Buffs
6,695| Name | stacks | duration |
|---|---|---|
| Wind Beneath Wings Reduces the Endurance needed to dash forward with Movement Mystic Skills [Skywalk Dash] while jumping by 10%. After landing, increases Movement Speed by 30% for 3 seconds. Restores bonus HP (1% Max HP +1,000) after defeating any enemy. | 1 | ∞ |
| Tiger's Agility Increases Movement Speed by 30 for 3 seconds. | 1 | 3s |
| Wind Beneath Wings Reduces the Endurance needed to dash forward with Movement Mystic Skills [Swallow to Beam] while jumping by 40%. After landing, increases Movement Speed by 30% for 3 seconds. Restores bonus HP (1% Max HP +1,000) after defeating any enemy. | 1 | ∞ |
| Wind Beneath Wings Increases the dashing speed of Skywalk Dash by 30%. | 1 | ∞ |
| Wind Beneath Wings Reduces the Endurance needed to dash forward with Movement Mystic Skills [Skywalk Dash] while jumping by 40% and increases the dashing speed by 30%. After landing, increases Movement Speed by 30% for 3 seconds. Restores bonus HP (1% Max HP +2,400) after defeating any enemy. | 1 | ∞ |
| Wind Beneath Wings Reduces the Endurance needed to dash forward with Movement Mystic Skills [Skywalk Dash] while jumping by 40% and increases the dashing speed by 30%. After landing, increases Movement Speed by 30% and reduces Endurance cost by 30% for 3 seconds. Restores bonus HP (1% Max HP +2,400) after defeating any enemy. | 1 | ∞ |
| Tiger's Agility Increases Movement Speed by 30% and reduces Endurance cost by 30% for 3 seconds. | 1 | 3s |
| Wind Beneath Wings Reduces the Endurance needed to dash forward with Movement Mystic Skills [Swallow to Beam] while jumping by 40% and increases the dashing speed by 30%. After landing, increases Movement Speed by 30% for 3 seconds. Restores bonus HP (1% Max HP +1,000) after defeating any enemy. | 1 | ∞ |
| Evening Snow Within 12 seconds upon entering combat, if HP falls below 60%, gain Snow Vision for 4 seconds, restoring 2% HP +600 HP per second. This effect can trigger once every 300 seconds. | 1 | ∞ |
| Snow Vision Restores (2% +600) HP per second over 4 seconds. | 1 | 4.11s |
| Evening Snow Within 12 seconds upon entering combat, if HP falls below 60%, gain Snow Vision for 4 seconds, restoring 3% HP +600 HP per second. This effect can trigger once every 300 seconds. | 1 | ∞ |
| Snow Vision Restores (3% +600) HP per second over 4 seconds. | 1 | 4.11s |
| Evening Snow Within 12 seconds upon entering combat, if HP falls below 60%, gain Snow Vision for 4 seconds, restoring 3% HP +600 HP per second and allowing attacks to restore HP equal to 10% of damage dealt. This effect can trigger once every 300 seconds. | 1 | ∞ |
| Evening Snow Within 12 seconds upon entering combat, if HP falls below 60%, gain Snow Vision for 4 seconds, restoring 3% HP +600 HP per second and allowing attacks to restore HP equal to 10% of damage dealt. This effect can trigger once every 150 seconds. | 1 | ∞ |
| Evening Snow Within 12 seconds upon entering combat, if HP falls below 60%, gain Snow Vision for 4 seconds, restoring 3% HP +600 HP per second and allowing Attacks to restore HP equal to 10% of damage dealt. The next 2 skills are also guaranteed to be Critical. This effect can trigger once every 150 seconds. | 1 | ∞ |
| Snow Vision Restores (3% +600) HP per second over 4 seconds. Restores HP equal to 10% of damage dealt. The first two skills cast while this effect is active are guaranteed to be Critical. | 1 | 4.11s |
| Snow Vision Restores (3% +600) HP per second over 4 seconds. Restores HP equal to 10% of damage dealt. | 1 | 4.11s |
| Evening Snow Bonus Snow Vision when HP below 60% | 1 | 12s |
| Evening Snow Bonus Snow Vision when HP below 60% | 1 | 12s |
| Evening Snow Bonus Snow Vision when HP below 60% | 1 | 12s |
| Evening Snow Bonus Snow Vision when HP below 60% | 1 | 12s |
| Evening Snow Bonus Snow Vision when HP below 60% | 1 | 12s |
| Steadfast Stance Less likely to suffer stagger effect when attacked. Invalid when the attack comes from a boss or player. | 1 | ∞ |
| Steadfast Stance Less likely to suffer stagger effect when attacked. Invalid when the attack comes from a boss or player. Higher resistance when more enemy units are nearby. | 1 | ∞ |
| Steadfast Stance Less likely to suffer stagger effect when attacked. Invalid when the attack comes from a boss or player. Higher resistance when more enemy units are nearby. Chance to increase Physical Defense by 2% for 5 seconds when attacked, stacking up to 5 times. | 1 | ∞ |
| Iron Body Increases Physical Defense by 2% for 5 seconds, stacking up to 5 times. | 5 | 5s |
| Steadfast Stance Less likely to suffer stagger effect when attacked. Invalid when the attack comes from a player. Higher resistance when more enemy units are nearby. Chance to increase Physical Defense by 2% for 5 seconds when attacked, stacking up to 5 times. | 1 | ∞ |
| Steadfast Stance Less likely to suffer stagger effect when attacked. Invalid when the attack comes from a player. Higher resistance when more enemy units are nearby. When attacked, deal slight counter damage (based on Max HP) with a chance to increase Physical Defense by 2% for 5 seconds, stacking up to 5 times. | 1 | ∞ |
| Steadfast Stance 20% chance to gain Fiery Heart when attacked: Deal 0.2% of Max HP as damage back to the attacker, lasting 5 seconds. | 1 | ∞ |
| Fiery Heart Strike back at the attacker (for 0.2% of Max HP) when attacked. Lasts 5 seconds. | 1 | 5s |
| Shadow Assault Enhances Touch of Death, increasing its range by 1.5m and damage by 10%. Upon a successful hit, restores HP equal to 5% of the damage dealt. | 1 | ∞ |
| Shadow Assault Enhances Touch of Death, increasing its range by 1.5m and damage by 10%. Upon a successful hit, restores HP equal to 10% of the damage dealt. | 1 | ∞ |
| Shadow Assault Enhances Touch of Death, increasing its range by 1.5m and damage by 10%. Upon a successful hit, restores HP equal to 10% of the damage dealt and has a chance to obtain loot from the target. | 1 | ∞ |
| Shadow Assault Enhances Touch of Death, increasing its range by 2.5m and damage by 10%. Upon a successful hit, restores HP equal to 10% of the damage dealt and has a chance to obtain loot from the target. | 1 | ∞ |
| Shadow Assault Enter Stealth upon successfully striking an enemy with Touch of Death. | 1 | ∞ |
| Shadow Assault Enhances Touch of Death, increasing its range by 2.5m and damage by 10%. Upon a successful hit, restores HP equal to 10% of the damage dealt, immediately enters Stealth, and has a chance to obtain loot from the target. The Stealth effect has a 20-second cooldown. | 1 | ∞ |
| Fivefold Bleed Dealing damage has a 10% chance to apply one stack of Weeping Blood for 5 seconds, damaging the target once per second (up to 5 stacks, duration refreshed upon stacking). At 5 stacks, Weeping Blood will be removed from the target and deal piercing damage once. | 1 | ∞ |
| Weeping Blood Deal Bleed damage once per second. | 5 | 5s |
| Blissful Follow-up Removes 10200511 and deals damage once | 1 | 0.1s |
| Fivefold Bleed Dealing damage has a 10% chance to apply one stack of Weeping Blood for 5 seconds, damaging the target once per second (up to 5 stacks, duration refreshed upon stacking). At 5 stacks, Weeping Blood will be removed from the target and deal empowered piercing damage once. | 1 | ∞ |
| Weeping Blood Deal Bleed damage once per second. | 5 | 5s |
| Blissful Follow-up Removes 10200514 and deals damage once | 1 | 0.1s |
| Fivefold Bleed Dealing damage has a 10% chance to apply one stack of Weeping Blood for 5 seconds, damaging the target once per second (up to 5 stacks, duration refreshed upon stacking). At 5 stacks, Weeping Blood will be removed from the target and deal piercing damage once. | 1 | ∞ |
| Weeping Blood Deal Bleed damage once per second. | 5 | 5s |
| Piercing Mark 20% chance to deal piercing damage | 1 | 0.1s |
| Fivefold Bleed Dealing damage has a 15% chance to apply one stack of Weeping Blood for 5 seconds, damaging the target once per second (up to 5 stacks, duration refreshed upon stacking). At 5 stacks, Weeping Blood will be removed from the target and deal piercing damage once. If Weeping Blood fail to reach 5 stacks before expiry, there is still a 20% chance to deal piercing damage. | 1 | ∞ |
| Fivefold Bleed Dealing damage has a 10% chance to apply one stack of Weeping Blood for 5 seconds, damaging the target once per second (up to 5 stacks, duration refreshed upon stacking). At 5 stacks, Weeping Blood will be removed from the target and deal piercing damage once. | 1 | ∞ |
| Weeping Blood Deals Bleed damage once per second | 5 | 5s |
| Blissful Follow-up Removes 109012 and deals damage once | 1 | 0.1s |
| Piercing Mark 20% chance to deal piercing damage | 1 | 0.1s |