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Automatically adapt to the player's current state, switching between interaction, or execution functions. In normal stat…

Automatically adapt to the player's current state, switching between interaction, or execution functions. In normal state, you can interact, pick up items, or talk. When an enemy is exhausted, you can execute the enemy to deal significant damage.
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Automatically adapt to the player's current state, switching between interaction, or execution funct… | Where Winds Meet Database