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Cooldown: 80s. Swing the long spear with full strength, dealing damage to units hit and sending them airborne.…

Cooldown: 80s. Swing the long spear with full strength, dealing damage to units hit and sending them airborne. Gain Super Armor for 9 seconds. While Super Armor is active, you deal 30% more damage, take 20% less damage, and are immune to the silence effect inflicted by Mystic Skills. Up to 2 charges can be stored.

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Cooldown: 80s. Swing the long spear with full strength, dealing damage to units hit and se… | Where Winds Meet Database