental illness. Critical and Critical Resistance are reduced by 15%; frequently become unable to distinguish left from right for 3 seconds.

1
Spiritcore Collapse - Tier VII

A condition developed from mental illness. Critical and Critical Resistance are reduced by 20%; frequently become unable to distinguish left from right for 3 seconds.

1
Spiritcore Collapse - Tier VIII

A condition developed from mental illness. Critical and Critical Resistance are reduced by 25%; frequently become unable to distinguish left from right for 3 seconds.

1
Spiritcore Collapse - Tier IX

A condition developed from mental illness. Critical and Critical Resistance are reduced by 30%; frequently become unable to distinguish left from right for 3 seconds.

1
Directional Dyslexia

Become disoriented, frequently dazed and cannot tell left from right.

13s
Directional Dyslexia

Become disoriented, frequently dazed and cannot tell left from right.

13s
Directional Dyslexia

Become disoriented, frequently dazed and cannot tell left from right.

13s
Directional Dyslexia

Become disoriented, frequently dazed and cannot tell left from right.

13s
Directional Dyslexia

Become disoriented, frequently dazed and cannot tell left from right.

13s
Directional Dyslexia

Become disoriented, frequently dazed and cannot tell left from right.

13s
Directional Dyslexia

Become disoriented, frequently dazed and cannot tell left from right.

13s
Directional Dyslexia

Become disoriented, frequently dazed and cannot tell left from right.

13s
Directional Dyslexia

Become disoriented, frequently dazed and cannot tell left from right.

13s
Miasma Affliction

Chance to contract this disease in miasma areas. Energy consumption is increased by 100%.

1
Plum Miasma

Chance to contract this disease in miasma areas. Energy consumption is increased by 200%.

1
Miasmic Ulcer

Chance to contract this disease in miasma areas. Energy consumption is increased by 300%.

1
Miasmic Malaria

Chance to contract this disease in miasma areas. Energy consumption is increased by 500%.

1
Shivering

This disease is contracted in extreme cold. Qi Recovery is reduced by 5%.

1
Cold Stasis

This disease is contracted in extreme cold. Qi Recovery is reduced by 8%.

1
Yin Possession

This disease is contracted in extreme cold. Qi Recovery is reduced by 10%.

1
Yin Toxin

This disease is contracted in extreme cold. Qi Recovery is reduced by 12%.

1
Excessive Sweating

This disease is contracted in extreme heat. The success rate of Mystic Skill - Meridian Touch is decreased.

1
Heat Stagnation

This disease is contracted in extreme heat. The success rate of Mystic Skill - Meridian Touch is decreased.

1
Yang Possession

This disease is contracted in extreme heat. The success rate of Mystic Skill - Meridian Touch is decreased.

1
Yang Toxin

This disease is contracted in extreme heat. The success rate of Mystic Skill - Meridian Touch is decreased.

1
Meridian Rupture - Tier I

A condition developed from mental illness. Attack is reduced by 8%; after reviving, start with only 50% HP.

1
Meridian Rupture - Tier II

A condition developed from mental illness. Attack is reduced by 2%; after reviving, start with only 45% HP.

1
Meridian Rupture - Tier III

A condition developed from mental illness. Attack is reduced by 3%; after reviving, start with only 40% HP.

1
Meridian Rupture - Tier IV

A condition developed from mental illness. Attack is reduced by 4%; after reviving, start with only 35% HP.

1
Buffs · Page 20 | Where Winds Meet Database