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- Fake messages last 200s. If ignored, it triggers a rule violation. - Players who accept the fake invitation…

- Fake messages last 200s. If ignored, it triggers a rule violation. - Players who accept the fake invitation before timeout are counted as tricked. - Tricked players will be teleported to the Outpost.

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- Fake messages last 200s. If ignored, it triggers a rule violation. - Players who accept… | Where Winds Meet Database