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Pendant - Bamboocut Dust Purple 3

Max stacks
1
Duration

Gain a bonus Token of Gratitude when <Rope Dart - Light Attack> hits the same unit 4 or more times consecutively (with internals no longer than 2 seconds).

Pendant - Bamboocut Wind Gold 1

Max stacks
1
Duration

When <Blade of Heaven's Wrath> hits the same unit multiple times in a row (with intervals no longer than 2 seconds), it deals (0/1/2/3) bonus Qi damage based on the number of hits. Hitting the target more than 3 times in a row also reduces the cooldown of <Martial Art Skill: Addled Mind> by 2 seconds. 5-second trigger interval.

Pendant - Bamboocut Wind Gold 2

Max stacks
1
Duration

When <Rope Dart - Hook> hits a unit that is not defending, increases their damage taken by 15% for 10 seconds.

Pendant - Bamboocut Wind Gold 3

Max stacks
1
Duration

Gain a bonus Token of Gratitude when <Rope Dart - Light Attack> hits the same unit 3 or more times consecutively (with internals no longer than 2 seconds).

Pendant - Bamboocut Wind Purple 1

Max stacks
1
Duration

When <Blade of Heaven's Wrath> hits the same unit multiple times in a row (with intervals no longer than 2 seconds), it deals (0/1/2) bonus Qi damage based on the number of hits.

Pendant - Bamboocut Wind Purple 2

Max stacks
1
Duration

When <Charged Varied Combo: Rodent's Resilience> hits a non-defending unit, it increases the target's damage taken by 12% for 8s.

Pendant - Bamboocut Wind Purple 3

Max stacks
1
Duration

Gain a bonus Token of Gratitude when <Rope Dart - Light Attack> hits the same unit 4 or more times consecutively (with internals no longer than 2 seconds).

Pendant - Bellstrike - Splendor Gold 4

Max stacks
1
Duration

Hitting a non-defending unit with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.5 seconds. This effect can trigger once per second.

Pendant - Bellstrike - Splendor Gold 4

Max stacks
1
Duration

Hitting a non-defending unit with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.5 seconds. This effect can trigger once per second.

Pendant - Bellstrike - Splendor Gold 4

Max stacks
1
Duration

Hitting a non-defending unit with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.5 seconds. This effect can trigger once per second.

Pendant - Bellstrike - Splendor Purple 4

Max stacks
1
Duration

Hitting a unit under hit stagger or crowd control effects with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.4 seconds. This effect can trigger once per second.

Pendant - Bellstrike - Splendor Purple 4

Max stacks
1
Duration

Hitting a unit under hit stagger or crowd control effects with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.4 seconds. This effect can trigger once per second.

Pendant - Bellstrike - Splendor Purple 4

Max stacks
1
Duration

Hitting a unit under hit stagger or crowd control effects with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.4 seconds. This effect can trigger once per second.

Pendant - Bellstrike Splendor Gold 1

Max stacks
1
Duration

<Sword - Light Attack> applies one stack of [Sword Magnet] to the target hit. [Sword Magnet] lasts 4 seconds and explodes upon reaching 5 stacks, dealing 10 Qi damage and increasing the target's damage taken by 5% for 8 seconds.

Pendant - Bellstrike Splendor Gold 2

Max stacks
1
Duration

Each sword energy attack launched by <Charged Skill: Vagrant Sword> restores 15 Endurance and deals 12% bonus HP damage when it hits a non-defending unit.

Pendant - Bellstrike Splendor Gold 3

Max stacks
1
Duration

When <Charged Skill: Sweeping the Mountains> hits the same target 6 or more times, it increases your Charged Skill damage by 15% for 10 seconds.

Pendant - Bellstrike Splendor Purple 1

Max stacks
1
Duration

<Sword - Light Attack> applies one stack of [Sword Magnet] to the target hit. [Sword Magnet] lasts 4 seconds and explodes upon reaching 5 stacks, dealing 10 Qi damage.

Pendant - Bellstrike Splendor Purple 2

Max stacks
1
Duration

Each sword energy attack launched by <Charged Skill: Vagrant Sword> restores 15 Endurance when it hits a non-defending unit.

Pendant - Bellstrike Splendor Purple 3

Max stacks
1
Duration

When <Charged Skill: Sweeping the Mountains> hits the same target 6 or more times, it increases your Charged Skill damage by 15% for 10 seconds.

Pendant - Bellstrike Umbra Gold 1

Max stacks
1
Duration

<Sword - Light Attack> applies one stack of [Sword Magnet] to the target hit. [Sword Magnet] lasts 4 seconds and explodes upon reaching 5 stacks, dealing 10 Qi damage and increasing the target's damage taken by 5% for 8 seconds.

Pendant - Bellstrike Umbra Gold 2

Max stacks
1
Duration

<Charged Skill: Drifting Lance Strike> applies one stack of Vulnerability when it hits a non-defending unit. Each stack increases the target's damage taken by 3% for 8 seconds, stacking up to 10 times.

Pendant - Bellstrike Umbra Purple 1

Max stacks
1
Duration

<Sword - Light Attack> applies one stack of [Sword Magnet] to the target hit. [Sword Magnet] lasts 4 seconds and explodes upon reaching 5 stacks, dealing 10 Qi damage.

Pendant - Bellstrike Umbra Purple 2

Max stacks
1
Duration

<Charged Skill: Severing Jab> applies one stack of Vulnerability when it hits a non-defending unit. Each stack increases the target's damage taken by 2.5% for 8 seconds, stacking up to 8 times.

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Compare status effects · Page 188 | Where Winds Meet Database