Buffs
6,695| Name | stacks | duration |
|---|---|---|
| Healing Reduction Reduces healing received by 50%. | 1 | 2s |
| Vendetta When Rats attack a target with Vendetta Mark from you, they deal 30% increased damage and reduce the target's healing efficiency by 50%. | 1 | ∞ |
| Breaking Point Hitting Exhausted enemies with a Critical Hit gains a stack of Disintegration for 3 seconds, stacking up to 3 times. Each stack grants 5 Physical Penetration and increases Critical DMG Bonus by 5%. | 1 | ∞ |
| Disintegration Each stack of Disintegration increases your Physical Penetration by 5 and your Critical Damage by 5%. | 3 | 3s |
| Breaking Point Hitting Exhausted enemies with a Critical Hit gains a stack of Disintegration for 5 seconds, stacking up to 3 times. Each stack grants 5 Physical Penetration and increases Critical DMG Bonus by 5%. | 1 | ∞ |
| Disintegration Increases the duration of Disintegration to 5 seconds. | 3 | 5s |
| Breaking Point Hitting Exhausted enemies applies 1 stack of Disintegration for 5 seconds, stacking up to 3 times. Each stack grants 5 Physical Penetration and increases Critical DMG Bonus by 5%. | 1 | ∞ |
| Disintegration Increases the max number of Disintegration stacks to 5. | 5 | 5s |
| Breaking Point Hitting Exhausted enemies applies 1 stack of Disintegration for 5 seconds, stacking up to 5 times. Each stack grants 5 Physical Penetration and increases Critical DMG Bonus by 5%. | 1 | ∞ |
| Breaking Point Triggering a Perfect Dodge grants 5 stacks of Disintegration. This effect may trigger once every 15 seconds. | 1 | ∞ |
| Riptide Reflex Hitting an enemy with a control skill reduces the current Martial Art Skill's cooldown by 1 second. This effect may trigger once every 10 seconds. | 1 | ∞ |
| Bone Corrosion Afflicted targets take 5% increased Qi Damage from the applier. | 1 | 5s |
| Bone Grinding Increases the HP damage dealt by Martial Art Skills by 10%, stacking up to 3 times | 3 | 3s |
| Riptide Reflex Hitting an enemy with a control skill reduces the current Martial Art Skill's cooldown by 2 second. This effect may trigger once every 10 seconds. | 1 | ∞ |
| Riptide Reflex Martial Skill Chi Damage dealt to targets afflicted with your own Crowd Control or Erosion effects is increased by 10%. | 1 | ∞ |
| Riptide Reflex Hitting an enemy with a control skill reduces the current Martial Art Skill's cooldown by 2 seconds. This effect may trigger once every 5 seconds. | 1 | ∞ |
| Riptide Reflex When a Martial Skill hits a target afflicted with your own Crowd Control or Erosion effect, you gain the Bone Shaving effect for 3 seconds. When gaining the Bone Shaving effect, HP damage dealt by Martial Skills is increased by 10%. Stacks up to 3 times. | 1 | ∞ |
| Shattered Stone Reduces Physical Defense by 25% (5% against non-player targets). | 1 | 10s |
| Shattered Stone Reduces external defense by 5% (25% for Player units). | 1 | 10s |
| Phantom Rally The first umbrella thrown by Scarlet Spin summons a Phantom Umbrella, and every 3rd throw afterward will summon another. During a Perfect Catch, all Phantom Umbrellas on the battlefield will resonate, dealing area damage. | 1 | ∞ |
| Call of Camps The first umbrella thrown by Scarlet Spin summons a Phantom Umbrella, and every 3rd throw afterward will summon another. During a Perfect Catch and when summoning a Phantom Umbrella, all Phantom Umbrellas on the battlefield will resonate, dealing area damage. | 1 | ∞ |
| Phantom Rally Perfect Catch restores 15 Fading Crimson. | 1 | ∞ |
| Call of Camps The first umbrella thrown by Scarlet Spin summons a Phantom Umbrella, and every 3rd throw afterward will summon another. During a Perfect Catch and when summoning a Phantom Umbrella, 10 Fading Crimson is restored, and all Phantom Umbrellas on the battlefield will resonate, dealing area damage. | 1 | ∞ |
| Phantom Rally Applies the Illusory Chime effect lasting 5 seconds to enemies damaged by Resonance: Physical Resistance reduced by 2 points, stacks up to 5 times. | 1 | ∞ |
| Phantom Chime Reduces Physical Resistance by 2. | 5 | 5.1s |
| Call of Camps The first umbrella thrown by Scarlet Spin summons a Phantom Umbrella, and every 3rd throw afterward will summon another. During a Perfect Catch and when summoning a Phantom Umbrella, 10 Fading Crimson is restored, and all Phantom Umbrellas on the battlefield will resonate, dealing area damage and applying Phantom Chime to the enemies hit for 5 seconds, reducing their Physical Resistance by 2, stacking up to 5 times. | 1 | ∞ |
| Phantom Rally Resonance deals 20% more damage and pulls in nearby enemies (ineffective against bosses). The pull-in effect can only trigger once every 20 seconds. | 1 | ∞ |
| Pull-in Immunity While active, becomes immune to the pull-in effect of resonance. | 1 | 19.9s |
| Pull-in Internal Cooldown Pull-in Built-in Cooldown | 1 | 19.9s |
| Call of Camps The first umbrella thrown by Scarlet Spin summons a Phantom Umbrella, and every 3rd throw afterward will summon another. During a Perfect Catch and when summoning a Phantom Umbrella, 10 Fading Crimson is restored, and all Phantom Umbrellas on the battlefield will resonate, dealing area damage and applying Phantom Chime to the enemies hit for 5 seconds, reducing their Physical Resistance by 2, stacking up to 5 times. Resonance deals 20% more damage and pulls in nearby enemies (ineffective against bosses). The pull-in effect can only trigger once every 20 seconds. | 1 | ∞ |
| Phantom Rally Each umbrella thrown by Martial Art Skill Scarlet Spin summons a Phantom Umbrella. When a Phantom Umbrella is summoned, it immediately resonates once. | 1 | ∞ |
| Airborne | 1 | 2s |
| Phantom Rally Each umbrella thrown by Martial Art Skill Scarlet Spin summons a Phantom Umbrella. During a Perfect Catch and when summoning a Phantom Umbrella, all Phantom Umbrellas on the battlefield will resonate, dealing area damage and applying Phantom Chime to the enemies hit for 5 seconds, reducing their Physical Resistance by 2, stacking up to 5 times. Resonance deals 20% more damage and pulls in nearby enemies (ineffective against bosses). The pull-in effect can only trigger once every 20 seconds. Perfect Catch restores 15 Fading Crimson. | 1 | ∞ |
| Boat With Rope Gain 50 Tokens of Gratitude after casting the Martial Art Skill Soul Sweep. In Soulbound state, each hit of Piercing Dart's sweeping combo can apply 2 stacks of Soul Loss, and the first sweeping hit pulls the enemy in. | 1 | ∞ |
| Towline Sweep Gain 50 Tokens of Gratitude after casting the Martial Art Skill Soul Sweep. In Soulbound state, each hit of Piercing Dart's sweeping combo can apply 2 stacks of Soul Loss, and the first sweeping hit pulls the enemy in. | 1 | ∞ |
| Boat With Rope The duration of Soulbreak and Life Drain is increased to 18 seconds. | 1 | ∞ |
| Boat With Rope Gain 50 Tokens of Gratitude after casting the Martial Art Skill Soul Sweep. In Soulbound state, each hit of Piercing Dart's sweeping combo can apply 2 stacks of Soul Loss, and the first sweeping hit pulls the enemy in. The duration of Soulbreak and Soul Return is increased to 18 seconds. | 1 | ∞ |
| Towline Sweep In Charged Stance, Piercing Dart's sweeping combo deals increased damage: 5% bonus for 1st to 3rd hit, 10% for the 4th and 5th hit, and 15% bonus for the 6th and 7th hit. | 1 | ∞ |
| Boat With Rope Gain 50 Tokens of Gratitude after casting the Martial Art Skill Soul Sweep. In Soulbound state, each hit of Piercing Dart's sweeping combo can apply 2 stacks of Soul Loss, and the first sweeping hit pulls the enemy in. In Charged Stance, Piercing Dart's sweeping combo deals increased damage: 5% bonus for 1st to 3rd hit, 10% for the 4th and 5th hit, and 15% bonus for the 6th and 7th hit. The duration of Soulbreak and Soul Return is increased to 18 seconds. | 1 | ∞ |
| Towline Sweep In Soulbound state, Piercing Dart's first sweeping hit pulls the enemy in. | 1 | ∞ |
| Boat With Rope Gain 50 Tokens of Gratitude after casting the Martial Art Skill Soul Sweep. In Soulbound state, each hit of Piercing Dart's sweeping combo can apply 2 stacks of Soul Loss, and the first sweeping hit pulls the enemy in. In Charged Stance, Piercing Dart's sweeping combo deals increased damage: 5% bonus for 1st to 3rd hit, 10% for the 4th and 5th hit, and 15% bonus for the 6th and 7th hit. When Soulbreak ends, 5% of the damage dealt by the applier to the enemy during this effect will be dealt again. The duration of Soulbreak and Soul Return is increased to 18 seconds. | 1 | ∞ |
| Towline Sweep Soul-Shattered When the effect ends, an additional 5% of the damage dealt by the afflicter to enemies during this state will be calculated. | 1 | ∞ |
| Towline Sweep The Special Skill Burn and Bury's finger snap refreshes your own Soul Return state and the Soulbreak state on enemies within 15 meters, and increases the multiplier of Soulbreak's bonus damage to 10% upon expiry. | 1 | ∞ |
| Boat With Rope Gain 50 Tokens of Gratitude after casting the Martial Art Skill Soul Sweep. In Soulbound state, each hit of Piercing Dart's sweeping combo can apply 2 stacks of Soul Loss, and the first sweeping hit pulls the enemy in. In Charged Stance, Piercing Dart's sweeping combo deals increased damage: 5% bonus for 1st to 3rd hit, 10% for the 4th and 5th hit, and 15% bonus for the 6th and 7th hit. When Soulbreak ends, 10% of the damage dealt by the applier to the enemy during this effect will be dealt again. The duration of Soulbreak and Soul Return is increased to 18 seconds. The Special Skill Burn and Bury deals 15% increased damage and is guaranteed to be a Critical Hit. Additionally, the finger snap refreshes your own Soul Return state and the Soulbreak state on enemies within 15 meters. | 1 | ∞ |
| Light Anew Hitting no less than 3 enemies simultaneously applies Candlelight to them. Each stack of Candlelight reduces enemy Movement Speed by 4% and increases the damage they take by 2% for 3 seconds. Candlelight stacks up to 5 times, with a minimum interval of 0.5 second between two stacks. | 1 | ∞ |
| Candlelight Candlelight: Reduces Movement Speed by 4% and increases damage taken by 2% | 5 | 3.1s |
| Candlelight Immunity 烛影占位 | 1 | 0.49s |
| Increased Damage Taken Candlelight: Increases damage taken by 2% | 5 | 3.1s |
| Light Anew Hitting no less than 3 enemies simultaneously applies Candlelight to them. Each stack of Candlelight reduces enemy Movement Speed by 4% and increases the damage they take by 2% for 5 seconds. Candlelight stacks up to 5 times, with a minimum interval of 0.5 second between two stacks. | 1 | ∞ |
| Light Anew Hitting no less than 3 enemies simultaneously applies Candlelight to them. Each stack of Candlelight reduces enemy Movement Speed by 4% and increases the damage they take by 2% for 5 seconds. Candlelight stacks up to 5 times, with a minimum interval of 0.5 second between two stacks. | 1 | ∞ |