Cooldown: 80s. Swing the long spear with full strength, dealing damage to units hit and sending them airborne.…
Cooldown: 80s.
Swing the long spear with full strength, dealing damage to units hit and sending them airborne. Gain Super Armor for 9 seconds. While Super Armor is active, you deal 30% more damage, take 20% less damage, and are immune to the silence effect inflicted by Mystic Skills. Up to 2 charges can be stored.