Pendant - Bamboocut Dust Purple 3
- Max stacks
- 1
- Duration
- ∞
Gain a bonus Token of Gratitude when <Rope Dart - Light Attack> hits the same unit 4 or more times consecutively (with internals no longer than 2 seconds).
Gain a bonus Token of Gratitude when <Rope Dart - Light Attack> hits the same unit 4 or more times consecutively (with internals no longer than 2 seconds).
When <Blade of Heaven's Wrath> hits the same unit multiple times in a row (with intervals no longer than 2 seconds), it deals (0/1/2/3) bonus Qi damage based on the number of hits. Hitting the target more than 3 times in a row also reduces the cooldown of <Martial Art Skill: Addled Mind> by 2 seconds. 5-second trigger interval.
When <Rope Dart - Hook> hits a unit that is not defending, increases their damage taken by 15% for 10 seconds.
Gain a bonus Token of Gratitude when <Rope Dart - Light Attack> hits the same unit 3 or more times consecutively (with internals no longer than 2 seconds).
When <Blade of Heaven's Wrath> hits the same unit multiple times in a row (with intervals no longer than 2 seconds), it deals (0/1/2) bonus Qi damage based on the number of hits.
When <Charged Varied Combo: Rodent's Resilience> hits a non-defending unit, it increases the target's damage taken by 12% for 8s.
Gain a bonus Token of Gratitude when <Rope Dart - Light Attack> hits the same unit 4 or more times consecutively (with internals no longer than 2 seconds).
Hitting a non-defending unit with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.5 seconds. This effect can trigger once per second.
Hitting a non-defending unit with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.5 seconds. This effect can trigger once per second.
Hitting a non-defending unit with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.5 seconds. This effect can trigger once per second.
Hitting a unit under hit stagger or crowd control effects with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.4 seconds. This effect can trigger once per second.
Hitting a unit under hit stagger or crowd control effects with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.4 seconds. This effect can trigger once per second.
Hitting a unit under hit stagger or crowd control effects with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.4 seconds. This effect can trigger once per second.
<Sword - Light Attack> applies one stack of [Sword Magnet] to the target hit. [Sword Magnet] lasts 4 seconds and explodes upon reaching 5 stacks, dealing 10 Qi damage and increasing the target's damage taken by 5% for 8 seconds.
Each sword energy attack launched by <Charged Skill: Vagrant Sword> restores 15 Endurance and deals 12% bonus HP damage when it hits a non-defending unit.
When <Charged Skill: Sweeping the Mountains> hits the same target 6 or more times, it increases your Charged Skill damage by 15% for 10 seconds.
<Sword - Light Attack> applies one stack of [Sword Magnet] to the target hit. [Sword Magnet] lasts 4 seconds and explodes upon reaching 5 stacks, dealing 10 Qi damage.
Each sword energy attack launched by <Charged Skill: Vagrant Sword> restores 15 Endurance when it hits a non-defending unit.
When <Charged Skill: Sweeping the Mountains> hits the same target 6 or more times, it increases your Charged Skill damage by 15% for 10 seconds.
<Sword - Light Attack> applies one stack of [Sword Magnet] to the target hit. [Sword Magnet] lasts 4 seconds and explodes upon reaching 5 stacks, dealing 10 Qi damage and increasing the target's damage taken by 5% for 8 seconds.
<Charged Skill: Drifting Lance Strike> applies one stack of Vulnerability when it hits a non-defending unit. Each stack increases the target's damage taken by 3% for 8 seconds, stacking up to 10 times.
<Charged Skill: Second Track Slash> knocks units with less than 30% Qi airborne.
<Sword - Light Attack> applies one stack of [Sword Magnet] to the target hit. [Sword Magnet] lasts 4 seconds and explodes upon reaching 5 stacks, dealing 10 Qi damage.
<Charged Skill: Severing Jab> applies one stack of Vulnerability when it hits a non-defending unit. Each stack increases the target's damage taken by 2.5% for 8 seconds, stacking up to 8 times.