Buffs
6,695| Name | stacks | duration |
|---|---|---|
| Ring - Bamboocut - Dust Purple 4 When <Special Skill: Burn and Bury> is detonated, it grants you 2% damage increase for 10 seconds per enemy unit hit, counting up to 4 targets hit. For each unit hit that has Tenacity, you gain 1 extra stack. | 1 | ∞ |
| Ring - Bamboocut - Dust Gold 4 When <Special Skill: Burn and Bury> is detonated, it grants you 2.4% damage increase for 10 seconds per enemy unit hit, counting up to 5 targets hit. For each unit hit that has Tenacity, you gain 1 extra stack. | 1 | ∞ |
| Ring - Bellstrike - Umbra Purple 4 Each time <Charged Skill: Piercing Dart> hits a unit, you gain 0.5 seconds of Tenacity, counting up to 4 targets hit. Hitting a unit with Tenacity grants double the effect. This effect can trigger once every 15 seconds. | 1 | ∞ |
| Pendant - Bamboocut Dust Purple 2 Gain 5% bonus damage and healing for 6 seconds when <Umbrella - Light Attack> hits a staggered or controlled unit. This effect stacks up to 3 times. | 1 | ∞ |
| Pendant - Bamboocut Dust Purple 3 Gain a bonus Token of Gratitude when <Rope Dart - Light Attack> hits the same unit 4 or more times consecutively (with internals no longer than 2 seconds). | 1 | ∞ |
| Ring - Bellstrike - Umbra Gold 4 Each time <Charged Skill: Piercing Dart> hits a unit, you gain 0.6 seconds of Tenacity, counting up to 5 targets hit. Hitting a unit with Tenacity grants double the effect. This effect can trigger once every 15 seconds. | 1 | ∞ |
| Pendant - Bamboocut Dust Gold 2 Gain 6% bonus damage and healing for 6 seconds when <Umbrella - Light Attack> hits a non-defending unit. This effect stacks up to 3 times. | 1 | ∞ |
| Pendant - Bamboocut Dust Gold 3 Gain a bonus Loyal Token when <Rope Dart - Light Attack> hits the same unit 3 or more times consecutively (with internals no longer than 2 seconds). | 1 | ∞ |
| Pendant - Bamboocut - Dust Purple 4 When <Charged Skill: Dreamwrought Bubbles> hits a non-defending unit, it reduces their healing received by 15% for 10 seconds. | 1 | ∞ |
| Pendant - Bamboocut - Dust Gold 4 When <Charged Skill: Dreamwrought Bubbles> hits a non-defending unit, it reduces their healing received by 20% for 10 seconds. If the target has Tenacity, the healing reduction becomes 40%. | 1 | ∞ |
| Ring - Stonesplit - Strength Purple 1 Hitting a unit affected by stagger or crowd control with <Martial Art Skill: General's Bane> restores 1 Blade Momentum. This effect can trigger once every 3 seconds. | 1 | ∞ |
| Ring - Stonesplit - Strength Purple 2 <Special Skill: Treading Snow> deals 15% more damage when hitting a non-defending unit. | 1 | ∞ |
| Ring - Stonesplit - Strength Purple 3 When an Anxi Soldier summoned by <Special Skill: Legion Summoner> hits a non-defending unit, it deals an additional 10 Qi damage to the target. This effect can trigger once every 3 seconds. | 1 | ∞ |
| Ring - Stonesplit - Strength Gold 1 Hitting a unit affected by stagger or crowd control with <Martial Art Skill: General's Bane> restores 1 Blade Momentum and 15 Qi. This effect can trigger once every 3 seconds. | 1 | ∞ |
| Ring - Stonesplit - Strength Gold 2 <Special Skill: Treading Snow> deals 20% more damage and gains 30% HP Drain when hitting a non-defending unit. | 1 | ∞ |
| Ring - Stonesplit - Strength Gold 3 When an Anxi Soldier summoned by <Special Skill: Legion Summoner> hits a non-defending unit, it deals an additional 15 Qi damage to the target. This effect can trigger once every 3 seconds. | 1 | ∞ |
| Ring - Stonesplit - Strength Purple 4 When <Martial Art Skill: Total Annihilation> hits a unit that is not defending, increases their damage taken by 10% for 10 seconds. | 1 | ∞ |
| Ring - Stonesplit - Strength Gold 4 When <Martial Art Skill: Total Annihilation> hits a unit that is not defending, increases their damage taken by 10% for 10 seconds. You also gain Tenacity for 3 seconds. | 1 | ∞ |
| Pendant - Stonesplit - Strength Purple 1 When <Heavy Attack Counter Skill: Finding Spring> hits a defending unit, it deals 20% more damage. | 1 | ∞ |
| Pendant - Stonesplit - Strength Purple 2 Hitting the same unit with <Light Attack Charged Skill: Grave Frost> 4 times consecutively (with intervals no longer than 2 seconds) deals an additional 10 Qi damage. | 1 | ∞ |
| Pendant - Stonesplit - Strength Purple 3 When <Charged Skill: Burning Heart> hits a non-defending unit, it reduces their healing received by 15% for 10 seconds. If the target has Tenacity, the healing reduction becomes 30%. | 1 | ∞ |
| Pendant - Stonesplit - Strength Gold 1 When <Heavy Attack Counter Skill: Finding Spring> hits a defending unit, it deals 25% more damage and restores 10 Qi. | 1 | ∞ |
| Pendant - Stonesplit - Strength Gold 2 Hitting the same unit with <Light Attack Charged Skill: Grave Frost> 3 times consecutively (with intervals no longer than 2 seconds) deals an additional 10 Qi damage and grants you Inner Passion. | 1 | ∞ |
| Pendant - Stonesplit - Strength Gold 3 When <Charged Skill: Burning Heart> hits a non-defending unit, it reduces their healing received by 20% for 10 seconds. If the target has Tenacity, the healing reduction becomes 40%. | 1 | ∞ |
| Pendant - Stonesplit - Strength Purple 4 Hitting a non-defending unit with <Light Attack Counter Skill: Frozen Under Spring> grants 10% HP Drain for 10 seconds. | 1 | ∞ |
| Pendant - Stonesplit - Strength Gold 4 Hitting a non-defending unit with <Light Attack Counter Skill: Frozen Under Spring> grants 15% HP Drain for 10 seconds. | 1 | ∞ |
| Inner Way: Panacea Fan Panacea Fan's Martial Art Skill, Cloudburst Healing, grants allies DMG Reduction continuously. | 1 | ∞ |
| Armor of Protection Become immune to Qi Depletion once and restore half of Qi. Cooldown: 300 seconds. | 1 | ∞ |
| Armor of Protection Restore 49 Qi | 1 | 1s |
| Arhat Heartguard Main Buff - Generates a shield when HP below certain percentage | 1 | ∞ |
| Arhat Heartguard Shield. | 1 | 8s |
| Armor of Revival Become immune to Qi Depletion once and fully restore all Qi. Cooldown: 180 seconds. | 1 | ∞ |
| Armor of Revival Immune to Qi damage while the shield is active. | 1 | 8s |
| Enlightenment Heartguard Main Buff - Generates a shield when HP below certain percentage | 1 | ∞ |
| Enlightenment Heartguard Shield. | 1 | 8s |
| Cloak of Rejuvenation Become immune to fatal damage once, then recover 15% HP, and become immune to damage for 3 seconds. Cooldown: 180 seconds | 1 | ∞ |
| Cloak of Rejuvenation Become immune to all damage for 3 seconds and recover 20% HP. | 1 | 3s |
| Armor of Resilience Become immune to a single instance of damage exceeding 10% of Max HP. Cooldown: 180 seconds. | 1 | ∞ |
| Armor of Resilience Become immune to one instance of damage. | 1 | 1s |
| Mohist Hill · Fire | 1 | ∞ |
| Mohist Hill · Water | 1 | ∞ |
| Mohist Hill · Poison | 1 | ∞ |
| Heavenquaker Spear - Common | 1 | ∞ |
| Heavenquaker Spear - Valor | 1 | ∞ |
| Heavenquaker Spear - Edge | 1 | ∞ |
| Heavenquaker Spear - Radiance | 1 | ∞ |
| Nameless Spear - Common | 1 | ∞ |
| Nameless Spear - Valor | 1 | ∞ |
| Nameless Spear - Edge | 1 | ∞ |
| Nameless Spear - Radiance | 1 | ∞ |