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Participants must abide by Where Winds Meet General Tournament Rules. See the [General Tournament Rules] secti…

Participants must abide by Where Winds Meet General Tournament Rules. See the [General Tournament Rules] section on the official Where Winds Meet Tournament Center website. The Mobile Invitational is restricted to mobile devices only. Controllers are prohibited. Certain Wanderer combat attributes are balanced during the match (Character and Skill Level 95, Inner Ways Tier 6, Mystic Skills Tier 5 Stage 9, all generic Arena Talents for the current season unlocked). Combat rules follow 5v5 Arena rules. After 18:00 on the registration deadline, Teams cannot perform Leave, Remove, or Disband actions. Players who leave a Team cannot join or create a team for 1 hour; players who are Removed are not subject to this restriction. If a Wanderer misses registration or a Team member cannot attend, they can still participate in the Qualifiers. Rules are as follows: Temporary Team: 5 unregistered Wanderers can form a team to join the Qualifiers. Once the Captain initiates matchmaking and all members confirm, a Team is automatically formed and locked (the Team Captain becomes the Team Captain; no Team adjustments can be made). Temporary Member: 30 minutes after Qualifiers start, if a registered Team has not engaged in matchmaking, the Team Captain can invite Wanderers without a Team to join the party for matchmaking. Once the Captain initiates matchmaking and all members confirm, the new member is accepted into the Team, and members not in the party are removed. The Team will then be fully locked and cannot be adjusted. Leave Team: 30 minutes after Qualifiers start, if a registered Team has not engaged in matchmaking, members can choose to leave the Team and participate in Qualifiers as an unaffiliated Wanderer.

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Participants must abide by Where Winds Meet General Tournament Rules. See the [General Tou… | Where Winds Meet Database