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Each time a player must take a penalty drink, there is a 25% base chance they will pass out. A player who pass…

Each time a player must take a penalty drink, there is a 25% base chance they will pass out. A player who passes out is eliminated from the game. If they don't pass out, the chance to pass out on their next penalty drink increases by 25%. Each player has a Drunkenness Bar, with a maximum value determined by their Resolve. Each penalty drink increases the Drunkenness Bar based on the number of cards on the table. Higher Resolve slows the growth of drunkenness. When a player's Drunkenness Bar reaches 100%, they are considered drunk and out, and cannot continue playing. Eliminated players may choose to watch the game or leave.

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Each time a player must take a penalty drink, there is a 25% base chance they will pass ou… | Where Winds Meet Database