Buffs
6,695| Name | stacks | duration |
|---|---|---|
| Hunting | 1 | 1s |
| Imprisoned | 1 | ∞ |
| Imprisonment | 1 | 1s |
| Jadeware Casting Martial Art Skill activates Jadeware effect: Increases Affinity Damage by 10%, and Direct Affinity Rate by 7.5% against targets with lower Qi percentage than you or below 40% Qi. Jadeware lasts 8 seconds and can only trigger once every 12 seconds. | 1 | ∞ |
| Jadeware Increases Affinity Damage by 10%, and Direct Affinity Rate by 7.5% against targets with lower Qi percentage than you or below 40% Qi. Jadeware lasts 8 seconds and can only trigger once every 12 seconds. | 1 | 8s |
| Formbend Your shield duration is extended by 2 seconds. If you have more than 85% Qi or a Qi damage immunity shield, reduce all HP damage taken by 20%. | 1 | ∞ |
| Hawkwing When any of your damage triggers Affinity, increase Physical Attack by 2% for 5 seconds, stacking up to 5 times. | 1 | ∞ |
| Hawkwing Increases Physical Attack by 2% for 5 seconds, stacking up to 5 times. | 5 | 5s |
| Eaglerise Dealing damage over time or healing grants 1 stack of Eaglerise: Reduces damage taken by 1.2% for 10 seconds, stacking up to 5 times. At max stacks, receives an Eagle Guard effect that reduces the next incoming damage within 10 seconds by 90% (halved when the damage comes from a boss). This effect can only trigger once every 30 seconds. | 1 | ∞ |
| Eaglerise Reduces damage taken by 1.2% for 10 seconds, stacking up to 5 times. At max stacks, receives an Eagle Guard effect that reduces the next incoming damage within 10 seconds by 90% (halved when the damage comes from a boss). This effect can only trigger once every 30 seconds. | 5 | 5s |
| Eagle's Guard Reduces the next incoming damage within 10 seconds by 90% (halved when the damage comes from a boss). | 1 | 10s |
| Eaglerise - For Cooldown Use Dealing damage over time or healing grants 1 stack of Eaglerise: Reduces damage taken by 1.2% for 10 seconds, stacking up to 5 times. At max stacks, receives an Eagle Guard effect that reduces the next incoming damage within 10 seconds by 90% (halved when the damage comes from a boss). This effect can only trigger once every 30 seconds. | 1 | ∞ |
| Rainwhisper Increases all Critical DMG and healing by 10%, and further increases them by 15% when you have an HP shield. | 1 | ∞ |
| Moonflare When attacking while defending, there is a 30% chance to create a shield that absorbs up to 10% of Max HP, lasting 20 seconds. If a shield already exists, restores 2% HP in addition. This effect can only trigger once every 60 seconds. | 1 | ∞ |
| Moonflare An HP shield that absorbs damage up to 10% of Max HP. Lasts 20 seconds | 1 | 20s |
| Moonflare An HP shield that absorbs damage up to 10% of Max HP. Lasts 20 seconds | 1 | 20s |
| Swift Gale Increases Airborne Heavy Attack by 10% and knocks the target. The Knocked-Down effect can only trigger once every 10 seconds. | 1 | ∞ |
| Swift Gale Knock Down | 1 | 10s |
| Agile Steps Upon a successful deflection, reduces all damage taken within 2 seconds by 20%, stacking up to 3 times. | 1 | ∞ |
| Agile Steps Reduces all damage taken within 2 seconds by 20%, stacking up to 3 times. | 3 | 2s |
| Swaying Heights Increases the damage dealt against targets with more than 50% HP by 5%. Every 5% more HP further increases this bonus by 1%, up to 10%. | 1 | ∞ |
| Flawless Defense Reduces damage taken by 5%. When HP falls below 60%, further reduces damage taken by 1% for every 10% HP lost, stacking up to 5 times. | 1 | ∞ |
| Flawless Defense When HP falls below 60%, further reduces damage taken by 1% for every 10% HP lost. | 5 | ∞ |
| Guarding Qi Core Become immune to fatal damage once, then recover 20% HP, and become immune to damage for 3 seconds. Cooldown: 120 seconds | 1 | ∞ |
| Guarding Qi Core Immune to damage for 3 seconds | 1 | 3s |
| Qi Deviation Become immune to Qi Depletion once, and fully restore Qi while causing area damage. Cooldown: 120 seconds. | 1 | ∞ |
| Qi Deviation Deal AoE damage | 1 | 1s |
| Shenque Become immune to a single instance of damage exceeding 30% of Max HP. Cooldown: 120 seconds. | 1 | ∞ |
| Shenque Immune to one instance of damage | 1 | 1s |
| Guarding Qi Core Enhancement | 1 | ∞ |
| DMG Reduction Reduces damage taken by 50% for 8 seconds and restores 15% HP over time. | 1 | 8s |
| Qi Sea Reinforcement | 1 | ∞ |
| DMG Reduction Reduces Qi Damage taken by 50% for 8 seconds and restores 5 Qi per second during this period. | 1 | 8s |
| Max HP UP Increases current max HP by 5% (not counted toward Martial Mastery). | 1 | ∞ |
| Max HP UP Increases current max HP by 10% (not counted toward Martial Mastery). | 1 | ∞ |
| Max HP UP Increases current max HP by 15% (not counted toward Martial Mastery). | 1 | ∞ |
| Max HP UP Increases current max HP by 20% (not counted toward Martial Mastery). | 1 | ∞ |
| Veil of Stillness Hide yourself away to make it more difficult for certain enemies to detect you. | 1 | 2m |
| Veil of Stillness | 1 | 3m |
| Transformation Test | 1 | — |
| Veil of Stillness | 1 | 30s |
| Veil of Stillness | 1 | ∞ |
| Veil of Stillness | 1 | ∞ |
| Veil of Stillness | 1 | ∞ |
| Veil of Stillness Hide yourself away to make it more difficult for certain enemies to detect you. | 1 | 720m |
| Severance Trial Waiting to participate in the Severance Trial. Clear the Perception Forest to prove your resolve. | 1 | 10080m |
| Waiting in Soulrend Forest Wait for the judgment of Soulrend Forest. | 1 | ∞ |
| Skill Theft - Bear | 1 | ∞ |
| Hysteria - Deer During an episode of hysteria, your demeanor and posture resemble that of a deer, making bystanders also perceive you as a deer. | 1 | 3m |
| Hysteria - Deer (Nightmare) During an episode of hysteria, your demeanor and posture resemble that of a deer, making bystanders also perceive you as a deer. | 1 | 3m 7s |