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Create Room: Players can freely create Training Terrace rooms. Upon successful creation, they automatically be…

Create Room: Players can freely create Training Terrace rooms. Upon successful creation, they automatically become the host, with member management and battle arrangement permissions. The host can transfer host status to other members in the room. If the host exits directly, host permissions are automatically transferred to the member with the highest Popularity in the room. Format: The host can set the room's Challenge mode to Free Mode or Management Mode. In Free Mode, players in the room can freely choose members or teams to issue a challenge or designate a challenge. In Management Mode, after players or team leaders sign up, the host decides the opposing sides. Victory determination is divided into three types: one win, best-of-three, and best-of-five. Training Terrace currently supports 1v1, 2v2, 3v3, and 5v5 team battles; it also supports Perception Forest 1v1, 2v2, and 5v5 team battles. Popularity and Room Heat: Receiving gifts in the room increases personal Popularity. The more people in the room, the more battles and gifts, the higher the room's Heat value. Every day at 05:00 AM, the Heat of each room and the Popularity of each member in the room are recalculated.

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Create Room: Players can freely create Training Terrace rooms. Upon successful creation, t… | Where Winds Meet Database