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Cooldown: 60s Swing the long spear with full strength, dealing damage to units hit and sending them airborne. …

Cooldown: 60s Swing the long spear with full strength, dealing damage to units hit and sending them airborne. Gain Super Armor for 11 seconds. While Super Armor is active, you deal 30% more damage, take 20% less damage, and are immune to the silence effect inflicted by Mystic Skills. Up to 2 charges can be stored. Feature: Each unit hit by the last swing extends the duration of Super Armor by 0.5 seconds..

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Cooldown: 60s Swing the long spear with full strength, dealing damage to units hit and sen… | Where Winds Meet Database