Buffs
6,695| Name | stacks | duration |
|---|---|---|
| Sandswirl Tail After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump consume 50% less Endurance. | 1 | ∞ |
| Sandswirl Tail After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump consume 50% less Endurance. Leaving the Carp form generates an HP shield. | 1 | ∞ |
| Sandswirl Tail After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump consume 50% less Endurance. Leaving the Carp form generates an HP shield. | 1 | ∞ |
| Scale Guard Leaving the Carp form generates an HP shield that absorbs up to 30% of Max HP. This effect can only trigger once every 30 seconds. | 1 | 10s |
| Sandswirl Tail After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump consume 50% less Endurance. While out of combat, HP and Vitality recover over time. Leaving the Carp form generates an HP shield. | 1 | ∞ |
| Fish Finds Water In the Carp form, HP and Vitality recover over time while you are out of combat and in a non-gathering quicksand environment.. | 1 | ∞ |
| Fish Finds Water - Supreme In the Carp form, HP and Vitality recover significantly over time while you are out of combat and in a colorful quicksand environment. | 1 | ∞ |
| Sandswirl Tail After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump no longer consume Endurance. While out of combat, HP and Vitality recover over time. Leaving the Carp form generates an HP shield. | 1 | ∞ |
| Sandswirl Tail After transforming into a carp using the movement Mystic Skill [Chasing the Moon], Sprint and Jump no longer consume Endurance. While out of combat, HP and Vitality recover over time. Leaving the Carp form generates an HP shield. In the Carp form, there is a 30% bonus chance to get double resources from gathering. | 1 | ∞ |
| Defense Mastery Reduces damage taken by 20% | 1 | ∞ |
| Invigorated Warrior Increases all damage and healing done by 5%. This effect is disabled for 5 seconds after being hit. Taking a hit also grants a Cage effect, increasing all damage taken by 5%. | 1 | ∞ |
| Invigorated Warrior Taking a hit grants an effect that increases damage taken for 5 seconds. | 1 | ∞ |
| Prison Increases all damage taken by 5%. | 1 | 5s |
| Invigorated Warrior Increases all damage and healing done by 5%. This effect is disabled for 5 seconds after being hit. Taking a hit also grants a Cage effect, increasing all damage taken by 3%. | 1 | ∞ |
| Invigorated Warrior Taking a hit grants an effect that increases damage taken for 5 seconds. | 1 | ∞ |
| Prison Increases all damage taken by 3%. | 1 | 5s |
| Invigorated Warrior Increases all damage and healing done by 5%. This effect is disabled for 5 seconds after being hit. Taking a hit also grants a Cage effect, increasing all damage taken by 3%. Cage is temporarily disabled for 5 seconds after landing any attack. | 1 | ∞ |
| Escape From Cage Lasts 5 seconds, during which damage taken is no longer increased. | 1 | 5s |
| Invigorated Warrior Increases all damage and healing done by 8%. This effect is disabled for 5 seconds after being hit. Taking a hit also grants a Cage effect, increasing all damage taken by 3%. Cage is temporarily disabled for 5 seconds after landing any attack. | 1 | ∞ |
| Invigorated Warrior Increases all damage and healing done by 8%. This effect is disabled for 5 seconds after being hit. While Invigorated Warrior is active, landing an attack applies a mark to the target; when attacked by a marked target, Invigorated Warrior's effect is no longer disabled. Taking a hit also grants a Cage effect, increasing all damage taken by 3%. Cage is temporarily disabled for 5 seconds after landing any attack. | 1 | ∞ |
| Farewell While this effect is present, attacks no longer disable the effect of Returning Warrior. | 1 | 5s |
| Invigorated Warrior The cage effect is temporarily disabled for 5 seconds after hit by any attack. | 1 | ∞ |
| Bitter Seasons When dealing damage, there is a 10% chance to apply a Poison effect for 5 seconds, dealing damage once per second. The Poison reduces target's Physical Defense by 0.6% for 10 seconds, stacking up to 5 times (duration refreshed upon stacking). | 1 | ∞ |
| Qingyi's Poison Deals damage once per second over 5 seconds (duration refreshed upon stacking). | 1 | 5s |
| Qingyi's Charm Reduces Physical Defense by 0.6% for 10 seconds, up to 5 stacks (duration refreshed upon stacking). | 5 | 10s |
| Bitter Seasons When dealing damage, there is a 10% chance to apply a Poison effect for 5 seconds, dealing damage once per second. The Poison reduces target's Physical Defense by 1.2% for 10 seconds, stacking up to 5 times (duration refreshed upon stacking). | 1 | ∞ |
| Qingyi's Charm Reduces Physical Defense by 1.2% for 10 seconds, up to 5 stacks (duration refreshed upon stacking). | 5 | 10s |
| Bitter Seasons Dealing or taking damage has a 10% chance to apply a Poison effect for 5 seconds, dealing damage once per second. The Poison reduces target's Physical Defense by 1.2% for 10 seconds, stacking up to 5 times (duration refreshed upon stacking). | 1 | ∞ |
| Bitter Seasons Dealing or taking damage has a 15% chance to apply a Poison effect for 5 seconds, dealing damage once per second. The Poison reduces target's Physical Defense by 1.2% for 10 seconds, stacking up to 5 times (duration refreshed upon stacking). | 1 | ∞ |
| Bitter Seasons Dealing or taking damage has a 15% chance to apply a Poison effect for 5 seconds, dealing damage once per second. The Poison reduces target's Physical Defense by 1.2% for 10 seconds, stacking up to 5 times (duration refreshed upon stacking). At 5 stacks, the Poison also reduces target's Physical Resistance by 10. | 1 | ∞ |
| Qingyi's Charm Reduces Physical Defense by 1% for 10 seconds, up to 5 stacks (duration refreshed upon stacking). Also reduces target's Physical Resistance by 10 at max stacks. | 5 | 10s |
| Vital Leech Casting Exhaustion Execution skill restores HP equal to 8% of the damage dealt. | 1 | ∞ |
| Vital Leech Casting Exhaustion Execution skill restores HP equal to 12% of the damage dealt. | 1 | ∞ |
| Vital Leech Casting Exhaustion Execution skill restores HP equal to 12% of the damage dealt and an additional 10 Qi. | 1 | ∞ |
| Vital Leech Casting an Exhaustion Execution Skill increases damage by 5%, restores HP equal to 8% of the damage dealt, and restores 10 Qi. | 1 | ∞ |
| Vital Leech Casting an Exhaustion Execution Skill increases damage by 5%, restores HP equal to 8% of the damage dealt, and restores 10 Qi. All attacks (except Exhaustion Execution Skills) against an Exhausted target restore HP equal to 30% of the damage dealt. | 1 | ∞ |
| Fury Harvest Vitality is required to cast Mystic Skills. Certain recovery actions have a 50% chance to grant 1 bonus Vitality. No bonus Vitality is rewarded when you gain Vitality by completing an attack, taking a hit, or successfully deflecting an attack. | 1 | ∞ |
| Fury Harvest Vitality is required to cast Mystic Skills. Certain recovery actions have a 100% chance to grant 1 bonus Vitality. No bonus Vitality is rewarded when you gain Vitality by completing an attack, taking a hit, or successfully deflecting an attack. | 1 | ∞ |
| Fury Harvest Vitality is required to cast Mystic Skills. Certain recovery actions have a 100% chance to grant 1 bonus Vitality. 10% chance to gain 1 bonus Vitality when you gain Vitality by attacking or taking a hit; no bonus Vitality is rewarded when you gain Vitality by successfully deflecting an attack. | 1 | ∞ |
| Fury Harvest Vitality is required to cast Mystic Skills. Certain recovery actions have a 100% chance to grant 1 bonus Vitality. 10% chance to gain 1 bonus Vitality when you gain Vitality by attacking or taking a hit. | 1 | ∞ |
| Fury Harvest Vitality is required to cast Mystic Skills. Certain recovery actions have a 100% chance to grant 1 bonus Vitality. 10% chance to gain 1 bonus Vitality when you gain Vitality by attacking or taking a hit. After casting a Mystic Skills Skill, 20% of Vitality consumed within 5 seconds will be refunded (no more than 10 Vitality refunded per cast). | 1 | ∞ |
| Turnaround After casting a Mystic Skills Skill, 30% of Vitality consumed within 5 seconds will be refunded (no more than 10 Vitality refunded per cast). | 1 | 5s |
| Divine Roulette Upon a successful deflection, gain one of the following effects for 10 seconds (Immortal Guidance: Increases the next skill's damage by 10%; Immortal Heart: The next skill is guaranteed to be Critical; Immortal Spirit: The next skill is guaranteed to be an Affinity hit). This effect can only trigger once every 30 seconds and applies to Martial Art Skills, Perception Skills, Special Skills, Charged Skills, and Varied Combos. | 1 | ∞ |
| Immortal Guidance Increases the next skill's damage by 10%. | 1 | 10s |
| Immortal Heart The next skill is guaranteed to be Critical. | 1 | 10s |
| Immortal Spirit The next skill is guaranteed to be an Affinity hit. | 1 | 10s |
| Immortal Guidance Immortal Guidance has not dealt any damage. | 1 | 10s |
| Divine Roulette Upon a successful deflection, restore 5 Qi and gain one of the following effects for 10 seconds (Immortal Guidance: Increases the next skill's damage by 10%; Immortal Heart: The next skill is guaranteed to be Critical; Immortal Spirit: The next skill is guaranteed to be an Affinity hit). This effect can only trigger once every 30 seconds and applies to Martial Art Skills, Perception Skills, Special Skills, Charged Skills, and Varied Combos. | 1 | ∞ |
| Divine Roulette Upon a successful deflection, restore 5 Qi, reduce the next damage taken by 10%, and gain one of the following effects for 10 seconds (Immortal Guidance: Increases the next skill's damage by 10%; Immortal Heart: The next skill is guaranteed to be Critical; Immortal Spirit: The next skill is guaranteed to be an Affinity hit). This effect can only trigger once every 30 seconds and applies to Martial Art Skills, Perception Skills, Special Skills, Charged Skills, and Varied Combos. | 1 | ∞ |
| Immortal Body Reduces the next damage taken by 10%. | 1 | 10s |