Buffs

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Namestacksduration
Exquisite Scenery

Press Perception Skill or Heavy Attack to unleash a first stage Charged Heavy Attack without charging.

15s
Exquisite Scenery

After a successful Parry with Alas Blade Art, for a period of time, you can activate a special Parry Counter skill. Pressing the Perception Skill or Heavy Attack button allows you to release a charge-free, potency Tier 3 Heavy Attack Charged Skill (can chain into Charged Skill follow-ups). Can only trigger once every 10 seconds. When parrying successfully, there is a 20% chance to additionally restore 1 bar of Fighting Spirit.

1
Exquisite Scenery

Successfully defending with Thundercry Blade has a 20% chance to restore 1 bonus bar of Battle Will.

1
Exquisite Scenery

After a successful Parry with Alas Blade Art, for a period of time, you can activate a special Parry Counter skill. Pressing the Perception Skill or Heavy Attack button allows you to release a charge-free, potency Tier 3 Heavy Attack Charged Skill (can chain into Charged Skill follow-ups). Can only trigger once every 10 seconds. When parrying successfully, there is a 20% chance to additionally restore 1 bar of Fighting Spirit. When a Light or Heavy Attack Charged Skill successfully hits a target, it refunds all consumed Fighting Spirit (hitting multiple targets with a single skill still only refunds once).

1
Exquisite Scenery

Press Perception Skill or Heavy Attack to unleash a third stage Charged Heavy Attack without charging.

15s
Exquisite Scenery

After a successful Parry with Alas Blade Art, for a period of time, you can activate a special Parry Counter skill. Pressing the Perception Skill or Heavy Attack button allows you to release a charge-free, potency Tier 3 Heavy Attack Charged Skill (can chain into Charged Skill follow-ups). Can only trigger once every 5 seconds. When parrying successfully, there is a 20% chance to additionally restore 1 bar of Fighting Spirit. When a Light or Heavy Attack Charged Skill successfully hits a target, it refunds all consumed Fighting Spirit (hitting multiple targets with a single skill still only refunds once).

1
Exquisite Scenery

After a successful Parry with Alas Blade Art, for a period of time, you can activate a special Parry Counter skill. Pressing the Perception Skill or Heavy Attack button allows you to release a charge-free, potency Tier 3 Heavy Attack Charged Skill (can chain into Charged Skill follow-ups). Can only trigger once every 5 seconds. When parrying successfully, there is a 20% chance to additionally restore 1 bar of Fighting Spirit. When a Light or Heavy Attack Charged Skill successfully hits a target, it refunds all consumed Fighting Spirit (hitting multiple targets with a single skill still only refunds once). When releasing a Tier 3 Light or Heavy Attack Charged Skill or its follow-up skill, if Fighting Spirit resources are sufficient, you can additionally consume 1 bar of Fighting Spirit to increase damage by 25% (consuming 2 bars of Fighting Spirit for a Light/Heavy Attack Charged Skill increases damage by up to 50%).

1
Exquisite Scenery

Lamentation Blade heavy Charged Skill hit refunds Battle Will.

1
Mountain-River Counter Cooldown

Thundercry Blade's special counter can only trigger once every {1} seconds upon successful defense. Currently on cooldown.

1
Mountain-River Counter Cooldown

Thundercry Blade's special counter can only trigger once every {1} seconds upon successful defense. Currently on cooldown.

1
Trapped Beast

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 30% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds.

1
Cornered Beast

A shield that absorbs up to 30% of Max HP.

14s
Trapped Beast

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds.

1
Cornered Beast

A shield that absorbs up to 40% of Max HP.

14s
Trapped Beast

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%.

1
Cornered Beast

A shield that absorbs up to 40% of Max HP. While the shield is present, increases healing received and effect of medicine.

14s
Trapped Beast

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%.

1
Trapped Beast

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%. If the shield is destroyed before expiry, reduces its cooldown by 120 seconds.

1
Trapped Beast

Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%. If the shield is destroyed before expiry, reduces its cooldown by 120 seconds.

1
Art of Resistance

Increases the duration of your own HP shield and the bonus effects of its source skill by 4 seconds.

1
Art of Resistance

Increases the duration of your own HP shield and the bonus effects of its source skill by 4 seconds and increases the HP damage absorbed by 10%.

1
Art of Resistance

Increases the duration of your own HP shield and the bonus effects of its source skill by 4 seconds. Increases the shield's damage absorbed by 10%. While under the protection of HP shield, increases all damage and healing done by 2%.

1
Art of Resistance

Increases the duration of your own HP shield and its bonus effects by 6 seconds and increases the HP damage it absorbs by 10%. While under the protection of HP shield, all damage and healing done is increased by 2%.

1
Art of Resistance

The duration of shields created by you and their additional effects is extended by 6 seconds, and their HP damage absorption is increased by 10%. If the shield is not broken during its duration, you immediately recover HP based on 25% of the remaining shield amount (reduced to 5% in Duel environments). Immune damage shields do not take effect. While under the protection of an HP Shield, all damage dealt and healing done is increased by 2%.

1
Rock Solid

Increases the DMG Reduction of Stormbreaker Spear's Martial Art Skill by 20% after taunting a boss unit, and by 5% after taunting a non-boss unit, up to 20% in total. While the DMG Reduction is active, reduces all damage dealt by 10%,

1
Sunken Stone

Reduces all damage dealt by 10% when Rock Solid is deployed.

1
Rock Solid

Increases the DMG Reduction of Stormbreaker Spear's Martial Art Skill by 20% after taunting a boss unit, and by 5% after taunting a non-boss unit, up to 20% in total. While the DMG Reduction is active, reduces all damage dealt by 10%. Reduces the cooldown of Martial Art Skill by 4 seconds.

1
Rock Solid

Increases the DMG Reduction of Stormbreaker Spear's Martial Art Skill by 20% after taunting a boss unit, and by 5% after taunting a non-boss unit, up to 20% in total. While the DMG Reduction is active, reduces all damage dealt by 10%. Reduces the cooldown of Martial Art Skill by 4 seconds. Increases damage by 5% when attacking a taunted unit.

1
Rock Solid

Increases the DMG Reduction of Thunderspire's Martial Art Skill by 25% after taunting a boss unit, and by 5% after taunting a non-boss unit, up to 25% in total. While the DMG Reduction is active, reduces all damage dealt by 10%. Reduces the cooldown of Martial Art Skill by 4 seconds. Increases damage by 5% when attacking a taunted unit.

1
Rock Solid

Increases the DMG Reduction of Stormbreaker Spear's Martial Arts Skill by 25% after taunting a boss unit, and by 5% after taunting a non-boss unit, up to 25% in total. While the DMG Reduction is active, all damage dealt is reduced by 10%. The cooldown of Martial Arts Skill is reduced by 4 seconds. Attacking a taunted unit increases damage by 5%. While DMG Reduction is active, hitting a target recovers HP based on the Battle Will consumed by that skill (2% HP per bar of Battle Will consumed; this effect only triggers once when a single skill hits the same target multiple times, and can only trigger on up to five targets).

1
Rock Solid

Each stack reduces damage taken by 5%, stacking up to 4 times.

412s
Rock Solid

Each stack reduces damage taken by 5%, stacking up to 5 times.

512s
Echoes of Oblivion

Infernal Twinblades' normal Light Attacks apply Evil Form to enemies, while Light Attacks under Wrathful Form apply Bitter Fruit. When attacking a target that has Evil Form and Bitter Fruit, Infernal Twinblades' Light Attacks ignore target's 10% Physical Defense and 10 Bamboocut Resistance respectively.

1
Sin

Light Attack damage ignores 10% of target's Physical Defense

13s
Karma

Light Attack damage ignores 10 of target's Bamboocut Resistance.

13s
Samsara

Increases HP damage dealt by 5%.

110s
Echoes of Oblivion

When attacking a target that has both Evil Form and Bitter Fruit, you gain the Samsara effect for 10 seconds.

1
Echoes of Oblivion

Triggering a Perfect Dodge grants you the Samsara effect. When you gain Samsara, dealing damage increases Karma Flame by 1.

1
Echoes of Oblivion

Triggering a Perfect Dodge grants you the Samsara effect. When you gain Samsara, dealing damage increases Karma Flame by 1.

1
Echoes of Oblivion

Dealing 6 instances of damage within 2 seconds resets the cooldown of Addled Mind. This effect has a 10-second cooldown.

1
Echoes of Oblivion

While in Flamelash state, light attack applies 1 stack of Sin Incarnate and 1 stack of Karmic Harvest to the target. Increases the HP damage dealt by 10% while in Samsara state.

1
Echoes of Oblivion

While in Flamelash state, light attack applies 1 stack of Sin Incarnate and 1 stack of Karmic Harvest to the target. Increases the HP damage dealt by 10% while in Samsara state. Dealing 6 instances of damage within 2 seconds resets the cooldown of Addled Mind. This effect has a 10-second cooldown.

1
Samsara

HP damage dealt is increased by 10%.

110s
Echoes of Oblivion

Attacking targets affected by both Sin and Karma grants yourself Samsara for 10 seconds.

1
Vendetta

Increase the duration of Bladebound Thread's Vendetta Token by 5 seconds and restore 20 Tokens of Gratitude.

1
Mark10.1s
Vendetta

Token of Gratitude now recovers 30% faster. The duration of Vendetta Token increases to 20 seconds.

1
Vendetta

Applies Rodent Hunt to an enemy for 20 seconds. Upon expiring, it deals damage equal to 30% of all damage the Rats dealt to the target during its duration. Rodent Hunt cannot be delayed; hitting the same target with Bladebound Thread again immediately calculates and deals Rodent Hunt damage, and resets its duration.

1
Rodent Hunt

Deals damage equal to 30% of all damage the rodents dealt to the target during Rodent Hunt's duration.

120s
Vendetta

The recovery rate boost from a Grace Token is increased from 30% to 50%, and the duration of rats summoned by Rodent Rampage and Charging Stance is increased to 15s, further extended to 20s by consuming all tokens when 2 Grace Tokens are present.

1
Buffs · Page 102 | Where Winds Meet Database