Buffs

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Ring - Bellstrike Splendor Purple 3

If <Martial Art Skill: Qiankun's Lock> is ready to cast when you are hit, <Perception Skill: Celestial Riposte> can be triggered. Cast it during Perception to damage the enemy and Immobilize them for 2 seconds. This will cause Qiankun's Lock to enter cooldown. Celestial Riposte cannot be cast again during the next 60 seconds.

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Ring - Bellstrike Splendor Gold 1

Increase the Immobilization duration by 0.5 seconds when <Martial Art Skill: Qiankun's Lock> Immobilizes a target; if the unit has Tenacity, increase the duration by a further 0.4 seconds. After the Immobilization ends, put the target into stagger for 0.2 seconds.

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Ring - Bellstrike Splendor Gold 2

The sword energy released by <Special Skill: Shadow Step> deals 12 bonus Qi damage against staggered or controlled units.

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Ring - Bellstrike Splendor Gold 3

If <Martial Art Skill: Qiankun's Lock> is ready to cast when you are hit, <Perception Skill: Celestial Riposte> can be triggered. Cast it during Perception to damage the enemy and Immobilize them for 2 seconds. This will cause Qiankun's Lock to enter cooldown and make Celestial Riposte unable to be cast again for 60 seconds. Celestial Riposte also restores 10 Qi when it hits a target.

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Ring - Bellstrike - Splendor Purple 4

<Special Skill: Legion Crusher> deals 15 bonus Qi damage to units with Tenacity and Immobilizes them for 0.5 seconds. This effect can trigger once every 5 seconds.

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Ring - Bellstrike - Splendor Gold 4

<Special Skill: Legion Crusher> deals 20 bonus Qi damage to units with Tenacity, Immobilizes them for 0.5 seconds, and restores 20 Endurance for you. This effect can trigger once every 5 seconds.

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Ring - Bellstrike Umbra Purple 1

If the final slash of <Martial Art Skill: Inner Track Slash> hits a staggered or controlled unit, it applies 2 stacks of Bleed to the target.

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Ring - Bellstrike Umbra Purple 2

If <Special Skill: Inner Balance Strike III> hits the same target 4 or more times, recover 20 Endurance. This effect can only trigger once per cast.

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Ring - Bellstrike Umbra Purple 3

Gaining Spring Surge/River Flow after casting <Martial Art Skill: Sober Sorrow> also increases your Qi damage by 8%/16%.

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Ring - Bellstrike Umbra Gold 1

If the final slash of <Martial Art Skill: First Inner Track Slash> hits a staggered or controlled unit, it applies 2 stacks of Bleed to the target and briefly Immobilizes them.

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Ring - Bellstrike Umbra Gold 2

If <Special Skill: Inner Balance Strike III> hits the same target 3 or more times, recover 25 Endurance. This effect can only trigger once per cast.

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Ring - Bellstrike Umbra Gold 3

Gaining Spring Surge/River Flow after casting <Martial Art Skill: Sober Sorrow> also increases your Qi damage by 15%/20%.

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Ring - Bellstrike - Umbra Purple 4

Each time <Special Skill: Sweep All> hits a unit, you gain 0.5 seconds of Tenacity, counting up to 4 targets hit. Hitting a unit with Tenacity grants double the effect. This effect can trigger once every 15 seconds.

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Ring - Bellstrike - Umbra Gold 4

Each time <Special Skill: Sweep All> hits a unit, you gain 0.6 seconds of Tenacity and restore 5 Endurance, counting up to 5 targets hit. Hitting a unit with Tenacity grants double the effect. This effect can trigger once every 15 seconds.

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Ring - Stonesplit Might Purple 1

When <Martial Art Skill: Storm Roar> hits an Exhausted unit, it knocks them airborne.

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Ring - Stonesplit Might Purple 2

When the slam attack of <Special Skill: Thunder Shock> hits a non-defending target, you gain [Drumbeat].

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Ring - Stonesplit Might Purple 3

Gain 1.2 seconds of Tenacity for each enemy hit by the final sweeping attack of <Special Skill: Wind Vortex> (up to 4.8 seconds).

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Ring -Stonesplit Might Gold 1

When <Martial Art Skill: Storm Roar> hits a unit with Qi below 30%, it knocks them airborne.

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Ring -Stonesplit Might Gold 2

When the slam attack of <Special Skill: Thunder Shock> hits a non-defending target, you gain [Drumbeat] and 2 seconds of Super Armor.

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Ring -Stonesplit Might Gold 3

Gain 1.5 seconds of Tenacity for each enemy hit by the final sweeping attack of <Special Skill: Wind Vortex> (up to 6 seconds) and gain Super Armor if more than 2 enemies are hit.

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Ring - Stonesplit - Might Purple 4

<Art Skill: Eaglerise's Gaze> If damaged within the first second of casting, knocks back nearby enemies and grants +1 extra Fighting Spirit.

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Ring - Stonesplit - Might Gold 4

<Art Skill: Eaglerise Tiger's Gaze> If you take damage within the first 1 second of casting, knocks back nearby enemies and grants yourself 1 additional Fighting Spirit and 2 seconds of Super Armor.

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Ring - Bamboocut Wind Purple 1

Each time <Martial Art Skill: Addled Mind> hits an Exhausted unit, your next Execution Skill deals 3% more damage, up to 10 stacks.

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Ring - Bamboocut Wind Purple 2

<Martial Art Skill: Bladebound Thread> deals 10 bonus Qi damage when it hits a non-defending unit.

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Ring - Bamboocut Wind Purple 3

When <Special Skill: Greed Bane> and its Split Water follow-up attacks hit a staggered or controlled unit, <Martial Art Skill: Addled Mind> deals 10 bonus Qi damage in the next 2 seconds.

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Ring - Bamboocut Wind Gold 1

Each time <Martial Art Skill: Addled Mind> hits a unit with Qi below 30%, your next Execution Skill deals 5% more damage, up to 10 stacks.

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Ring - Bamboocut Wind Gold 2

<Martial Art Skill: Bladebound Thread> deals 12 bonus Qi damage and prevents the target from Sprinting for 6 seconds when it hits a non-defending unit.

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Ring - Bamboocut Wind Gold 3

When <Special Skill: Greed Bane> and its Split Water follow-up attacks hit a staggered or controlled unit, <Martial Art Skill: Addled Mind> deals 10 bonus Qi damage in the next 2 seconds. You also gain Tenacity while casting this skill.

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Ring - Bamboocut - Wind Purple 4

Hitting a non-defending unit with <Special Skill: Rodent Rampage> applies 1 stack of debuff that reduces healing received by 6% for 3 seconds, stacking up to 5 times.

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Ring - Bamboocut - Wind Gold 4

Hitting a non-defending unit with <Special Skill: Rodent Rampage> applies 1 stack of debuff that reduces healing received by 10% for 3 seconds, stacking up to 5 times.

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Ring - Silkbind Jade Purple 1

Increase the Immobilization duration by 0.6 seconds when <Martial Art Skill: Spring Sorrow> Immobilizes a target.

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Ring - Silkbind Jade Purple 2

If <Moon Shatter Spring> is successfully cast before <Special Skill: Peak's Springless Silence> teleports back to the water clone, recover 10 Qi after returning.

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Ring - Silkbind Jade Purple 3

When the Enhanced Trajectory of <Martial Art Skill: Emerald Barrier> is present, your ballistic skills deal 3 bonus Qi damage upon hitting a controlled or staggered unit. 1-second trigger interval.

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Ring - Silkbind Jade Gold 1

Increase the Immobilization duration by 0.6 seconds when <Martial Art Skill: Spring Sorrow> Immobilizes a target; if the unit has Tenacity, increases the duration by a further 0.4 seconds.

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Ring - Silkbind Jade Gold 2

If <Moon Shatter Spring> is successfully cast before <Special Skill: Peak's Springless Silence> teleports back to the water clone, recover 10 Qi after returning and reduce the cooldown of <Moon Shatter Spring> by 2 seconds.

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Ring - Silkbind Jade Gold 3

When the Enhanced Trajectory of <Martial Art Skill: Emerald Barrier> is present, your ballistic skills deal 3 bonus Qi damage upon hitting a non-defending unit. 1-second trigger interval.

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Ring - Silkbind - Jade Purple 4

Hitting a non-defending unit with <Special Skill: Unwithering Blossoms> applies 1 stack of debuff that increases Qi damage taken by 4%, stacking up to 5 times.

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Ring - Silkbind - Jade Gold 4

Hitting a non-defending unit with <Special Skill: Unwithering Blossoms> applies 1 stack of debuff that increases Qi damage taken by 6%, stacking up to 5 times.

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Ring - Silkbind Deluge Purple 1

<Martial Art Perception Skill: Endless Cloud> heals 30% less HP but restores 10 Qi for allied units in the range.

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Ring - Silkbind Deluge Purple 2

<Special Skill: Echoing Grow> also provides the guarding target with Exhaustion Immunity during the first 10 seconds. This effect can trigger once every 60 seconds.

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Ring - Silkbind Deluge Purple 3

Gain (1/2/3/4) seconds of Super Armor based on the number of allies hit when you cast <Martial Art Skill: Fleeting Thought>.

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Ring - Silkbind Deluge Gold 1

<Martial Art Perception Skill: Endless Cloud> heals 20% less HP but restores 10 Qi for allied units in the range and an extra 5 Qi for Exhausted allies.

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Ring - Silkbind Deluge Gold 2

<Special Skill: Echoing Grow> also continuously provides the guarding target with Exhaustion Immunity and restores 2 Qi for them every second. This effect can trigger once every 60 seconds.

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Ring - Silkbind Deluge Gold 3

Gain (1.2/2.4/3.6/4.8) seconds of Super Armor based on the number of allies hit when you cast <Martial Art Skill: Fleeting Thought>.

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Ring - Silkbind - Deluge Purple 4

Casting <Special Skill: Morning Drizzle> on a unit under hit stagger or crowd control effects increases their healing received by 30% for 5 seconds. This effect can trigger once every 5 seconds.

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Ring - Silkbind - Deluge Gold 4

Casting <Special Skill: Morning Drizzle> on a unit under hit stagger or crowd control effects increases their healing received by 30% for 5 seconds (5-second cooldown) and grants them Tenacity for 3 seconds (15-second cooldown).

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Pendant - Bellstrike Splendor Purple 1

<Sword - Light Attack> applies one stack of [Sword Magnet] to the target hit. [Sword Magnet] lasts 4 seconds and explodes upon reaching 5 stacks, dealing 10 Qi damage.

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Pendant - Bellstrike Splendor Purple 2

Each sword energy attack launched by <Charged Skill: Vagrant Sword> restores 15 Endurance when it hits a non-defending unit.

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Pendant - Bellstrike Splendor Purple 3

When <Charged Skill: Sweeping the Mountains> hits the same target 6 or more times, it increases your Charged Skill damage by 15% for 10 seconds.

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Pendant - Bellstrike Splendor Gold 1

<Sword - Light Attack> applies one stack of [Sword Magnet] to the target hit. [Sword Magnet] lasts 4 seconds and explodes upon reaching 5 stacks, dealing 10 Qi damage and increasing the target's damage taken by 5% for 8 seconds.

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Buffs · Page 111 | Where Winds Meet Database