Buffs

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Namestacksduration
Ring - Bamboocut - Dust Purple 4

When <Special Skill: Burn and Bury> is detonated, it grants you 2% damage increase for 10 seconds per enemy unit hit, counting up to 4 targets hit. For each unit hit that has Tenacity, you gain 1 extra stack.

1
Ring - Bamboocut - Dust Gold 4

When <Special Skill: Burn and Bury> is detonated, it grants you 2.4% damage increase for 10 seconds per enemy unit hit, counting up to 5 targets hit. For each unit hit that has Tenacity, you gain 1 extra stack.

1
Ring - Bellstrike - Umbra Purple 4

Each time <Charged Skill: Piercing Dart> hits a unit, you gain 0.5 seconds of Tenacity, counting up to 4 targets hit. Hitting a unit with Tenacity grants double the effect. This effect can trigger once every 15 seconds.

1
Pendant - Bamboocut Dust Purple 2

Gain 5% bonus damage and healing for 6 seconds when <Umbrella - Light Attack> hits a staggered or controlled unit. This effect stacks up to 3 times.

1
Pendant - Bamboocut Dust Purple 3

Gain a bonus Token of Gratitude when <Rope Dart - Light Attack> hits the same unit 4 or more times consecutively (with internals no longer than 2 seconds).

1
Ring - Bellstrike - Umbra Gold 4

Each time <Charged Skill: Piercing Dart> hits a unit, you gain 0.6 seconds of Tenacity, counting up to 5 targets hit. Hitting a unit with Tenacity grants double the effect. This effect can trigger once every 15 seconds.

1
Pendant - Bamboocut Dust Gold 2

Gain 6% bonus damage and healing for 6 seconds when <Umbrella - Light Attack> hits a non-defending unit. This effect stacks up to 3 times.

1
Pendant - Bamboocut Dust Gold 3

Gain a bonus Loyal Token when <Rope Dart - Light Attack> hits the same unit 3 or more times consecutively (with internals no longer than 2 seconds).

1
Pendant - Bamboocut - Dust Purple 4

When <Charged Skill: Dreamwrought Bubbles> hits a non-defending unit, it reduces their healing received by 15% for 10 seconds.

1
Pendant - Bamboocut - Dust Gold 4

When <Charged Skill: Dreamwrought Bubbles> hits a non-defending unit, it reduces their healing received by 20% for 10 seconds. If the target has Tenacity, the healing reduction becomes 40%.

1
Ring - Stonesplit - Strength Purple 1

Hitting a unit affected by stagger or crowd control with <Martial Art Skill: General's Bane> restores 1 Blade Momentum. This effect can trigger once every 3 seconds.

1
Ring - Stonesplit - Strength Purple 2

<Special Skill: Treading Snow> deals 15% more damage when hitting a non-defending unit.

1
Ring - Stonesplit - Strength Purple 3

When an Anxi Soldier summoned by <Special Skill: Legion Summoner> hits a non-defending unit, it deals an additional 10 Qi damage to the target. This effect can trigger once every 3 seconds.

1
Ring - Stonesplit - Strength Gold 1

Hitting a unit affected by stagger or crowd control with <Martial Art Skill: General's Bane> restores 1 Blade Momentum and 15 Qi. This effect can trigger once every 3 seconds.

1
Ring - Stonesplit - Strength Gold 2

<Special Skill: Treading Snow> deals 20% more damage and gains 30% HP Drain when hitting a non-defending unit.

1
Ring - Stonesplit - Strength Gold 3

When an Anxi Soldier summoned by <Special Skill: Legion Summoner> hits a non-defending unit, it deals an additional 15 Qi damage to the target. This effect can trigger once every 3 seconds.

1
Ring - Stonesplit - Strength Purple 4

When <Martial Art Skill: Total Annihilation> hits a unit that is not defending, increases their damage taken by 10% for 10 seconds.

1
Ring - Stonesplit - Strength Gold 4

When <Martial Art Skill: Total Annihilation> hits a unit that is not defending, increases their damage taken by 10% for 10 seconds. You also gain Tenacity for 3 seconds.

1
Pendant - Stonesplit - Strength Purple 1

When <Heavy Attack Counter Skill: Finding Spring> hits a defending unit, it deals 20% more damage.

1
Pendant - Stonesplit - Strength Purple 2

Hitting the same unit with <Light Attack Charged Skill: Grave Frost> 4 times consecutively (with intervals no longer than 2 seconds) deals an additional 10 Qi damage.

1
Pendant - Stonesplit - Strength Purple 3

When <Charged Skill: Burning Heart> hits a non-defending unit, it reduces their healing received by 15% for 10 seconds. If the target has Tenacity, the healing reduction becomes 30%.

1
Pendant - Stonesplit - Strength Gold 1

When <Heavy Attack Counter Skill: Finding Spring> hits a defending unit, it deals 25% more damage and restores 10 Qi.

1
Pendant - Stonesplit - Strength Gold 2

Hitting the same unit with <Light Attack Charged Skill: Grave Frost> 3 times consecutively (with intervals no longer than 2 seconds) deals an additional 10 Qi damage and grants you Inner Passion.

1
Pendant - Stonesplit - Strength Gold 3

When <Charged Skill: Burning Heart> hits a non-defending unit, it reduces their healing received by 20% for 10 seconds. If the target has Tenacity, the healing reduction becomes 40%.

1
Pendant - Stonesplit - Strength Purple 4

Hitting a non-defending unit with <Light Attack Counter Skill: Frozen Under Spring> grants 10% HP Drain for 10 seconds.

1
Pendant - Stonesplit - Strength Gold 4

Hitting a non-defending unit with <Light Attack Counter Skill: Frozen Under Spring> grants 15% HP Drain for 10 seconds.

1
Inner Way: Panacea Fan

Panacea Fan's Martial Art Skill, Cloudburst Healing, grants allies DMG Reduction continuously.

1
Armor of Protection

Become immune to Qi Depletion once and restore half of Qi. Cooldown: 300 seconds.

1
Armor of Protection

Restore 49 Qi

11s
Arhat Heartguard

Main Buff - Generates a shield when HP below certain percentage

1
Arhat Heartguard

Shield.

18s
Armor of Revival

Become immune to Qi Depletion once and fully restore all Qi. Cooldown: 180 seconds.

1
Armor of Revival

Immune to Qi damage while the shield is active.

18s
Enlightenment Heartguard

Main Buff - Generates a shield when HP below certain percentage

1
Enlightenment Heartguard

Shield.

18s
Cloak of Rejuvenation

Become immune to fatal damage once, then recover 15% HP, and become immune to damage for 3 seconds. Cooldown: 180 seconds

1
Cloak of Rejuvenation

Become immune to all damage for 3 seconds and recover 20% HP.

13s
Armor of Resilience

Become immune to a single instance of damage exceeding 10% of Max HP. Cooldown: 180 seconds.

1
Armor of Resilience

Become immune to one instance of damage.

11s
Mohist Hill · Fire1
Mohist Hill · Water1
Mohist Hill · Poison1
Heavenquaker Spear - Common1
Heavenquaker Spear - Valor1
Heavenquaker Spear - Edge1
Heavenquaker Spear - Radiance1
Nameless Spear - Common1
Nameless Spear - Valor1
Nameless Spear - Edge1
Nameless Spear - Radiance1
Buffs · Page 113 | Where Winds Meet Database