Buffs
6,695| Name | stacks | duration |
|---|---|---|
| Pendant - Bellstrike Splendor Gold 2 Each sword energy attack launched by <Charged Skill: Vagrant Sword> restores 15 Endurance and deals 12% bonus HP damage when it hits a non-defending unit. | 1 | ∞ |
| Pendant - Bellstrike Splendor Gold 3 When <Charged Skill: Sweeping the Mountains> hits the same target 6 or more times, it increases your Charged Skill damage by 15% for 10 seconds. | 1 | ∞ |
| Pendant - Bellstrike - Splendor Purple 4 Hitting a unit under hit stagger or crowd control effects with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.4 seconds. This effect can trigger once per second. | 1 | ∞ |
| Pendant - Bellstrike - Splendor Gold 4 Hitting a non-defending unit with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.5 seconds. This effect can trigger once per second. | 1 | ∞ |
| Pendant - Bellstrike Umbra Purple 1 <Sword - Light Attack> applies one stack of [Sword Magnet] to the target hit. [Sword Magnet] lasts 4 seconds and explodes upon reaching 5 stacks, dealing 10 Qi damage. | 1 | ∞ |
| Pendant - Bellstrike Umbra Purple 2 <Charged Skill: Severing Jab> applies one stack of Vulnerability when it hits a non-defending unit. Each stack increases the target's damage taken by 2.5% for 8 seconds, stacking up to 8 times. | 1 | ∞ |
| Pendant - Bellstrike Umbra Purple 3 <Charged Skill: Second Track Slash> knocks Exhausted units airborne. | 1 | ∞ |
| Pendant - Bellstrike Umbra Gold 1 <Sword - Light Attack> applies one stack of [Sword Magnet] to the target hit. [Sword Magnet] lasts 4 seconds and explodes upon reaching 5 stacks, dealing 10 Qi damage and increasing the target's damage taken by 5% for 8 seconds. | 1 | ∞ |
| Pendant - Bellstrike Umbra Gold 2 <Charged Skill: Drifting Lance Strike> applies one stack of Vulnerability when it hits a non-defending unit. Each stack increases the target's damage taken by 3% for 8 seconds, stacking up to 10 times. | 1 | ∞ |
| Pendant - Bellstrike Umbra Gold 3 <Charged Skill: Second Track Slash> knocks units with less than 30% Qi airborne. | 1 | ∞ |
| Pendant - Bellstrike - Splendor Purple 4 Hitting a unit under hit stagger or crowd control effects with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.4 seconds. This effect can trigger once per second. | 1 | ∞ |
| Pendant - Bellstrike - Splendor Gold 4 Hitting a non-defending unit with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.5 seconds. This effect can trigger once per second. | 1 | ∞ |
| Pendant - Stonesplit Might Purple 1 <Charged Skill: Swirling Storm> deals 12 bonus Qi damage when it hits a non-defending unit while charged to the third stage. | 1 | ∞ |
| Pendant - Stonesplit Might Purple 2 When the final strike of <Charged Skill: Endless Battle> hits an Exhausted unit, it Immobilizes them for 0.8 seconds. | 1 | ∞ |
| Pendant - Stonesplit Might Purple 3 <Charged Skill: Avalanche> restores 1 bar of Battle Will when it hits a non-defending unit while charged to the third stage. This effect can only trigger once every 5 seconds. | 1 | ∞ |
| Pendant - Stonesplit Might Gold 1 <Charged Skill: Swirling Storm> deals 12 bonus Qi damage and restores 30 Endurance when it hits a non-defending unit while charged to the third stage. The Endurance Recovery can only trigger once every 5 seconds. | 1 | ∞ |
| Pendant - Stonesplit Might Gold 2 When the final strike of <Charged Skill: Endless Battle> hits a unit with Qi below 30%, it Immobilizes them for 0.8 seconds. | 1 | ∞ |
| Pendant - Stonesplit Might Gold 3 <Charged Skill: Avalanche> deals 12% increased damage and restores 1 bar of Battle Will when it hits a non-defending unit while charged to the third stage. The Battle Will recovery can only trigger once every 5 seconds. | 1 | ∞ |
| Pendant - Bellstrike - Splendor Purple 4 Hitting a unit under hit stagger or crowd control effects with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.4 seconds. This effect can trigger once per second. | 1 | ∞ |
| Pendant - Bellstrike - Splendor Gold 4 Hitting a non-defending unit with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.5 seconds. This effect can trigger once per second. | 1 | ∞ |
| Pendant - Bamboocut Wind Purple 1 When <Blade of Heaven's Wrath> hits the same unit multiple times in a row (with intervals no longer than 2 seconds), it deals (0/1/2) bonus Qi damage based on the number of hits. | 1 | ∞ |
| Pendant - Bamboocut Wind Purple 2 When <Charged Varied Combo: Rodent's Resilience> hits a non-defending unit, it increases the target's damage taken by 12% for 8s. | 1 | ∞ |
| Pendant - Bamboocut Wind Purple 3 Gain a bonus Token of Gratitude when <Rope Dart - Light Attack> hits the same unit 4 or more times consecutively (with internals no longer than 2 seconds). | 1 | ∞ |
| Pendant - Bamboocut Wind Gold 1 When <Blade of Heaven's Wrath> hits the same unit multiple times in a row (with intervals no longer than 2 seconds), it deals (0/1/2/3) bonus Qi damage based on the number of hits. Hitting the target more than 3 times in a row also reduces the cooldown of <Martial Art Skill: Addled Mind> by 2 seconds. 5-second trigger interval. | 1 | ∞ |
| Pendant - Bamboocut Wind Gold 2 When <Rope Dart - Hook> hits a unit that is not defending, increases their damage taken by 15% for 10 seconds. | 1 | ∞ |
| Pendant - Bamboocut Wind Gold 3 Gain a bonus Token of Gratitude when <Rope Dart - Light Attack> hits the same unit 3 or more times consecutively (with internals no longer than 2 seconds). | 1 | ∞ |
| Pendant - Bamboocut - Wind Purple 4 Hitting a non-defending unit with <Dual Blades: Light Attack> applies one stack of Vulnerability. Each stack increases the target's damage taken by 2.5% for 8 seconds, stacking up to 4 times. | 1 | ∞ |
| Pendant - Bamboocut - Wind Gold 4 Hitting a non-defending unit with <Dual Blades: Light Attack> applies one stack of Vulnerability. Each stack increases the target's damage taken by 3% for 8 seconds, stacking up to 5 times. | 1 | ∞ |
| Pendant - Silkbind Jade Purple 1 Gain [Windrider] briefly (allows you to cast an enhanced Airborne Combo) when <Inkwell Fan - Light Attack Charged Skill> hits an Exhausted unit. | 1 | ∞ |
| Pendant - Silkbind Jade Purple 2 <Vernal Umbrella - Light Attack Charge Skill> deals 1 bonus Qi damage when it hits a non-defending unit. | 1 | ∞ |
| Pendant - Silkbind Jade Purple 3 Gain 5% bonus damage and healing for 6 seconds when <Umbrella - Light Attack> hits a staggered or controlled unit. This effect stacks up to 3 times. | 1 | ∞ |
| Pendant - Silkbind Jade Gold 1 Gain [Windrider] briefly (allows you to cast an enhanced Airborne Combo) when <Inkwell Fan - Light Attack Charged Skill> hits a unit with Qi below 30%. | 1 | ∞ |
| Pendant - Silkbind Jade Gold 2 When <Vernal Umbrella - Light Attack Charge Skill> hits a non-defending unit, it deals 1 bonus Qi damage and applies 1 stack of [Spring Spirit]. When [Spring Spirit] reaches 18 stacks, the target is Immobilized for 0.6 seconds. | 1 | ∞ |
| Pendant - Silkbind Jade Gold 3 Gain 6% bonus damage and healing for 6 seconds when <Umbrella - Light Attack> hits a non-defending unit. This effect stacks up to 3 times. | 1 | ∞ |
| Pendant - Silkbind - Jade Purple 4 The descending AOE attack of <Ninefold Umbrella: Heavy Attack Charged Skill> knocks Exhausted units airborne. This effect has a 10-second cooldown on the same target. | 1 | ∞ |
| Pendant - Silkbind - Jade Gold 4 The descending AOE attack of <Ninefold Umbrella: Heavy Attack Charged Skill> knocks units with below 30% Qi airborne. This effect has a 10-second cooldown on the same target. | 1 | ∞ |
| Pendant - Silkbind Deluge Purple 1 Increases the healing of <Heavy Attack: Verdant Touch> by 30% when it is cast on a unit being hit or controlled. | 1 | ∞ |
| Pendant - Silkbind Deluge Purple 2 Gain 5% bonus damage and healing for 6 seconds when <Umbrella - Light Attack> hits a staggered or controlled unit. This effect stacks up to 3 times. | 1 | ∞ |
| Pendant - Silkbind Deluge Purple 3 If your Qi is above 50% when <Charged Skill: Withering Dew> hits an enemy, gain Tenacity for 2 seconds. 20-second trigger interval. | 1 | ∞ |
| Pendant - Silkbind Deluge Gold 1 Increases the healing of <Heavy Attack: Verdant Touch> by 30% when it is cast on a unit being hit or controlled. Also grants the target Tenacity for 3 seconds; this effect may trigger once every 15 seconds. | 1 | ∞ |
| Pendant - Silkbind Deluge Gold 2 Gain 6% bonus damage and healing for 6 seconds when <Umbrella - Light Attack> hits a non-defending unit. This effect stacks up to 3 times. | 1 | ∞ |
| Pendant - Silkbind Deluge Gold 3 If your Qi is above 30% when <Charged Skill: Withering Dew> hits an enemy, gain Tenacity for 3 seconds. 20-second trigger interval. | 1 | ∞ |
| Pendant - Silkbind - Deluge Purple 4 Casting <Panacea Fan: Weapon Switch> on an Exhausted unit also restores 10 Qi for them. | 1 | ∞ |
| Pendant - Silkbind - Deluge Gold 4 Casting <Panacea Fan: Weapon Switch> on a unit with below 30% Qi also restores 10 Qi for them. | 1 | ∞ |
| Ring - Bamboocut Dust Purple 1 When <Martial Art Skill: Scarlet Spin> deals damage to a non-defending unit during [Flower Burial], you restore an additional 0.5 Fading Crimson. This effect can only trigger once every 3 seconds. | 1 | ∞ |
| Ring - Bamboocut Dust Purple 2 Hitting an Exhausted unit with the three-stage sweeping attacks of <Martial Art Skill: Soul Sweep> makes them unable to sprint or perform multi-jumps for 5 seconds. | 1 | ∞ |
| Ring - Bamboocut Dust Purple 3 Every 6 consecutive hits of <Special Skill: Cyclone Waltz> on the same unit deal an additional 10 Qi damage to them. | 1 | ∞ |
| Ring - Bamboocut Dust Gold 1 When <Martial Art Skill: Scarlet Spin> deals damage to a non-defending unit during [Flower Burial], you restore an additional 0.5 Fading Crimson and gain Tenacity for 2 seconds. This effect can only trigger once every 3 seconds. | 1 | ∞ |
| Ring - Bamboocut Dust Gold 2 Hitting a unit with below 30% Qi with the three-stage sweeping attacks of <Martial Art Skill: Soul Sweep> makes them unable to sprint or perform multi-jumps for 5 seconds. | 1 | ∞ |
| Ring - Bamboocut Dust Gold 3 Every 5 consecutive hits of <Special Skill: Cyclone Waltz> on the same unit deal an additional 12 Qi damage to them. | 1 | ∞ |