Buffs
6,695| Name | stacks | duration |
|---|---|---|
| Exquisite Scenery Press Perception Skill or Heavy Attack to unleash a first stage Charged Heavy Attack without charging. | 1 | 5s |
| Exquisite Scenery After a successful Parry with Alas Blade Art, for a period of time, you can activate a special Parry Counter skill. Pressing the Perception Skill or Heavy Attack button allows you to release a charge-free, potency Tier 3 Heavy Attack Charged Skill (can chain into Charged Skill follow-ups). Can only trigger once every 10 seconds. When parrying successfully, there is a 20% chance to additionally restore 1 bar of Fighting Spirit. | 1 | ∞ |
| Exquisite Scenery Successfully defending with Thundercry Blade has a 20% chance to restore 1 bonus bar of Battle Will. | 1 | ∞ |
| Exquisite Scenery After a successful Parry with Alas Blade Art, for a period of time, you can activate a special Parry Counter skill. Pressing the Perception Skill or Heavy Attack button allows you to release a charge-free, potency Tier 3 Heavy Attack Charged Skill (can chain into Charged Skill follow-ups). Can only trigger once every 10 seconds. When parrying successfully, there is a 20% chance to additionally restore 1 bar of Fighting Spirit. When a Light or Heavy Attack Charged Skill successfully hits a target, it refunds all consumed Fighting Spirit (hitting multiple targets with a single skill still only refunds once). | 1 | ∞ |
| Exquisite Scenery Press Perception Skill or Heavy Attack to unleash a third stage Charged Heavy Attack without charging. | 1 | 5s |
| Exquisite Scenery After a successful Parry with Alas Blade Art, for a period of time, you can activate a special Parry Counter skill. Pressing the Perception Skill or Heavy Attack button allows you to release a charge-free, potency Tier 3 Heavy Attack Charged Skill (can chain into Charged Skill follow-ups). Can only trigger once every 5 seconds. When parrying successfully, there is a 20% chance to additionally restore 1 bar of Fighting Spirit. When a Light or Heavy Attack Charged Skill successfully hits a target, it refunds all consumed Fighting Spirit (hitting multiple targets with a single skill still only refunds once). | 1 | ∞ |
| Exquisite Scenery After a successful Parry with Alas Blade Art, for a period of time, you can activate a special Parry Counter skill. Pressing the Perception Skill or Heavy Attack button allows you to release a charge-free, potency Tier 3 Heavy Attack Charged Skill (can chain into Charged Skill follow-ups). Can only trigger once every 5 seconds. When parrying successfully, there is a 20% chance to additionally restore 1 bar of Fighting Spirit. When a Light or Heavy Attack Charged Skill successfully hits a target, it refunds all consumed Fighting Spirit (hitting multiple targets with a single skill still only refunds once). When releasing a Tier 3 Light or Heavy Attack Charged Skill or its follow-up skill, if Fighting Spirit resources are sufficient, you can additionally consume 1 bar of Fighting Spirit to increase damage by 25% (consuming 2 bars of Fighting Spirit for a Light/Heavy Attack Charged Skill increases damage by up to 50%). | 1 | ∞ |
| Exquisite Scenery Lamentation Blade heavy Charged Skill hit refunds Battle Will. | 1 | ∞ |
| Mountain-River Counter Cooldown Thundercry Blade's special counter can only trigger once every {1} seconds upon successful defense. Currently on cooldown. | 1 | ∞ |
| Mountain-River Counter Cooldown Thundercry Blade's special counter can only trigger once every {1} seconds upon successful defense. Currently on cooldown. | 1 | ∞ |
| Trapped Beast Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 30% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. | 1 | ∞ |
| Cornered Beast A shield that absorbs up to 30% of Max HP. | 1 | 4s |
| Trapped Beast Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. | 1 | ∞ |
| Cornered Beast A shield that absorbs up to 40% of Max HP. | 1 | 4s |
| Trapped Beast Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%. | 1 | ∞ |
| Cornered Beast A shield that absorbs up to 40% of Max HP. While the shield is present, increases healing received and effect of medicine. | 1 | 4s |
| Trapped Beast Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%. | 1 | ∞ |
| Trapped Beast Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%. If the shield is destroyed before expiry, reduces its cooldown by 120 seconds. | 1 | ∞ |
| Trapped Beast Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs damage up to 40% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds. While the shield is present, increases healing received and effect of medicine by 20%. If the shield is destroyed before expiry, reduces its cooldown by 120 seconds. | 1 | ∞ |
| Art of Resistance Increases the duration of your own HP shield and the bonus effects of its source skill by 4 seconds. | 1 | ∞ |
| Art of Resistance Increases the duration of your own HP shield and the bonus effects of its source skill by 4 seconds and increases the HP damage absorbed by 10%. | 1 | ∞ |
| Art of Resistance Increases the duration of your own HP shield and the bonus effects of its source skill by 4 seconds. Increases the shield's damage absorbed by 10%. While under the protection of HP shield, increases all damage and healing done by 2%. | 1 | ∞ |
| Art of Resistance Increases the duration of your own HP shield and its bonus effects by 6 seconds and increases the HP damage it absorbs by 10%. While under the protection of HP shield, all damage and healing done is increased by 2%. | 1 | ∞ |
| Art of Resistance The duration of shields created by you and their additional effects is extended by 6 seconds, and their HP damage absorption is increased by 10%. If the shield is not broken during its duration, you immediately recover HP based on 25% of the remaining shield amount (reduced to 5% in Duel environments). Immune damage shields do not take effect. While under the protection of an HP Shield, all damage dealt and healing done is increased by 2%. | 1 | ∞ |
| Rock Solid Increases the DMG Reduction of Stormbreaker Spear's Martial Art Skill by 20% after taunting a boss unit, and by 5% after taunting a non-boss unit, up to 20% in total. While the DMG Reduction is active, reduces all damage dealt by 10%, | 1 | ∞ |
| Sunken Stone Reduces all damage dealt by 10% when Rock Solid is deployed. | 1 | ∞ |
| Rock Solid Increases the DMG Reduction of Stormbreaker Spear's Martial Art Skill by 20% after taunting a boss unit, and by 5% after taunting a non-boss unit, up to 20% in total. While the DMG Reduction is active, reduces all damage dealt by 10%. Reduces the cooldown of Martial Art Skill by 4 seconds. | 1 | ∞ |
| Rock Solid Increases the DMG Reduction of Stormbreaker Spear's Martial Art Skill by 20% after taunting a boss unit, and by 5% after taunting a non-boss unit, up to 20% in total. While the DMG Reduction is active, reduces all damage dealt by 10%. Reduces the cooldown of Martial Art Skill by 4 seconds. Increases damage by 5% when attacking a taunted unit. | 1 | ∞ |
| Rock Solid Increases the DMG Reduction of Thunderspire's Martial Art Skill by 25% after taunting a boss unit, and by 5% after taunting a non-boss unit, up to 25% in total. While the DMG Reduction is active, reduces all damage dealt by 10%. Reduces the cooldown of Martial Art Skill by 4 seconds. Increases damage by 5% when attacking a taunted unit. | 1 | ∞ |
| Rock Solid Increases the DMG Reduction of Stormbreaker Spear's Martial Arts Skill by 25% after taunting a boss unit, and by 5% after taunting a non-boss unit, up to 25% in total. While the DMG Reduction is active, all damage dealt is reduced by 10%. The cooldown of Martial Arts Skill is reduced by 4 seconds. Attacking a taunted unit increases damage by 5%. While DMG Reduction is active, hitting a target recovers HP based on the Battle Will consumed by that skill (2% HP per bar of Battle Will consumed; this effect only triggers once when a single skill hits the same target multiple times, and can only trigger on up to five targets). | 1 | ∞ |
| Rock Solid Each stack reduces damage taken by 5%, stacking up to 4 times. | 4 | 12s |
| Rock Solid Each stack reduces damage taken by 5%, stacking up to 5 times. | 5 | 12s |
| Echoes of Oblivion Infernal Twinblades' normal Light Attacks apply Evil Form to enemies, while Light Attacks under Wrathful Form apply Bitter Fruit. When attacking a target that has Evil Form and Bitter Fruit, Infernal Twinblades' Light Attacks ignore target's 10% Physical Defense and 10 Bamboocut Resistance respectively. | 1 | ∞ |
| Sin Light Attack damage ignores 10% of target's Physical Defense | 1 | 3s |
| Karma Light Attack damage ignores 10 of target's Bamboocut Resistance. | 1 | 3s |
| Samsara Increases HP damage dealt by 5%. | 1 | 10s |
| Echoes of Oblivion When attacking a target that has both Evil Form and Bitter Fruit, you gain the Samsara effect for 10 seconds. | 1 | ∞ |
| Echoes of Oblivion Triggering a Perfect Dodge grants you the Samsara effect. When you gain Samsara, dealing damage increases Karma Flame by 1. | 1 | ∞ |
| Echoes of Oblivion Triggering a Perfect Dodge grants you the Samsara effect. When you gain Samsara, dealing damage increases Karma Flame by 1. | 1 | ∞ |
| Echoes of Oblivion Dealing 6 instances of damage within 2 seconds resets the cooldown of Addled Mind. This effect has a 10-second cooldown. | 1 | ∞ |
| Echoes of Oblivion While in Flamelash state, light attack applies 1 stack of Sin Incarnate and 1 stack of Karmic Harvest to the target. Increases the HP damage dealt by 10% while in Samsara state. | 1 | ∞ |
| Echoes of Oblivion While in Flamelash state, light attack applies 1 stack of Sin Incarnate and 1 stack of Karmic Harvest to the target. Increases the HP damage dealt by 10% while in Samsara state. Dealing 6 instances of damage within 2 seconds resets the cooldown of Addled Mind. This effect has a 10-second cooldown. | 1 | ∞ |
| Samsara HP damage dealt is increased by 10%. | 1 | 10s |
| Echoes of Oblivion Attacking targets affected by both Sin and Karma grants yourself Samsara for 10 seconds. | 1 | ∞ |
| Vendetta Increase the duration of Bladebound Thread's Vendetta Token by 5 seconds and restore 20 Tokens of Gratitude. | 1 | ∞ |
| Mark | 1 | 0.1s |
| Vendetta Token of Gratitude now recovers 30% faster. The duration of Vendetta Token increases to 20 seconds. | 1 | ∞ |
| Vendetta Applies Rodent Hunt to an enemy for 20 seconds. Upon expiring, it deals damage equal to 30% of all damage the Rats dealt to the target during its duration. Rodent Hunt cannot be delayed; hitting the same target with Bladebound Thread again immediately calculates and deals Rodent Hunt damage, and resets its duration. | 1 | ∞ |
| Rodent Hunt Deals damage equal to 30% of all damage the rodents dealt to the target during Rodent Hunt's duration. | 1 | 20s |
| Vendetta The recovery rate boost from a Grace Token is increased from 30% to 50%, and the duration of rats summoned by Rodent Rampage and Charging Stance is increased to 15s, further extended to 20s by consuming all tokens when 2 Grace Tokens are present. | 1 | ∞ |