Buffs
6,695| Name | stacks | duration |
|---|---|---|
| Divine Roulette Upon a successful deflection, restore 5 Qi, reduce the next damage taken by 10%, and gain one of the following effects for 10 seconds (Immortal Guidance: Increases the next skill's damage by 10%; Immortal Heart: The next skill is guaranteed to be Critical; Immortal Spirit: The next skill is guaranteed to be an Affinity hit). This effect can only trigger once every 24 seconds and applies to Martial Art Skills, Perception Skills, Special Skills, Charged Skills, and Varied Combos. | 1 | ∞ |
| Divine Roulette Upon a successful deflection, restore 5 Qi, reduce the next damage taken by 10%, and gain one or two of the following effects for 10 seconds (Immortal Guidance: Increases the next skill's damage by 10%; Immortal Heart: The next skill is guaranteed to be Critical; Immortal Spirit: The next skill is guaranteed to be an Affinity hit). This effect can only trigger once every 24 seconds and applies to Martial Art Skills, Perception Skills, Special Skills, Charged Skills, and Varied Combos. | 1 | ∞ |
| Divine Roulette Restore 5 Qi upon a successful deflection. | 1 | ∞ |
| Evasive Charge After a Perfect Dodge, there is a 50% chance to refund 100% of the Endurance consumed. | 1 | ∞ |
| Evasive Charge After a Perfect Dodge, there is a 70% chance to refund 100% of the Endurance consumed. | 1 | ∞ |
| Evasive Charge Reduces the Endurance cost of dodging by 20% and the damage taken during dodging by 20%. After a Perfect Dodge, there is a 70% chance to refund 100% of the Endurance consumed. | 1 | ∞ |
| Evasive Charge Reduces the Endurance cost of dodging by 20% and the damage taken during dodging by 20%. | 1 | 3s |
| Evasive Charge Reduces the Endurance cost of dodging by 20% and the damage taken during dodging by 20%. After a Perfect Dodge, restores 0.5% of Max HP, with a 70% chance to refund 100% of the Endurance consumed. | 1 | ∞ |
| Evasive Charge Reduces the Endurance cost of dodging by 20% and the damage taken during dodging by 20%, increases the Invincibility duration of dodging by 20%. After a Perfect Dodge, restores 0.5% of Max HP, with a 70% chance to refund 100% of the Endurance consumed. | 1 | ∞ |
| Light and Shadow Alike Gain Righteous Return: Increases direct damage dealt by 3%, with an additional increase based on target's missing HP percentage (0.5% increase per 20% HP lost, up to 2%). | 1 | ∞ |
| Light and Shadow Alike Gain Righteous Return: Increases direct damage dealt by 3%, with an additional increase based on target's missing HP percentage (0.5% increase per 20% HP lost, up to 2%). Gain Relentless Combat: Reduces direct damage taken by 3% and increases healing done by 3%, with an additional increase based on your missing HP percentage (0.5% increase per 20% HP lost, up to 2%). | 1 | ∞ |
| Light and Shadow Alike Gain Righteous Return: Increases direct damage dealt by 3%, with an additional increase based on target's missing HP percentage (0.5% increase per 15% HP lost, up to 2%). Gain Relentless Combat: Reduces direct damage taken by 3% and increases healing done by 3%, with an additional increase based on your missing HP percentage (0.5% increase per 15% HP lost, up to 2%). | 1 | ∞ |
| Light and Shadow Alike Gain Righteous Return: Increases direct damage dealt by 3%, with an additional increase based on target's missing HP percentage (0.5% increase per 15% HP lost, up to 2%). Gain Relentless Combat: Reduces direct damage taken by 3% and increases healing done by 3%, with an additional increase based on your missing HP percentage (0.5% increase per 15% HP lost, up to 2%). Under the Righteous Return banner, Light and Darkness intertwine; when one goes up, the other will go down. Both effects last 5 seconds and stack up to 5 times. | 1 | ∞ |
| Light and Shadow Alike Gain Righteous Return: Increases direct damage dealt by 5%, with an additional increase based on target's missing HP percentage (1% increase per 15% HP lost, up to 4%). Gain Relentless Combat: Reduces direct damage taken by 5% and increases healing done by 5%, with an additional increase based on your missing HP percentage (1% increase per 15% HP lost, up to 4%). | 1 | ∞ |
| Darkness Each stack of Darkness increases the effect of Relentless Combat by 10%. | 5 | 5s |
| Light Each stack of Light increases the effect of Righteous Return by 10%. | 5 | 5s |
| Heart of Fire When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 120 seconds. | 1 | ∞ |
| Heart of Fire When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage 20% for 10 seconds. This effect can only trigger once every 90 seconds. | 1 | ∞ |
| Heart of Fire When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. Dealing or taking damage during Vigilance restores 2% HP. The healing effect can only trigger once per second. | 1 | ∞ |
| Heart of Fire When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. During Vigilance, taking or dealing damage restores 2% HP; taking damage also triggers Gouging DMG once to the enemy. The healing effect and Gouging DMG can only trigger once per second; Gouging DMG also applies Interrogation to the enemy. | 1 | ∞ |
| Heart of Fire When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. During Vigilance, taking or dealing damage restores 2% HP; taking damage also triggers Gouging DMG once to the enemy. The healing effect and Gouging DMG can only trigger once per second; Gouging DMG also applies Interrogation to the enemy. | 1 | ∞ |
| Heart of Fire When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. Dealing or taking damage during Vigilance restores 2% HP and deals Gouging DMG once to the enemy. The healing effect and Gouging DMG can only trigger once per second; Gouging DMG also applies Interrogation to the enemy. | 1 | ∞ |
| Heart of Fire Restores Max HP. | 1 | 0.1s |
| Heart of Fire Increases damage and healing by 5% and restores Max HP. | 1 | 0.1s |
| Interrogation Reduces damage dealt to the applier of this effect by 1.5%, stacking up to 5 times. | 5 | 5s |
| Gouge Gouging Damage | 1 | 0.1s |
| Vigilance Reduces damage taken by 20% for 10 seconds. | 1 | 10.1s |
| Interrogation Reduces damage dealt to the applier of this effect by 3%, stacking up to 5 times. | 5 | 5s |
| Morale Chant 80% to gain one stack of Yi River when attacking or healing: Increases Physical Damage and healing by 1% for 8 seconds, stacking up to 5 times. The chance to gain Yi River is only calculated once every 2 seconds. | 1 | ∞ |
| Yi River Increases Physical Damage and healing by 1% for 8 seconds, stacking up to 5 times. | 5 | 8s |
| Morale Chant 80% to gain one stack of Yi River when attacking or healing: Increases Physical Penetration by 2, Physical Damage and healing by 1% for 8 seconds, stacking up to 5 times. The chance to gain Yi River is only calculated once every 2 seconds. | 1 | ∞ |
| Yi River Increases Physical Penetration by 2, Physical Damage and healing by 1% for 8 seconds, stacking up to 5 times. | 5 | 8s |
| Morale Chant 80% to gain one stack of Yi River when attacking or healing: Increases Physical Penetration by 2, Physical Damage and healing by 1% for 8 seconds, stacking up to 5 times. When the target is controlled, doubles Yi River's effect (2% bonus damage and healing per stack) and number of stacks gained (two stacks each time). The chance to gain Yi River is only calculated once every 2 seconds. | 1 | ∞ |
| Morale Chant 100% chance to gain one stack of Yi River when attacking or healing: Increases Physical Penetration by 2, Physical Damage and healing by 1% for 12 seconds, stacking up to 5 times. When the target is controlled, doubles Yi River's effect (2% bonus damage and healing per stack) and number of stacks gained (two stacks each time). The chance to gain Yi River is only calculated once every 2 seconds. | 1 | ∞ |
| Yi River Increases Physical Penetration by 2, Physical Damage and healing by 1% (doubled against controlled targets) for 12 seconds, stacking up to 5 times. | 5 | 12s |
| Morale Chant 100% to gain one stack of Yi River when attacking or healing: Increases Physical Penetration by 2, Physical Damage and healing by 1% for 12 seconds, stacking up to 5 times. The chance to gain Yi River is only calculated once every 2 seconds. At max stacks, Yi River additionally attacks or heals the target for 1-2 times. | 1 | ∞ |
| Morale Chant 100% to gain one stack of Yi River when attacking or healing: Increases Physical Penetration by 2, Physical Damage and healing by 1% for 12 seconds, stacking up to 5 times. The chance to gain Yi River is only calculated once every 2 seconds. At max stacks, Yi River additionally attacks or heals the target for 1-2 times based on whether the target is under control. This effect can only trigger once every 10 seconds. | 1 | ∞ |
| Yi River Increases Physical Penetration by 2, Physical Damage and healing by 1% (doubled against controlled targets) for 12 seconds, stacking up to 5 times. | 5 | 12s |
| Morale Chant 10208119 Gained at Max Stacks | 1 | ∞ |
| Morale Chant Deals bonus damage once | 1 | 0.1s |
| Morale Chant Deals bonus healing once | 1 | 0.1s |
| Morale Chant Deals bonus damage twice | 1 | 0.1s |
| Morale Chant Deals bonus healing twice | 1 | 0.1s |
| Morale Chant Monitor - Clear 10208120 When Deleting 10208119 | 1 | ∞ |
| Yi River Increases Physical Penetration by 2, Physical Damage and healing by 1% (doubled against controlled targets) for 8 seconds, stacking up to 5 times. | 5 | 8s |
| Seasonal Edge After casting a Dual-Weapon Skill, gain one of the following effects for 10 seconds (Critical Rate +8%, Affinity Rate +4%, Physical DMG Bonus +8%, All Attribute DMG Bonuses +8%). This effect can only trigger once every 30 seconds. | 1 | ∞ |
| Heart of Four Seasons Increases Critical Rate by 8%. | 1 | 10s |
| Will of Four Seasons Increases Affinity Rate by 4%. | 1 | 10s |
| Wound of Four Seasons Increases Physical DMG Bonus by 8%. | 1 | 10s |
| Sound of Four Seasons Increases All Attribute DMG Bonuses by 8%. | 1 | 10s |