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Divine Roulette

Upon a successful deflection, restore 5 Qi, reduce the next damage taken by 10%, and gain one of the following effects for 10 seconds (Immortal Guidance: Increases the next skill's damage by 10%; Immortal Heart: The next skill is guaranteed to be Critical; Immortal Spirit: The next skill is guaranteed to be an Affinity hit). This effect can only trigger once every 24 seconds and applies to Martial Art Skills, Perception Skills, Special Skills, Charged Skills, and Varied Combos.

1
Divine Roulette

Upon a successful deflection, restore 5 Qi, reduce the next damage taken by 10%, and gain one or two of the following effects for 10 seconds (Immortal Guidance: Increases the next skill's damage by 10%; Immortal Heart: The next skill is guaranteed to be Critical; Immortal Spirit: The next skill is guaranteed to be an Affinity hit). This effect can only trigger once every 24 seconds and applies to Martial Art Skills, Perception Skills, Special Skills, Charged Skills, and Varied Combos.

1
Divine Roulette

Restore 5 Qi upon a successful deflection.

1
Evasive Charge

After a Perfect Dodge, there is a 50% chance to refund 100% of the Endurance consumed.

1
Evasive Charge

After a Perfect Dodge, there is a 70% chance to refund 100% of the Endurance consumed.

1
Evasive Charge

Reduces the Endurance cost of dodging by 20% and the damage taken during dodging by 20%. After a Perfect Dodge, there is a 70% chance to refund 100% of the Endurance consumed.

1
Evasive Charge

Reduces the Endurance cost of dodging by 20% and the damage taken during dodging by 20%.

13s
Evasive Charge

Reduces the Endurance cost of dodging by 20% and the damage taken during dodging by 20%. After a Perfect Dodge, restores 0.5% of Max HP, with a 70% chance to refund 100% of the Endurance consumed.

1
Evasive Charge

Reduces the Endurance cost of dodging by 20% and the damage taken during dodging by 20%, increases the Invincibility duration of dodging by 20%. After a Perfect Dodge, restores 0.5% of Max HP, with a 70% chance to refund 100% of the Endurance consumed.

1
Light and Shadow Alike

Gain Righteous Return: Increases direct damage dealt by 3%, with an additional increase based on target's missing HP percentage (0.5% increase per 20% HP lost, up to 2%).

1
Light and Shadow Alike

Gain Righteous Return: Increases direct damage dealt by 3%, with an additional increase based on target's missing HP percentage (0.5% increase per 20% HP lost, up to 2%). Gain Relentless Combat: Reduces direct damage taken by 3% and increases healing done by 3%, with an additional increase based on your missing HP percentage (0.5% increase per 20% HP lost, up to 2%).

1
Light and Shadow Alike

Gain Righteous Return: Increases direct damage dealt by 3%, with an additional increase based on target's missing HP percentage (0.5% increase per 15% HP lost, up to 2%). Gain Relentless Combat: Reduces direct damage taken by 3% and increases healing done by 3%, with an additional increase based on your missing HP percentage (0.5% increase per 15% HP lost, up to 2%).

1
Light and Shadow Alike

Gain Righteous Return: Increases direct damage dealt by 3%, with an additional increase based on target's missing HP percentage (0.5% increase per 15% HP lost, up to 2%). Gain Relentless Combat: Reduces direct damage taken by 3% and increases healing done by 3%, with an additional increase based on your missing HP percentage (0.5% increase per 15% HP lost, up to 2%). Under the Righteous Return banner, Light and Darkness intertwine; when one goes up, the other will go down. Both effects last 5 seconds and stack up to 5 times.

1
Light and Shadow Alike

Gain Righteous Return: Increases direct damage dealt by 5%, with an additional increase based on target's missing HP percentage (1% increase per 15% HP lost, up to 4%). Gain Relentless Combat: Reduces direct damage taken by 5% and increases healing done by 5%, with an additional increase based on your missing HP percentage (1% increase per 15% HP lost, up to 4%).

1
Darkness

Each stack of Darkness increases the effect of Relentless Combat by 10%.

55s
Light

Each stack of Light increases the effect of Righteous Return by 10%.

55s
Heart of Fire

When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 120 seconds.

1
Heart of Fire

When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage 20% for 10 seconds. This effect can only trigger once every 90 seconds.

1
Heart of Fire

When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. Dealing or taking damage during Vigilance restores 2% HP. The healing effect can only trigger once per second.

1
Heart of Fire

When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. During Vigilance, taking or dealing damage restores 2% HP; taking damage also triggers Gouging DMG once to the enemy. The healing effect and Gouging DMG can only trigger once per second; Gouging DMG also applies Interrogation to the enemy.

1
Heart of Fire

When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. During Vigilance, taking or dealing damage restores 2% HP; taking damage also triggers Gouging DMG once to the enemy. The healing effect and Gouging DMG can only trigger once per second; Gouging DMG also applies Interrogation to the enemy.

1
Heart of Fire

When your HP falls below 30%, trigger Vigilance: Restores 20% HP and reduces your damage taken by 20% for 10 seconds. This effect can only trigger once every 90 seconds. Dealing or taking damage during Vigilance restores 2% HP and deals Gouging DMG once to the enemy. The healing effect and Gouging DMG can only trigger once per second; Gouging DMG also applies Interrogation to the enemy.

1
Heart of Fire

Restores Max HP.

10.1s
Heart of Fire

Increases damage and healing by 5% and restores Max HP.

10.1s
Interrogation

Reduces damage dealt to the applier of this effect by 1.5%, stacking up to 5 times.

55s
Gouge

Gouging Damage

10.1s
Vigilance

Reduces damage taken by 20% for 10 seconds.

110.1s
Interrogation

Reduces damage dealt to the applier of this effect by 3%, stacking up to 5 times.

55s
Morale Chant

80% to gain one stack of Yi River when attacking or healing: Increases Physical Damage and healing by 1% for 8 seconds, stacking up to 5 times. The chance to gain Yi River is only calculated once every 2 seconds.

1
Yi River

Increases Physical Damage and healing by 1% for 8 seconds, stacking up to 5 times.

58s
Morale Chant

80% to gain one stack of Yi River when attacking or healing: Increases Physical Penetration by 2, Physical Damage and healing by 1% for 8 seconds, stacking up to 5 times. The chance to gain Yi River is only calculated once every 2 seconds.

1
Yi River

Increases Physical Penetration by 2, Physical Damage and healing by 1% for 8 seconds, stacking up to 5 times.

58s
Morale Chant

80% to gain one stack of Yi River when attacking or healing: Increases Physical Penetration by 2, Physical Damage and healing by 1% for 8 seconds, stacking up to 5 times. When the target is controlled, doubles Yi River's effect (2% bonus damage and healing per stack) and number of stacks gained (two stacks each time). The chance to gain Yi River is only calculated once every 2 seconds.

1
Morale Chant

100% chance to gain one stack of Yi River when attacking or healing: Increases Physical Penetration by 2, Physical Damage and healing by 1% for 12 seconds, stacking up to 5 times. When the target is controlled, doubles Yi River's effect (2% bonus damage and healing per stack) and number of stacks gained (two stacks each time). The chance to gain Yi River is only calculated once every 2 seconds.

1
Yi River

Increases Physical Penetration by 2, Physical Damage and healing by 1% (doubled against controlled targets) for 12 seconds, stacking up to 5 times.

512s
Morale Chant

100% to gain one stack of Yi River when attacking or healing: Increases Physical Penetration by 2, Physical Damage and healing by 1% for 12 seconds, stacking up to 5 times. The chance to gain Yi River is only calculated once every 2 seconds. At max stacks, Yi River additionally attacks or heals the target for 1-2 times.

1
Morale Chant

100% to gain one stack of Yi River when attacking or healing: Increases Physical Penetration by 2, Physical Damage and healing by 1% for 12 seconds, stacking up to 5 times. The chance to gain Yi River is only calculated once every 2 seconds. At max stacks, Yi River additionally attacks or heals the target for 1-2 times based on whether the target is under control. This effect can only trigger once every 10 seconds.

1
Yi River

Increases Physical Penetration by 2, Physical Damage and healing by 1% (doubled against controlled targets) for 12 seconds, stacking up to 5 times.

512s
Morale Chant

10208119 Gained at Max Stacks

1
Morale Chant

Deals bonus damage once

10.1s
Morale Chant

Deals bonus healing once

10.1s
Morale Chant

Deals bonus damage twice

10.1s
Morale Chant

Deals bonus healing twice

10.1s
Morale Chant

Monitor - Clear 10208120 When Deleting 10208119

1
Yi River

Increases Physical Penetration by 2, Physical Damage and healing by 1% (doubled against controlled targets) for 8 seconds, stacking up to 5 times.

58s
Seasonal Edge

After casting a Dual-Weapon Skill, gain one of the following effects for 10 seconds (Critical Rate +8%, Affinity Rate +4%, Physical DMG Bonus +8%, All Attribute DMG Bonuses +8%). This effect can only trigger once every 30 seconds.

1
Heart of Four Seasons

Increases Critical Rate by 8%.

110s
Will of Four Seasons

Increases Affinity Rate by 4%.

110s
Wound of Four Seasons

Increases Physical DMG Bonus by 8%.

110s
Sound of Four Seasons

Increases All Attribute DMG Bonuses by 8%.

110s
Buffs · Page 97 | Where Winds Meet Database