Cooldown increases to 12s. Neither hit can apply Combustion; instead, each hit applies Smolder once, and hitti…
Cooldown increases to 12s. Neither hit can apply Combustion; instead, each hit applies Smolder once, and hitting the same target with both hits applies 1 additional Smolder.
Smolder: Lasts 4s and deals $D$F0.045$E to the target every 0.5s. Reapplying Smolder increases its 4s duration. Multiple Smolder effects from different sources can coexist on the same target independently.