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Ring - Bellstrike - Umbra Purple 4

Max stacks
1
Duration

Each time <Charged Skill: Piercing Dart> hits a unit, you gain 0.5 seconds of Tenacity, counting up to 4 targets hit. Hitting a unit with Tenacity grants double the effect. This effect can trigger once every 15 seconds.

Ring - Bellstrike Splendor Gold 1

Max stacks
1
Duration

Increase the Immobilization duration by 0.5 seconds when <Martial Art Skill: Qiankun's Lock> Immobilizes a target; if the unit has Tenacity, increase the duration by a further 0.4 seconds. After the Immobilization ends, put the target into stagger for 0.2 seconds.

Ring - Bellstrike Splendor Gold 2

Max stacks
1
Duration

The sword energy released by <Special Skill: Shadow Step> deals 12 bonus Qi damage against staggered or controlled units.

Ring - Bellstrike Splendor Gold 3

Max stacks
1
Duration

If <Martial Art Skill: Qiankun's Lock> is ready to cast when you are hit, <Perception Skill: Celestial Riposte> can be triggered. Cast it during Perception to damage the enemy and Immobilize them for 2 seconds. This will cause Qiankun's Lock to enter cooldown and make Celestial Riposte unable to be cast again for 60 seconds. Celestial Riposte also restores 10 Qi when it hits a target.

Ring - Bellstrike Splendor Purple 1

Max stacks
1
Duration

When <Martial Art Skill: Qiankun's Lock> Immobilizes a target, increases the duration by 0.5 seconds and puts the target into stagger for 0.2 seconds after the Immobilization ends.

Ring - Bellstrike Splendor Purple 3

Max stacks
1
Duration

If <Martial Art Skill: Qiankun's Lock> is ready to cast when you are hit, <Perception Skill: Celestial Riposte> can be triggered. Cast it during Perception to damage the enemy and Immobilize them for 2 seconds. This will cause Qiankun's Lock to enter cooldown. Celestial Riposte cannot be cast again during the next 60 seconds.

Ring - Bellstrike Umbra Gold 1

Max stacks
1
Duration

If the final slash of <Martial Art Skill: First Inner Track Slash> hits a staggered or controlled unit, it applies 2 stacks of Bleed to the target and briefly Immobilizes them.

Ring - Bellstrike Umbra Gold 2

Max stacks
1
Duration

If <Special Skill: Inner Balance Strike III> hits the same target 3 or more times, recover 25 Endurance. This effect can only trigger once per cast.

Ring - Bellstrike Umbra Gold 3

Max stacks
1
Duration

Gaining Spring Surge/River Flow after casting <Martial Art Skill: Sober Sorrow> also increases your Qi damage by 15%/20%.

Ring - Bellstrike Umbra Purple 1

Max stacks
1
Duration

If the final slash of <Martial Art Skill: Inner Track Slash> hits a staggered or controlled unit, it applies 2 stacks of Bleed to the target.

Ring - Bellstrike Umbra Purple 2

Max stacks
1
Duration

If <Special Skill: Inner Balance Strike III> hits the same target 4 or more times, recover 20 Endurance. This effect can only trigger once per cast.

Ring - Bellstrike Umbra Purple 3

Max stacks
1
Duration

Gaining Spring Surge/River Flow after casting <Martial Art Skill: Sober Sorrow> also increases your Qi damage by 8%/16%.

Ring - Silkbind - Deluge Gold 4

Max stacks
1
Duration

Casting <Special Skill: Morning Drizzle> on a unit under hit stagger or crowd control effects increases their healing received by 30% for 5 seconds (5-second cooldown) and grants them Tenacity for 3 seconds (15-second cooldown).

Ring - Silkbind - Deluge Purple 4

Max stacks
1
Duration

Casting <Special Skill: Morning Drizzle> on a unit under hit stagger or crowd control effects increases their healing received by 30% for 5 seconds. This effect can trigger once every 5 seconds.

Ring - Silkbind - Jade Gold 4

Max stacks
1
Duration

Hitting a non-defending unit with <Special Skill: Unwithering Blossoms> applies 1 stack of debuff that increases Qi damage taken by 6%, stacking up to 5 times.

Ring - Silkbind - Jade Purple 4

Max stacks
1
Duration

Hitting a non-defending unit with <Special Skill: Unwithering Blossoms> applies 1 stack of debuff that increases Qi damage taken by 4%, stacking up to 5 times.

Ring - Silkbind Deluge Gold 1

Max stacks
1
Duration

<Martial Art Perception Skill: Endless Cloud> heals 20% less HP but restores 10 Qi for allied units in the range and an extra 5 Qi for Exhausted allies.

Ring - Silkbind Deluge Gold 2

Max stacks
1
Duration

<Special Skill: Echoing Grow> also continuously provides the guarding target with Exhaustion Immunity and restores 2 Qi for them every second. This effect can trigger once every 60 seconds.

Ring - Silkbind Deluge Gold 3

Max stacks
1
Duration

Gain (1.2/2.4/3.6/4.8) seconds of Super Armor based on the number of allies hit when you cast <Martial Art Skill: Fleeting Thought>.

Ring - Silkbind Deluge Purple 1

Max stacks
1
Duration

<Martial Art Perception Skill: Endless Cloud> heals 30% less HP but restores 10 Qi for allied units in the range.

Ring - Silkbind Deluge Purple 2

Max stacks
1
Duration

<Special Skill: Echoing Grow> also provides the guarding target with Exhaustion Immunity during the first 10 seconds. This effect can trigger once every 60 seconds.

Ring - Silkbind Deluge Purple 3

Max stacks
1
Duration

Gain (1/2/3/4) seconds of Super Armor based on the number of allies hit when you cast <Martial Art Skill: Fleeting Thought>.

Ring - Silkbind Jade Gold 1

Max stacks
1
Duration

Increase the Immobilization duration by 0.6 seconds when <Martial Art Skill: Spring Sorrow> Immobilizes a target; if the unit has Tenacity, increases the duration by a further 0.4 seconds.

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Compare status effects · Page 210 | Where Winds Meet Database