Cooldown: 80s Swing the long spear with full strength, dealing damage to units hit and sending them airborne. …
Cooldown: 80s
Swing the long spear with full strength, dealing damage to units hit and sending them airborne. Gain Super Armor for 9 seconds. While Super Armor is active, you deal 30% more damage, take 20% less damage, and are immune to the silence effect inflicted by Mystic Skills. Up to 2 charges can be stored.
Feature: Each unit hit by the last swing extends the duration of Super Armor by 0.5 seconds..