Reviving Water Clone Cooldown
- Max stacks
- 1
- Duration
- 2m
Reviving Water Clone is on cooldown
Reviving Water Clone is on cooldown
The humidity from the thick mist has caused rheumatic pain, impairing movement
When <Special Skill: Burn and Bury> is detonated, it grants you 2.4% damage increase for 10 seconds per enemy unit hit, counting up to 5 targets hit. For each unit hit that has Tenacity, you gain 1 extra stack.
When <Special Skill: Burn and Bury> is detonated, it grants you 2% damage increase for 10 seconds per enemy unit hit, counting up to 4 targets hit. For each unit hit that has Tenacity, you gain 1 extra stack.
Hitting a non-defending unit with <Special Skill: Rodent Rampage> applies 1 stack of debuff that reduces healing received by 10% for 3 seconds, stacking up to 5 times.
Hitting a non-defending unit with <Special Skill: Rodent Rampage> applies 1 stack of debuff that reduces healing received by 6% for 3 seconds, stacking up to 5 times.
When <Martial Art Skill: Scarlet Spin> deals damage to a non-defending unit during [Flower Burial], you restore an additional 0.5 Fading Crimson and gain Tenacity for 2 seconds. This effect can only trigger once every 3 seconds.
Hitting a unit with below 30% Qi with the three-stage sweeping attacks of <Martial Art Skill: Soul Sweep> makes them unable to sprint or perform multi-jumps for 5 seconds.
Every 5 consecutive hits of <Special Skill: Cyclone Waltz> on the same unit deal an additional 12 Qi damage to them.
When <Martial Art Skill: Scarlet Spin> deals damage to a non-defending unit during [Flower Burial], you restore an additional 0.5 Fading Crimson. This effect can only trigger once every 3 seconds.
Hitting an Exhausted unit with the three-stage sweeping attacks of <Martial Art Skill: Soul Sweep> makes them unable to sprint or perform multi-jumps for 5 seconds.
Every 6 consecutive hits of <Special Skill: Cyclone Waltz> on the same unit deal an additional 10 Qi damage to them.
Each time <Martial Art Skill: Addled Mind> hits a unit with Qi below 30%, your next Execution Skill deals 5% more damage, up to 10 stacks.
<Martial Art Skill: Bladebound Thread> deals 12 bonus Qi damage and prevents the target from Sprinting for 6 seconds when it hits a non-defending unit.
When <Special Skill: Greed Bane> and its Split Water follow-up attacks hit a staggered or controlled unit, <Martial Art Skill: Addled Mind> deals 10 bonus Qi damage in the next 2 seconds. You also gain Tenacity while casting this skill.
Each time <Martial Art Skill: Addled Mind> hits an Exhausted unit, your next Execution Skill deals 3% more damage, up to 10 stacks.
<Martial Art Skill: Bladebound Thread> deals 10 bonus Qi damage when it hits a non-defending unit.
When <Special Skill: Greed Bane> and its Split Water follow-up attacks hit a staggered or controlled unit, <Martial Art Skill: Addled Mind> deals 10 bonus Qi damage in the next 2 seconds.
<Special Skill: Legion Crusher> deals 20 bonus Qi damage to units with Tenacity, Immobilizes them for 0.5 seconds, and restores 20 Endurance for you. This effect can trigger once every 5 seconds.
<Special Skill: Legion Crusher> deals 15 bonus Qi damage to units with Tenacity and Immobilizes them for 0.5 seconds. This effect can trigger once every 5 seconds.
Each time <Special Skill: Sweep All> hits a unit, you gain 0.6 seconds of Tenacity and restore 5 Endurance, counting up to 5 targets hit. Hitting a unit with Tenacity grants double the effect. This effect can trigger once every 15 seconds.
Each time <Charged Skill: Piercing Dart> hits a unit, you gain 0.6 seconds of Tenacity, counting up to 5 targets hit. Hitting a unit with Tenacity grants double the effect. This effect can trigger once every 15 seconds.
Each time <Special Skill: Sweep All> hits a unit, you gain 0.5 seconds of Tenacity, counting up to 4 targets hit. Hitting a unit with Tenacity grants double the effect. This effect can trigger once every 15 seconds.