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1v1 Arena has special combat rules. Using Deflect in 1v1 Arena consumes Stamina. Landing an Execution restor…

1v1 Arena has special combat rules. Using Deflect in 1v1 Arena consumes Stamina. Landing an Execution restores Stamina. Most skills can be countered by Deflect. Shield-breaking Mystic Skills cannot be Deflected and deal bonus effects against defending or Deflecting targets, but can be interrupted by any skill. Skills (including Mystic and Charged Skills) can interrupt Light and Heavy Attacks, but not vice versa. Use Crowd Control removal skills wisely to turn the tide. Defeating your rival grants Arena Points. Heroes with the higher scores will enter the Arena Leaderboard. In 1v1 Arena, Healing is reduced by 90%. Damage to HP Shields increased by 100%. In 1v1 Arena, the max percentage increase for Dodge untargetable duration is 20%. Mobile and PC players match separately. Cross-platform anomalies result in assignment to the PC queue. Defeat the opponent within the time limit to win. If time expires, the winner is decided by: 1. More surviving players; 2. Higher total damage (if survivors equal); 3. Higher total healing (if damage equal).

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1v1 Arena has special combat rules. Using Deflect in 1v1 Arena consumes Stamina. Landing… | Where Winds Meet Database