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Cooldown: 80s. Swing the Long Spear with full strength, dealing damage to units hit and launching them airbor…

Cooldown: 80s. Swing the Long Spear with full strength, dealing damage to units hit and launching them airborne. Gain Super Armor for 8s. While Super Armor is active, deal 30% more damage, take 20% less damage, and become immune to Silence inflicted by Mystic Skills. Holds up to 2 charges.

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Cooldown: 80s. Swing the Long Spear with full strength, dealing damage to units hit and l… | Where Winds Meet Database