Buffs

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Namestacksduration
Pendant - Bellstrike Splendor Gold 2

Each sword energy attack launched by <Charged Skill: Vagrant Sword> restores 15 Endurance and deals 12% bonus HP damage when it hits a non-defending unit.

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Pendant - Bellstrike Splendor Gold 3

When <Charged Skill: Sweeping the Mountains> hits the same target 6 or more times, it increases your Charged Skill damage by 15% for 10 seconds.

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Pendant - Bellstrike - Splendor Purple 4

Hitting a unit under hit stagger or crowd control effects with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.4 seconds. This effect can trigger once per second.

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Pendant - Bellstrike - Splendor Gold 4

Hitting a non-defending unit with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.5 seconds. This effect can trigger once per second.

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Pendant - Bellstrike Umbra Purple 1

<Sword - Light Attack> applies one stack of [Sword Magnet] to the target hit. [Sword Magnet] lasts 4 seconds and explodes upon reaching 5 stacks, dealing 10 Qi damage.

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Pendant - Bellstrike Umbra Purple 2

<Charged Skill: Severing Jab> applies one stack of Vulnerability when it hits a non-defending unit. Each stack increases the target's damage taken by 2.5% for 8 seconds, stacking up to 8 times.

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Pendant - Bellstrike Umbra Purple 3

<Charged Skill: Second Track Slash> knocks Exhausted units airborne.

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Pendant - Bellstrike Umbra Gold 1

<Sword - Light Attack> applies one stack of [Sword Magnet] to the target hit. [Sword Magnet] lasts 4 seconds and explodes upon reaching 5 stacks, dealing 10 Qi damage and increasing the target's damage taken by 5% for 8 seconds.

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Pendant - Bellstrike Umbra Gold 2

<Charged Skill: Drifting Lance Strike> applies one stack of Vulnerability when it hits a non-defending unit. Each stack increases the target's damage taken by 3% for 8 seconds, stacking up to 10 times.

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Pendant - Bellstrike Umbra Gold 3

<Charged Skill: Second Track Slash> knocks units with less than 30% Qi airborne.

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Pendant - Bellstrike - Splendor Purple 4

Hitting a unit under hit stagger or crowd control effects with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.4 seconds. This effect can trigger once per second.

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Pendant - Bellstrike - Splendor Gold 4

Hitting a non-defending unit with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.5 seconds. This effect can trigger once per second.

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Pendant - Stonesplit Might Purple 1

<Charged Skill: Swirling Storm> deals 12 bonus Qi damage when it hits a non-defending unit while charged to the third stage.

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Pendant - Stonesplit Might Purple 2

When the final strike of <Charged Skill: Endless Battle> hits an Exhausted unit, it Immobilizes them for 0.8 seconds.

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Pendant - Stonesplit Might Purple 3

<Charged Skill: Avalanche> restores 1 bar of Battle Will when it hits a non-defending unit while charged to the third stage. This effect can only trigger once every 5 seconds.

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Pendant - Stonesplit Might Gold 1

<Charged Skill: Swirling Storm> deals 12 bonus Qi damage and restores 30 Endurance when it hits a non-defending unit while charged to the third stage. The Endurance Recovery can only trigger once every 5 seconds.

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Pendant - Stonesplit Might Gold 2

When the final strike of <Charged Skill: Endless Battle> hits a unit with Qi below 30%, it Immobilizes them for 0.8 seconds.

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Pendant - Stonesplit Might Gold 3

<Charged Skill: Avalanche> deals 12% increased damage and restores 1 bar of Battle Will when it hits a non-defending unit while charged to the third stage. The Battle Will recovery can only trigger once every 5 seconds.

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Pendant - Bellstrike - Splendor Purple 4

Hitting a unit under hit stagger or crowd control effects with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.4 seconds. This effect can trigger once per second.

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Pendant - Bellstrike - Splendor Gold 4

Hitting a non-defending unit with <Spear: Light Attack> reduces your current Martial Art's Active Skill cooldown by 0.5 seconds. This effect can trigger once per second.

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Pendant - Bamboocut Wind Purple 1

When <Blade of Heaven's Wrath> hits the same unit multiple times in a row (with intervals no longer than 2 seconds), it deals (0/1/2) bonus Qi damage based on the number of hits.

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Pendant - Bamboocut Wind Purple 2

When <Charged Varied Combo: Rodent's Resilience> hits a non-defending unit, it increases the target's damage taken by 12% for 8s.

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Pendant - Bamboocut Wind Purple 3

Gain a bonus Token of Gratitude when <Rope Dart - Light Attack> hits the same unit 4 or more times consecutively (with internals no longer than 2 seconds).

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Pendant - Bamboocut Wind Gold 1

When <Blade of Heaven's Wrath> hits the same unit multiple times in a row (with intervals no longer than 2 seconds), it deals (0/1/2/3) bonus Qi damage based on the number of hits. Hitting the target more than 3 times in a row also reduces the cooldown of <Martial Art Skill: Addled Mind> by 2 seconds. 5-second trigger interval.

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Pendant - Bamboocut Wind Gold 2

When <Rope Dart - Hook> hits a unit that is not defending, increases their damage taken by 15% for 10 seconds.

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Pendant - Bamboocut Wind Gold 3

Gain a bonus Token of Gratitude when <Rope Dart - Light Attack> hits the same unit 3 or more times consecutively (with internals no longer than 2 seconds).

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Pendant - Bamboocut - Wind Purple 4

Hitting a non-defending unit with <Dual Blades: Light Attack> applies one stack of Vulnerability. Each stack increases the target's damage taken by 2.5% for 8 seconds, stacking up to 4 times.

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Pendant - Bamboocut - Wind Gold 4

Hitting a non-defending unit with <Dual Blades: Light Attack> applies one stack of Vulnerability. Each stack increases the target's damage taken by 3% for 8 seconds, stacking up to 5 times.

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Pendant - Silkbind Jade Purple 1

Gain [Windrider] briefly (allows you to cast an enhanced Airborne Combo) when <Inkwell Fan - Light Attack Charged Skill> hits an Exhausted unit.

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Pendant - Silkbind Jade Purple 2

<Vernal Umbrella - Light Attack Charge Skill> deals 1 bonus Qi damage when it hits a non-defending unit.

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Pendant - Silkbind Jade Purple 3

Gain 5% bonus damage and healing for 6 seconds when <Umbrella - Light Attack> hits a staggered or controlled unit. This effect stacks up to 3 times.

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Pendant - Silkbind Jade Gold 1

Gain [Windrider] briefly (allows you to cast an enhanced Airborne Combo) when <Inkwell Fan - Light Attack Charged Skill> hits a unit with Qi below 30%.

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Pendant - Silkbind Jade Gold 2

When <Vernal Umbrella - Light Attack Charge Skill> hits a non-defending unit, it deals 1 bonus Qi damage and applies 1 stack of [Spring Spirit]. When [Spring Spirit] reaches 18 stacks, the target is Immobilized for 0.6 seconds.

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Pendant - Silkbind Jade Gold 3

Gain 6% bonus damage and healing for 6 seconds when <Umbrella - Light Attack> hits a non-defending unit. This effect stacks up to 3 times.

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Pendant - Silkbind - Jade Purple 4

The descending AOE attack of <Ninefold Umbrella: Heavy Attack Charged Skill> knocks Exhausted units airborne. This effect has a 10-second cooldown on the same target.

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Pendant - Silkbind - Jade Gold 4

The descending AOE attack of <Ninefold Umbrella: Heavy Attack Charged Skill> knocks units with below 30% Qi airborne. This effect has a 10-second cooldown on the same target.

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Pendant - Silkbind Deluge Purple 1

Increases the healing of <Heavy Attack: Verdant Touch> by 30% when it is cast on a unit being hit or controlled.

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Pendant - Silkbind Deluge Purple 2

Gain 5% bonus damage and healing for 6 seconds when <Umbrella - Light Attack> hits a staggered or controlled unit. This effect stacks up to 3 times.

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Pendant - Silkbind Deluge Purple 3

If your Qi is above 50% when <Charged Skill: Withering Dew> hits an enemy, gain Tenacity for 2 seconds. 20-second trigger interval.

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Pendant - Silkbind Deluge Gold 1

Increases the healing of <Heavy Attack: Verdant Touch> by 30% when it is cast on a unit being hit or controlled. Also grants the target Tenacity for 3 seconds; this effect may trigger once every 15 seconds.

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Pendant - Silkbind Deluge Gold 2

Gain 6% bonus damage and healing for 6 seconds when <Umbrella - Light Attack> hits a non-defending unit. This effect stacks up to 3 times.

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Pendant - Silkbind Deluge Gold 3

If your Qi is above 30% when <Charged Skill: Withering Dew> hits an enemy, gain Tenacity for 3 seconds. 20-second trigger interval.

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Pendant - Silkbind - Deluge Purple 4

Casting <Panacea Fan: Weapon Switch> on an Exhausted unit also restores 10 Qi for them.

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Pendant - Silkbind - Deluge Gold 4

Casting <Panacea Fan: Weapon Switch> on a unit with below 30% Qi also restores 10 Qi for them.

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Ring - Bamboocut Dust Purple 1

When <Martial Art Skill: Scarlet Spin> deals damage to a non-defending unit during [Flower Burial], you restore an additional 0.5 Fading Crimson. This effect can only trigger once every 3 seconds.

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Ring - Bamboocut Dust Purple 2

Hitting an Exhausted unit with the three-stage sweeping attacks of <Martial Art Skill: Soul Sweep> makes them unable to sprint or perform multi-jumps for 5 seconds.

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Ring - Bamboocut Dust Purple 3

Every 6 consecutive hits of <Special Skill: Cyclone Waltz> on the same unit deal an additional 10 Qi damage to them.

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Ring - Bamboocut Dust Gold 1

When <Martial Art Skill: Scarlet Spin> deals damage to a non-defending unit during [Flower Burial], you restore an additional 0.5 Fading Crimson and gain Tenacity for 2 seconds. This effect can only trigger once every 3 seconds.

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Ring - Bamboocut Dust Gold 2

Hitting a unit with below 30% Qi with the three-stage sweeping attacks of <Martial Art Skill: Soul Sweep> makes them unable to sprint or perform multi-jumps for 5 seconds.

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Ring - Bamboocut Dust Gold 3

Every 5 consecutive hits of <Special Skill: Cyclone Waltz> on the same unit deal an additional 12 Qi damage to them.

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Buffs · Page 112 | Where Winds Meet Database