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Consumption Rules: What is easily gained is easily lost. Crafting consumes forge bench durability and the pla…

Consumption Rules: What is easily gained is easily lost. Crafting consumes forge bench durability and the player's vitality. Rules: 1. Different items cost different durability. The higher the item tier, the more durability required. 2. Forge benches are destroyed when durability reaches zero. 3. Different items cost different vitality. The higher the item tier, the more vitality required. Vitality will recover over time.

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Consumption Rules: What is easily gained is easily lost. Crafting consumes forge bench du… | Where Winds Meet Database